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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACEFLINGERCONSUMER_H
     18 #define ANDROID_SURFACEFLINGERCONSUMER_H
     19 
     20 #include <gui/GLConsumer.h>
     21 
     22 namespace android {
     23 // ----------------------------------------------------------------------------
     24 
     25 /*
     26  * This is a thin wrapper around GLConsumer.
     27  */
     28 class SurfaceFlingerConsumer : public GLConsumer {
     29 public:
     30     SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
     31             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
     32             const sp<BufferQueue> &bufferQueue = 0)
     33         : GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
     34             bufferQueue)
     35     {}
     36 
     37     class BufferRejecter {
     38         friend class SurfaceFlingerConsumer;
     39         virtual bool reject(const sp<GraphicBuffer>& buf,
     40                 const BufferQueue::BufferItem& item) = 0;
     41 
     42     protected:
     43         virtual ~BufferRejecter() { }
     44     };
     45 
     46     // This version of updateTexImage() takes a functor that may be used to
     47     // reject the newly acquired buffer.  Unlike the GLConsumer version,
     48     // this does not guarantee that the buffer has been bound to the GL
     49     // texture.
     50     status_t updateTexImage(BufferRejecter* rejecter);
     51 
     52     // See GLConsumer::bindTextureImageLocked().
     53     status_t bindTextureImage();
     54 };
     55 
     56 // ----------------------------------------------------------------------------
     57 }; // namespace android
     58 
     59 #endif // ANDROID_SURFACEFLINGERCONSUMER_H
     60