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    Searched defs:blitV (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/third_party/skia/src/core/
SkBlitter_Sprite.cpp 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkBlitter.cpp 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
67 this->blitV(x++, y, height, leftAlpha);
72 this->blitV(x, y, height, rightAlpha);
232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
345 fBlitter->blitV(x, y0, y1 - y0, alpha);
377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
    [all...]
SkBlitter_A8.cpp 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkBlitter_ARGB32.cpp 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkBlitter_RGB16.cpp 60 virtual void blitV(int x, int y, int height, SkAlpha alpha);
87 virtual void blitV(int x, int y, int height, SkAlpha alpha);
472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    [all...]
SkScan_Path.cpp 347 virtual void blitV(int x, int y, int height, SkAlpha alpha) {
348 SkDEBUGFAIL("blitV unexpected");
SkAAClip.cpp 1200 Must evaluate clips in scan-line order, so don't want to allow blitV(),
    [all...]
  /external/skia/src/core/
SkBlitter_Sprite.cpp 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkBlitter.cpp 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses
67 this->blitV(x++, y, height, leftAlpha);
72 this->blitV(x, y, height, rightAlpha);
232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {}
327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
345 fBlitter->blitV(x, y0, y1 - y0, alpha);
377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha);
380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha);
454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha)
    [all...]
SkBlitter_A8.cpp 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkBlitter_ARGB32.cpp 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkBlitter_RGB16.cpp 60 virtual void blitV(int x, int y, int height, SkAlpha alpha);
87 virtual void blitV(int x, int y, int height, SkAlpha alpha);
472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    [all...]
SkScan_Path.cpp 347 virtual void blitV(int x, int y, int height, SkAlpha alpha) {
348 SkDEBUGFAIL("blitV unexpected");
SkAAClip.cpp 1200 Must evaluate clips in scan-line order, so don't want to allow blitV(),
    [all...]

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