1 /* 2 * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. 3 * 2006 Rob Buis <buis (at) kde.org> 4 * Copyright (C) 2007 Eric Seidel <eric (at) webkit.org> 5 * Copyright (C) 2013 Google Inc. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 #include "core/platform/graphics/Path.h" 31 32 #include <math.h> 33 #include "core/platform/graphics/FloatPoint.h" 34 #include "core/platform/graphics/FloatRect.h" 35 #include "core/platform/graphics/GraphicsContext.h" 36 #include "core/platform/graphics/skia/SkiaUtils.h" 37 #include "core/platform/graphics/transforms/AffineTransform.h" 38 #include "third_party/skia/include/core/SkPath.h" 39 #include "third_party/skia/include/core/SkPathMeasure.h" 40 #include "third_party/skia/include/pathops/SkPathOps.h" 41 #include "wtf/MathExtras.h" 42 43 namespace WebCore { 44 45 Path::Path() 46 : m_path() 47 { 48 } 49 50 Path::Path(const Path& other) 51 { 52 m_path = SkPath(other.m_path); 53 } 54 55 Path::~Path() 56 { 57 } 58 59 Path& Path::operator=(const Path& other) 60 { 61 m_path = SkPath(other.m_path); 62 return *this; 63 } 64 65 bool Path::operator==(const Path& other) const 66 { 67 return m_path == other.m_path; 68 } 69 70 bool Path::contains(const FloatPoint& point, WindRule rule) const 71 { 72 return SkPathContainsPoint(m_path, point, rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType); 73 } 74 75 bool Path::strokeContains(const FloatPoint& point, const StrokeData& strokeData) const 76 { 77 SkPaint paint; 78 strokeData.setupPaint(&paint); 79 SkPath strokePath; 80 paint.getFillPath(m_path, &strokePath); 81 82 return SkPathContainsPoint(strokePath, point, SkPath::kWinding_FillType); 83 } 84 85 FloatRect Path::boundingRect() const 86 { 87 return m_path.getBounds(); 88 } 89 90 FloatRect Path::strokeBoundingRect(const StrokeData& strokeData) const 91 { 92 SkPaint paint; 93 strokeData.setupPaint(&paint); 94 SkPath boundingPath; 95 paint.getFillPath(m_path, &boundingPath); 96 97 return boundingPath.getBounds(); 98 } 99 100 static FloatPoint* convertPathPoints(FloatPoint dst[], const SkPoint src[], int count) 101 { 102 for (int i = 0; i < count; i++) { 103 dst[i].setX(SkScalarToFloat(src[i].fX)); 104 dst[i].setY(SkScalarToFloat(src[i].fY)); 105 } 106 return dst; 107 } 108 109 void Path::apply(void* info, PathApplierFunction function) const 110 { 111 SkPath::RawIter iter(m_path); 112 SkPoint pts[4]; 113 PathElement pathElement; 114 FloatPoint pathPoints[3]; 115 116 for (;;) { 117 switch (iter.next(pts)) { 118 case SkPath::kMove_Verb: 119 pathElement.type = PathElementMoveToPoint; 120 pathElement.points = convertPathPoints(pathPoints, &pts[0], 1); 121 break; 122 case SkPath::kLine_Verb: 123 pathElement.type = PathElementAddLineToPoint; 124 pathElement.points = convertPathPoints(pathPoints, &pts[1], 1); 125 break; 126 case SkPath::kQuad_Verb: 127 pathElement.type = PathElementAddQuadCurveToPoint; 128 pathElement.points = convertPathPoints(pathPoints, &pts[1], 2); 129 break; 130 case SkPath::kCubic_Verb: 131 pathElement.type = PathElementAddCurveToPoint; 132 pathElement.points = convertPathPoints(pathPoints, &pts[1], 3); 133 break; 134 case SkPath::kClose_Verb: 135 pathElement.type = PathElementCloseSubpath; 136 pathElement.points = convertPathPoints(pathPoints, 0, 0); 137 break; 138 case SkPath::kDone_Verb: 139 return; 140 default: // place-holder for kConic_Verb, when that lands from skia 141 break; 142 } 143 function(info, &pathElement); 144 } 145 } 146 147 void Path::transform(const AffineTransform& xform) 148 { 149 m_path.transform(xform); 150 } 151 152 float Path::length() const 153 { 154 SkScalar length = 0; 155 SkPathMeasure measure(m_path, false); 156 157 do { 158 length += measure.getLength(); 159 } while (measure.nextContour()); 160 161 return SkScalarToFloat(length); 162 } 163 164 FloatPoint Path::pointAtLength(float length, bool& ok) const 165 { 166 FloatPoint point; 167 float normal; 168 ok = pointAndNormalAtLength(length, point, normal); 169 return point; 170 } 171 172 float Path::normalAngleAtLength(float length, bool& ok) const 173 { 174 FloatPoint point; 175 float normal; 176 ok = pointAndNormalAtLength(length, point, normal); 177 return normal; 178 } 179 180 bool Path::pointAndNormalAtLength(float length, FloatPoint& point, float& normal) const 181 { 182 SkPathMeasure measure(m_path, false); 183 184 do { 185 SkScalar contourLength = measure.getLength(); 186 if (length <= contourLength) { 187 SkVector tangent; 188 SkPoint position; 189 190 if (measure.getPosTan(length, &position, &tangent)) { 191 normal = rad2deg(SkScalarToFloat(SkScalarATan2(tangent.fY, tangent.fX))); 192 point = FloatPoint(SkScalarToFloat(position.fX), SkScalarToFloat(position.fY)); 193 return true; 194 } 195 } 196 length -= contourLength; 197 } while (measure.nextContour()); 198 199 normal = 0; 200 point = FloatPoint(0, 0); 201 return false; 202 } 203 204 void Path::clear() 205 { 206 m_path.reset(); 207 } 208 209 bool Path::isEmpty() const 210 { 211 return m_path.isEmpty(); 212 } 213 214 bool Path::hasCurrentPoint() const 215 { 216 return m_path.getPoints(0, 0); 217 } 218 219 FloatPoint Path::currentPoint() const 220 { 221 if (m_path.countPoints() > 0) { 222 SkPoint skResult; 223 m_path.getLastPt(&skResult); 224 FloatPoint result; 225 result.setX(SkScalarToFloat(skResult.fX)); 226 result.setY(SkScalarToFloat(skResult.fY)); 227 return result; 228 } 229 230 // FIXME: Why does this return quietNaN? Other ports return 0,0. 231 float quietNaN = std::numeric_limits<float>::quiet_NaN(); 232 return FloatPoint(quietNaN, quietNaN); 233 } 234 235 WindRule Path::windRule() const 236 { 237 return m_path.getFillType() == SkPath::kEvenOdd_FillType 238 ? RULE_EVENODD 239 : RULE_NONZERO; 240 } 241 242 void Path::setWindRule(const WindRule rule) 243 { 244 m_path.setFillType(rule == RULE_EVENODD 245 ? SkPath::kEvenOdd_FillType 246 : SkPath::kWinding_FillType); 247 } 248 249 void Path::moveTo(const FloatPoint& point) 250 { 251 m_path.moveTo(point); 252 } 253 254 void Path::addLineTo(const FloatPoint& point) 255 { 256 m_path.lineTo(point); 257 } 258 259 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) 260 { 261 m_path.quadTo(cp, ep); 262 } 263 264 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) 265 { 266 m_path.cubicTo(p1, p2, ep); 267 } 268 269 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) 270 { 271 m_path.arcTo(p1, p2, WebCoreFloatToSkScalar(radius)); 272 } 273 274 void Path::closeSubpath() 275 { 276 m_path.close(); 277 } 278 279 void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise) 280 { 281 SkScalar cx = WebCoreFloatToSkScalar(p.x()); 282 SkScalar cy = WebCoreFloatToSkScalar(p.y()); 283 SkScalar radius = WebCoreFloatToSkScalar(r); 284 SkScalar s360 = SkIntToScalar(360); 285 286 SkRect oval; 287 oval.set(cx - radius, cy - radius, cx + radius, cy + radius); 288 289 float sweep = ea - sa; 290 SkScalar startDegrees = WebCoreFloatToSkScalar(sa * 180 / piFloat); 291 SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat); 292 // Check for a circle. 293 if (sweepDegrees >= s360 || sweepDegrees <= -s360) { 294 // Move to the start position (0 sweep means we add a single point). 295 m_path.arcTo(oval, startDegrees, 0, false); 296 // Draw the circle. 297 m_path.addOval(oval, anticlockwise ? 298 SkPath::kCCW_Direction : SkPath::kCW_Direction); 299 // Force a moveTo the end position. 300 m_path.arcTo(oval, startDegrees + sweepDegrees, 0, true); 301 return; 302 } 303 304 // Counterclockwise arcs should be drawn with negative sweeps, while 305 // clockwise arcs should be drawn with positive sweeps. Check to see 306 // if the situation is reversed and correct it by adding or subtracting 307 // a full circle 308 if (anticlockwise && sweepDegrees > 0) 309 sweepDegrees -= s360; 310 else if (!anticlockwise && sweepDegrees < 0) 311 sweepDegrees += s360; 312 313 m_path.arcTo(oval, startDegrees, sweepDegrees, false); 314 } 315 316 void Path::addRect(const FloatRect& rect) 317 { 318 m_path.addRect(rect); 319 } 320 321 void Path::addEllipse(const FloatRect& rect) 322 { 323 m_path.addOval(rect); 324 } 325 326 void Path::addRoundedRect(const RoundedRect& r) 327 { 328 addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight()); 329 } 330 331 void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii) 332 { 333 if (rect.isEmpty()) 334 return; 335 336 FloatSize radius(roundingRadii); 337 FloatSize halfSize(rect.width() / 2, rect.height() / 2); 338 339 // Apply the SVG corner radius constraints, per the rect section of the SVG shapes spec: if 340 // one of rx,ry is negative, then the other corner radius value is used. If both values are 341 // negative then rx = ry = 0. If rx is greater than half of the width of the rectangle 342 // then set rx to half of the width; ry is handled similarly. 343 344 if (radius.width() < 0) 345 radius.setWidth((radius.height() < 0) ? 0 : radius.height()); 346 347 if (radius.height() < 0) 348 radius.setHeight(radius.width()); 349 350 if (radius.width() > halfSize.width()) 351 radius.setWidth(halfSize.width()); 352 353 if (radius.height() > halfSize.height()) 354 radius.setHeight(halfSize.height()); 355 356 addPathForRoundedRect(rect, radius, radius, radius, radius); 357 } 358 359 void Path::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) 360 { 361 if (rect.isEmpty()) 362 return; 363 364 if (rect.width() < topLeftRadius.width() + topRightRadius.width() 365 || rect.width() < bottomLeftRadius.width() + bottomRightRadius.width() 366 || rect.height() < topLeftRadius.height() + bottomLeftRadius.height() 367 || rect.height() < topRightRadius.height() + bottomRightRadius.height()) { 368 // If all the radii cannot be accommodated, return a rect. 369 addRect(rect); 370 return; 371 } 372 373 addPathForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); 374 } 375 376 void Path::addPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) 377 { 378 addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); 379 } 380 381 // Approximation of control point positions on a bezier to simulate a quarter of a circle. 382 // This is 1-kappa, where kappa = 4 * (sqrt(2) - 1) / 3 383 static const float gCircleControlPoint = 0.447715f; 384 385 void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) 386 { 387 moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); 388 389 addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y())); 390 if (topRightRadius.width() > 0 || topRightRadius.height() > 0) 391 addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()), 392 FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * gCircleControlPoint), 393 FloatPoint(rect.maxX(), rect.y() + topRightRadius.height())); 394 addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height())); 395 if (bottomRightRadius.width() > 0 || bottomRightRadius.height() > 0) 396 addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint), 397 FloatPoint(rect.maxX() - bottomRightRadius.width() * gCircleControlPoint, rect.maxY()), 398 FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY())); 399 addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY())); 400 if (bottomLeftRadius.width() > 0 || bottomLeftRadius.height() > 0) 401 addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()), 402 FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * gCircleControlPoint), 403 FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height())); 404 addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); 405 if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0) 406 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint), 407 FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()), 408 FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); 409 410 closeSubpath(); 411 } 412 413 void Path::translate(const FloatSize& size) 414 { 415 m_path.offset(WebCoreFloatToSkScalar(size.width()), WebCoreFloatToSkScalar(size.height())); 416 } 417 418 bool Path::unionPath(const Path& other) 419 { 420 return Op(m_path, other.m_path, kUnion_PathOp, &m_path); 421 } 422 423 } 424