Home | History | Annotate | Download | only in transaction
      1 /*
      2  * Copyright (C) 2008 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  *
     16  *
     17  * This file has been copied from com.android.server.NotificationPlayer. The only modification is
     18  * the addition of a volume parameter. Hopefully the framework will adapt AsyncPlayer to support
     19  * all the functionality in this class, at which point this one can be deleted.
     20  */
     21 
     22 package com.android.mms.transaction;
     23 
     24 import java.util.LinkedList;
     25 
     26 import android.content.Context;
     27 import android.media.AudioManager;
     28 import android.media.MediaPlayer;
     29 import android.media.MediaPlayer.OnCompletionListener;
     30 import android.net.Uri;
     31 import android.os.Looper;
     32 import android.os.PowerManager;
     33 import android.os.SystemClock;
     34 import android.util.Log;
     35 
     36 /**
     37  * @hide
     38  * This class is provides the same interface and functionality as android.media.AsyncPlayer
     39  * with the following differences:
     40  * - whenever audio is played, audio focus is requested,
     41  * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
     42  */
     43 public class NotificationPlayer implements OnCompletionListener {
     44     private static final int PLAY = 1;
     45     private static final int STOP = 2;
     46     private static final boolean mDebug = false;
     47 
     48     private static final class Command {
     49         int code;
     50         Context context;
     51         Uri uri;
     52         boolean looping;
     53         int stream;
     54         float volume;
     55         long requestTime;
     56 
     57         @Override
     58         public String toString() {
     59             return "{ code=" + code + " looping=" + looping + " stream=" + stream
     60                     + " uri=" + uri + " }";
     61         }
     62     }
     63 
     64     private LinkedList<Command> mCmdQueue = new LinkedList<Command>();
     65 
     66     private Looper mLooper;
     67 
     68     /*
     69      * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
     70      * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
     71      * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
     72      * be created with a looper running so its event handler is not null.
     73      */
     74     private final class CreationAndCompletionThread extends Thread {
     75         public Command mCmd;
     76         public CreationAndCompletionThread(Command cmd) {
     77             super();
     78             mCmd = cmd;
     79         }
     80 
     81         @Override
     82         public void run() {
     83             Looper.prepare();
     84             mLooper = Looper.myLooper();
     85             synchronized(this) {
     86                 AudioManager audioManager =
     87                     (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
     88                 try {
     89                     MediaPlayer player = new MediaPlayer();
     90                     player.setAudioStreamType(mCmd.stream);
     91                     player.setDataSource(mCmd.context, mCmd.uri);
     92                     player.setLooping(mCmd.looping);
     93                     player.setVolume(mCmd.volume, mCmd.volume);
     94                     player.prepare();
     95                     if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
     96                             && (mCmd.uri.getEncodedPath().length() > 0)) {
     97                         if (mCmd.looping) {
     98                             audioManager.requestAudioFocus(null, mCmd.stream,
     99                                     AudioManager.AUDIOFOCUS_GAIN);
    100                         } else {
    101                             audioManager.requestAudioFocus(null, mCmd.stream,
    102                                     AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
    103                         }
    104                     }
    105                     player.setOnCompletionListener(NotificationPlayer.this);
    106                     player.start();
    107                     if (mPlayer != null) {
    108                         mPlayer.release();
    109                     }
    110                     mPlayer = player;
    111                 }
    112                 catch (Exception e) {
    113                     Log.w(mTag, "error loading sound for " + mCmd.uri, e);
    114                 }
    115                 mAudioManager = audioManager;
    116                 this.notify();
    117             }
    118             Looper.loop();
    119         }
    120     }
    121 
    122     private void startSound(Command cmd) {
    123         // Preparing can be slow, so if there is something else
    124         // is playing, let it continue until we're done, so there
    125         // is less of a glitch.
    126         try {
    127             if (mDebug) Log.d(mTag, "Starting playback");
    128             //-----------------------------------
    129             // This is were we deviate from the AsyncPlayer implementation and create the
    130             // MediaPlayer in a new thread with which we're synchronized
    131             synchronized(mCompletionHandlingLock) {
    132                 // if another sound was already playing, it doesn't matter we won't get notified
    133                 // of the completion, since only the completion notification of the last sound
    134                 // matters
    135                 if((mLooper != null)
    136                         && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    137                     mLooper.quit();
    138                 }
    139                 mCompletionThread = new CreationAndCompletionThread(cmd);
    140                 synchronized(mCompletionThread) {
    141                     mCompletionThread.start();
    142                     mCompletionThread.wait();
    143                 }
    144             }
    145             //-----------------------------------
    146 
    147             long delay = SystemClock.uptimeMillis() - cmd.requestTime;
    148             if (delay > 1000) {
    149                 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
    150             }
    151         }
    152         catch (Exception e) {
    153             Log.w(mTag, "error loading sound for " + cmd.uri, e);
    154         }
    155     }
    156 
    157     private final class CmdThread extends java.lang.Thread {
    158         CmdThread() {
    159             super("NotificationPlayer-" + mTag);
    160         }
    161 
    162         @Override
    163         public void run() {
    164             while (true) {
    165                 Command cmd = null;
    166 
    167                 synchronized (mCmdQueue) {
    168                     if (mDebug) Log.d(mTag, "RemoveFirst");
    169                     cmd = mCmdQueue.removeFirst();
    170                 }
    171 
    172                 switch (cmd.code) {
    173                 case PLAY:
    174                     if (mDebug) Log.d(mTag, "PLAY");
    175                     startSound(cmd);
    176                     break;
    177                 case STOP:
    178                     if (mDebug) Log.d(mTag, "STOP");
    179                     if (mPlayer != null) {
    180                         long delay = SystemClock.uptimeMillis() - cmd.requestTime;
    181                         if (delay > 1000) {
    182                             Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
    183                         }
    184                         mPlayer.stop();
    185                         mPlayer.release();
    186                         mPlayer = null;
    187                         mAudioManager.abandonAudioFocus(null);
    188                         mAudioManager = null;
    189                         if((mLooper != null)
    190                                 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    191                             mLooper.quit();
    192                         }
    193                     } else {
    194                         Log.w(mTag, "STOP command without a player");
    195                     }
    196                     break;
    197                 }
    198 
    199                 synchronized (mCmdQueue) {
    200                     if (mCmdQueue.size() == 0) {
    201                         // nothing left to do, quit
    202                         // doing this check after we're done prevents the case where they
    203                         // added it during the operation from spawning two threads and
    204                         // trying to do them in parallel.
    205                         mThread = null;
    206                         releaseWakeLock();
    207                         return;
    208                     }
    209                 }
    210             }
    211         }
    212     }
    213 
    214     @Override
    215     public void onCompletion(MediaPlayer mp) {
    216         if (mAudioManager != null) {
    217             mAudioManager.abandonAudioFocus(null);
    218         }
    219         // if there are no more sounds to play, end the Looper to listen for media completion
    220         synchronized (mCmdQueue) {
    221             if (mCmdQueue.size() == 0) {
    222                 synchronized(mCompletionHandlingLock) {
    223                     if(mLooper != null) {
    224                         mLooper.quit();
    225                     }
    226                     mCompletionThread = null;
    227                 }
    228             }
    229         }
    230     }
    231 
    232     private String mTag;
    233     private CmdThread mThread;
    234     private CreationAndCompletionThread mCompletionThread;
    235     private final Object mCompletionHandlingLock = new Object();
    236     private MediaPlayer mPlayer;
    237     private PowerManager.WakeLock mWakeLock;
    238     private AudioManager mAudioManager;
    239 
    240     // The current state according to the caller.  Reality lags behind
    241     // because of the asynchronous nature of this class.
    242     private int mState = STOP;
    243 
    244     /**
    245      * Construct a NotificationPlayer object.
    246      *
    247      * @param tag a string to use for debugging
    248      */
    249     public NotificationPlayer(String tag) {
    250         if (tag != null) {
    251             mTag = tag;
    252         } else {
    253             mTag = "NotificationPlayer";
    254         }
    255     }
    256 
    257     /**
    258      * Start playing the sound.  It will actually start playing at some
    259      * point in the future.  There are no guarantees about latency here.
    260      * Calling this before another audio file is done playing will stop
    261      * that one and start the new one.
    262      *
    263      * @param context Your application's context.
    264      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
    265      * @param looping Whether the audio should loop forever.
    266      *          (see {@link MediaPlayer#setLooping(boolean)})
    267      * @param stream the AudioStream to use.
    268      *          (see {@link MediaPlayer#setAudioStreamType(int)})
    269      * @param volume The volume at which to play this sound, as a fraction of the system volume for
    270      *          the relevant stream type. A value of 1 is the maximum and means play at the system
    271      *          volume with no attenuation.
    272      */
    273     public void play(Context context, Uri uri, boolean looping, int stream, float volume) {
    274         Command cmd = new Command();
    275         cmd.requestTime = SystemClock.uptimeMillis();
    276         cmd.code = PLAY;
    277         cmd.context = context;
    278         cmd.uri = uri;
    279         cmd.looping = looping;
    280         cmd.stream = stream;
    281         cmd.volume = volume;
    282         synchronized (mCmdQueue) {
    283             enqueueLocked(cmd);
    284             mState = PLAY;
    285         }
    286     }
    287 
    288     /**
    289      * Stop a previously played sound.  It can't be played again or unpaused
    290      * at this point.  Calling this multiple times has no ill effects.
    291      */
    292     public void stop() {
    293         synchronized (mCmdQueue) {
    294             // This check allows stop to be called multiple times without starting
    295             // a thread that ends up doing nothing.
    296             if (mState != STOP) {
    297                 Command cmd = new Command();
    298                 cmd.requestTime = SystemClock.uptimeMillis();
    299                 cmd.code = STOP;
    300                 enqueueLocked(cmd);
    301                 mState = STOP;
    302             }
    303         }
    304     }
    305 
    306     private void enqueueLocked(Command cmd) {
    307         mCmdQueue.add(cmd);
    308         if (mThread == null) {
    309             acquireWakeLock();
    310             mThread = new CmdThread();
    311             mThread.start();
    312         }
    313     }
    314 
    315     /**
    316      * We want to hold a wake lock while we do the prepare and play.  The stop probably is
    317      * optional, but it won't hurt to have it too.  The problem is that if you start a sound
    318      * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
    319      * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
    320      * simplest way to deal with this is to make it so there is a wake lock held while the
    321      * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
    322      * going to call this.
    323      *
    324      * This must be called before the first time play is called.
    325      *
    326      * @hide
    327      */
    328     public void setUsesWakeLock(Context context) {
    329         if (mWakeLock != null || mThread != null) {
    330             // if either of these has happened, we've already played something.
    331             // and our releases will be out of sync.
    332             throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
    333                     + " mThread=" + mThread);
    334         }
    335         PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
    336         mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
    337     }
    338 
    339     private void acquireWakeLock() {
    340         if (mWakeLock != null) {
    341             mWakeLock.acquire();
    342         }
    343     }
    344 
    345     private void releaseWakeLock() {
    346         if (mWakeLock != null) {
    347             mWakeLock.release();
    348         }
    349     }
    350 }
    351 
    352