/external/chromium_org/third_party/skia/src/core/ |
SkBlitter_Sprite.cpp | 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkBlitter.cpp | 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses 67 this->blitV(x++, y, height, leftAlpha); 72 this->blitV(x, y, height, rightAlpha); 232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} 327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 345 fBlitter->blitV(x, y0, y1 - y0, alpha); 377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); 380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); 454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) [all...] |
SkBlitter_A8.cpp | 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkBlitter_ARGB32.cpp | 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkBlitter_RGB16.cpp | 60 virtual void blitV(int x, int y, int height, SkAlpha alpha); 87 virtual void blitV(int x, int y, int height, SkAlpha alpha); 472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { [all...] |
SkScan_Path.cpp | 347 virtual void blitV(int x, int y, int height, SkAlpha alpha) { 348 SkDEBUGFAIL("blitV unexpected");
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SkAAClip.cpp | 1200 Must evaluate clips in scan-line order, so don't want to allow blitV(), [all...] |
/external/skia/src/core/ |
SkBlitter_Sprite.cpp | 39 void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkBlitter.cpp | 41 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 63 /// such as alpha == 0 or 255; also uses blitV(), which some subclasses 67 this->blitV(x++, y, height, leftAlpha); 72 this->blitV(x, y, height, rightAlpha); 232 void SkNullBlitter::blitV(int x, int y, int height, SkAlpha alpha) {} 327 void SkRectClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) { 345 fBlitter->blitV(x, y0, y1 - y0, alpha); 377 fBlitter->blitV(r.fLeft, r.fTop, r.height(), leftAlpha); 380 fBlitter->blitV(r.fLeft, r.fTop, r.height(), rightAlpha); 454 void SkRgnClipBlitter::blitV(int x, int y, int height, SkAlpha alpha) [all...] |
SkBlitter_A8.cpp | 176 void SkA8_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkBlitter_ARGB32.cpp | 186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
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SkBlitter_RGB16.cpp | 60 virtual void blitV(int x, int y, int height, SkAlpha alpha); 87 virtual void blitV(int x, int y, int height, SkAlpha alpha); 472 void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { 653 void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { [all...] |
SkScan_Path.cpp | 347 virtual void blitV(int x, int y, int height, SkAlpha alpha) { 348 SkDEBUGFAIL("blitV unexpected");
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SkAAClip.cpp | 1200 Must evaluate clips in scan-line order, so don't want to allow blitV(), [all...] |