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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifndef _SDL_main_h
     24 #define _SDL_main_h
     25 
     26 #include "SDL_stdinc.h"
     27 
     28 /** @file SDL_main.h
     29  *  Redefine main() on Win32 and MacOS so that it is called by winmain.c
     30  */
     31 
     32 #if defined(__WIN32__) || \
     33     (defined(__MWERKS__) && !defined(__BEOS__)) || \
     34     defined(__MACOS__) || defined(__MACOSX__) || \
     35     defined(__SYMBIAN32__) || defined(QWS)
     36 
     37 #ifdef __cplusplus
     38 #define C_LINKAGE	"C"
     39 #else
     40 #define C_LINKAGE
     41 #endif /* __cplusplus */
     42 
     43 /** The application's main() function must be called with C linkage,
     44  *  and should be declared like this:
     45  *      @code
     46  *      #ifdef __cplusplus
     47  *      extern "C"
     48  *      #endif
     49  *	int main(int argc, char *argv[])
     50  *	{
     51  *	}
     52  *      @endcode
     53  */
     54 #define main	SDL_main
     55 
     56 /** The prototype for the application's main() function */
     57 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
     58 
     59 
     60 /** @name From the SDL library code -- needed for registering the app on Win32 */
     61 /*@{*/
     62 #ifdef __WIN32__
     63 
     64 #include "begin_code.h"
     65 #ifdef __cplusplus
     66 extern "C" {
     67 #endif
     68 
     69 /** This should be called from your WinMain() function, if any */
     70 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
     71 /** This can also be called, but is no longer necessary */
     72 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
     73 /** This can also be called, but is no longer necessary (SDL_Quit calls it) */
     74 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
     75 #ifdef __cplusplus
     76 }
     77 #endif
     78 #include "close_code.h"
     79 #endif
     80 /*@}*/
     81 
     82 /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
     83 /*@{*/
     84 #if defined(__MACOS__)
     85 
     86 #include "begin_code.h"
     87 #ifdef __cplusplus
     88 extern "C" {
     89 #endif
     90 
     91 /** Forward declaration so we don't need to include QuickDraw.h */
     92 struct QDGlobals;
     93 
     94 /** This should be called from your main() function, if any */
     95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
     96 
     97 #ifdef __cplusplus
     98 }
     99 #endif
    100 #include "close_code.h"
    101 #endif
    102 /*@}*/
    103 
    104 #endif /* Need to redefine main()? */
    105 
    106 #endif /* _SDL_main_h */
    107