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      1 varying float pointSize;
      2 
      3 void main()  {
      4     if (pointSize > 4.0) {
      5         gl_FragColor = texture2D(UNI_Tex1, gl_PointCoord);
      6     } else {
      7         gl_FragColor = texture2D(UNI_Tex0, gl_PointCoord);
      8     }
      9 }