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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Define the default data fetcher that GamepadProvider will use if none is
      6 // supplied. (GamepadPlatformDataFetcher).
      7 
      8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
      9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
     10 
     11 #include "base/basictypes.h"
     12 #include "base/compiler_specific.h"
     13 #include "content/browser/gamepad/gamepad_data_fetcher.h"
     14 
     15 #if defined(OS_WIN)
     16 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h"
     17 #elif defined(OS_MACOSX)
     18 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h"
     19 #elif defined(OS_LINUX)
     20 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h"
     21 #endif
     22 
     23 namespace content {
     24 
     25 #if defined(OS_WIN)
     26 
     27 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher;
     28 
     29 #elif defined(OS_MACOSX)
     30 
     31 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher;
     32 
     33 #elif defined(OS_LINUX)
     34 
     35 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher;
     36 
     37 #else
     38 
     39 class GamepadDataFetcherEmpty : public GamepadDataFetcher {
     40  public:
     41   GamepadDataFetcherEmpty();
     42 
     43   virtual void GetGamepadData(WebKit::WebGamepads* pads,
     44                               bool devices_changed_hint) OVERRIDE;
     45 
     46  private:
     47   DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty);
     48 };
     49 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher;
     50 
     51 #endif
     52 
     53 }  // namespace content
     54 
     55 #endif  // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_
     56