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      1 precision mediump float;
      2 
      3 varying vec2 varTex0;
      4 varying vec2 varTex1;
      5 varying vec2 varTex2;
      6 varying vec2 varTex3;
      7 
      8 void main() {
      9     lowp vec4 tex =  texture2D(UNI_Tex0, varTex0);
     10     lowp vec4 col = mix(UNI_clearColor, tex.rgba, tex.a);
     11 
     12     tex = texture2D(UNI_Tex1, varTex1);
     13     col = mix(col, tex.rgba, tex.a);
     14 
     15     tex = texture2D(UNI_Tex2, varTex2);
     16     col = mix(col, tex.rgba, tex.a);
     17 
     18     tex = texture2D(UNI_Tex3, varTex3);
     19     col = mix(col, tex.rgba, tex.a);
     20 
     21     gl_FragColor = col;
     22 }
     23 
     24