Lines Matching full:fbo
22 * the FBO completeness test.
57 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object)
70 * Instead the texture is multisampled when bound to the FBO and then resolved automatically
146 * FBO status check. We may skip calling glCheckFramebufferStatus for
156 * passed FBO status check.
163 * Reports the type of MSAA FBO support.
168 * Does the supported MSAA FBO extension have MSAA renderbuffers?
177 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
326 // tracks configs that have been verified to pass the FBO completeness when
331 // tracks configs that have been verified to pass the FBO completeness when