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      1 /*
      2  ** Copyright 2007, The Android Open Source Project
      3  **
      4  ** Licensed under the Apache License, Version 2.0 (the "License");
      5  ** you may not use this file except in compliance with the License.
      6  ** You may obtain a copy of the License at
      7  **
      8  **     http://www.apache.org/licenses/LICENSE-2.0
      9  **
     10  ** Unless required by applicable law or agreed to in writing, software
     11  ** distributed under the License is distributed on an "AS IS" BASIS,
     12  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  ** See the License for the specific language governing permissions and
     14  ** limitations under the License.
     15  */
     16 
     17 #include <ctype.h>
     18 #include <string.h>
     19 #include <errno.h>
     20 
     21 #include <sys/ioctl.h>
     22 
     23 #include <GLES3/gl3.h>
     24 #include <GLES3/gl3ext.h>
     25 #include <GLES2/gl2ext.h>
     26 
     27 #include <cutils/log.h>
     28 #include <cutils/properties.h>
     29 
     30 #include "../hooks.h"
     31 #include "../egl_impl.h"
     32 
     33 using namespace android;
     34 
     35 // ----------------------------------------------------------------------------
     36 // Actual GL entry-points
     37 // ----------------------------------------------------------------------------
     38 
     39 #undef API_ENTRY
     40 #undef CALL_GL_API
     41 #undef CALL_GL_API_RETURN
     42 
     43 #if USE_FAST_TLS_KEY
     44 
     45   #if defined(__arm__)
     46 
     47     #define GET_TLS(reg) "mrc p15, 0, " #reg ", c13, c0, 3 \n"
     48 
     49     #define API_ENTRY(_api) __attribute__((naked)) _api
     50 
     51     #define CALL_GL_API(_api, ...)                              \
     52          asm volatile(                                          \
     53             GET_TLS(r12)                                        \
     54             "ldr   r12, [r12, %[tls]] \n"                       \
     55             "cmp   r12, #0            \n"                       \
     56             "ldrne pc,  [r12, %[api]] \n"                       \
     57             "mov   r0, #0             \n"                       \
     58             "bx    lr                 \n"                       \
     59             :                                                   \
     60             : [tls] "J"(TLS_SLOT_OPENGL_API*4),                 \
     61               [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api))    \
     62             :                                                   \
     63             );
     64 
     65   #elif defined(__mips__)
     66 
     67     #define API_ENTRY(_api) __attribute__((noinline)) _api
     68 
     69     #define CALL_GL_API(_api, ...)                               \
     70         register unsigned int _t0 asm("t0");                     \
     71         register unsigned int _fn asm("t1");                     \
     72         register unsigned int _tls asm("v1");                    \
     73         register unsigned int _v0 asm("v0");                     \
     74         asm volatile(                                            \
     75             ".set  push\n\t"                                     \
     76             ".set  noreorder\n\t"                                \
     77             ".set mips32r2\n\t"                                  \
     78             "rdhwr %[tls], $29\n\t"                              \
     79             "lw    %[t0], %[OPENGL_API](%[tls])\n\t"             \
     80             "beqz  %[t0], 1f\n\t"                                \
     81             " move %[fn],$ra\n\t"                                \
     82             "lw    %[fn], %[API](%[t0])\n\t"                     \
     83             "movz  %[fn], $ra, %[fn]\n\t"                        \
     84             "1:\n\t"                                             \
     85             "j     %[fn]\n\t"                                    \
     86             " move %[v0], $0\n\t"                                \
     87             ".set  pop\n\t"                                      \
     88             : [fn] "=c"(_fn),                                    \
     89               [tls] "=&r"(_tls),                                 \
     90               [t0] "=&r"(_t0),                                   \
     91               [v0] "=&r"(_v0)                                    \
     92             : [OPENGL_API] "I"(TLS_SLOT_OPENGL_API*4),           \
     93               [API] "I"(__builtin_offsetof(gl_hooks_t, gl._api)) \
     94             :                                                    \
     95             );
     96 
     97   #else
     98 
     99     #error Unsupported architecture
    100 
    101   #endif
    102 
    103     #define CALL_GL_API_RETURN(_api, ...) \
    104         CALL_GL_API(_api, __VA_ARGS__) \
    105         return 0; // placate gcc's warnings. never reached.
    106 
    107 #else
    108 
    109     #define API_ENTRY(_api) _api
    110 
    111     #define CALL_GL_API(_api, ...)                                       \
    112         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
    113         _c->_api(__VA_ARGS__);
    114 
    115     #define CALL_GL_API_RETURN(_api, ...)                                \
    116         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
    117         return _c->_api(__VA_ARGS__)
    118 
    119 #endif
    120 
    121 
    122 extern "C" {
    123 #include "gl3_api.in"
    124 #include "gl2ext_api.in"
    125 #include "gl3ext_api.in"
    126 }
    127 
    128 #undef API_ENTRY
    129 #undef CALL_GL_API
    130 #undef CALL_GL_API_RETURN
    131 
    132 /*
    133  * glGetString() is special because we expose some extensions in the wrapper
    134  */
    135 
    136 extern "C" const GLubyte * __glGetString(GLenum name);
    137 
    138 const GLubyte * glGetString(GLenum name)
    139 {
    140     const GLubyte * ret = egl_get_string_for_current_context(name);
    141     if (ret == NULL) {
    142         ret = __glGetString(name);
    143     }
    144     return ret;
    145 }
    146