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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkCoreBlitters.h"
      9 #include "SkColorPriv.h"
     10 #include "SkShader.h"
     11 #include "SkUtils.h"
     12 #include "SkXfermode.h"
     13 #include "SkBlitMask.h"
     14 
     15 ///////////////////////////////////////////////////////////////////////////////
     16 
     17 static void SkARGB32_Blit32(const SkBitmap& device, const SkMask& mask,
     18                             const SkIRect& clip, SkPMColor srcColor) {
     19     U8CPU alpha = SkGetPackedA32(srcColor);
     20     unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32;
     21     if (alpha != 255) {
     22         flags |= SkBlitRow::kGlobalAlpha_Flag32;
     23     }
     24     SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags);
     25 
     26     int x = clip.fLeft;
     27     int y = clip.fTop;
     28     int width = clip.width();
     29     int height = clip.height();
     30 
     31     SkPMColor*         dstRow = device.getAddr32(x, y);
     32     const SkPMColor* srcRow = reinterpret_cast<const SkPMColor*>(mask.getAddr8(x, y));
     33 
     34     do {
     35         proc(dstRow, srcRow, width, alpha);
     36         dstRow = (SkPMColor*)((char*)dstRow + device.rowBytes());
     37         srcRow = (const SkPMColor*)((const char*)srcRow + mask.fRowBytes);
     38     } while (--height != 0);
     39 }
     40 
     41 //////////////////////////////////////////////////////////////////////////////////////
     42 
     43 SkARGB32_Blitter::SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint)
     44         : INHERITED(device) {
     45     SkColor color = paint.getColor();
     46     fColor = color;
     47 
     48     fSrcA = SkColorGetA(color);
     49     unsigned scale = SkAlpha255To256(fSrcA);
     50     fSrcR = SkAlphaMul(SkColorGetR(color), scale);
     51     fSrcG = SkAlphaMul(SkColorGetG(color), scale);
     52     fSrcB = SkAlphaMul(SkColorGetB(color), scale);
     53 
     54     fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB);
     55     fColor32Proc = SkBlitRow::ColorProcFactory();
     56     fColorRect32Proc = SkBlitRow::ColorRectProcFactory();
     57 }
     58 
     59 const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) {
     60     if (255 == fSrcA) {
     61         *value = fPMColor;
     62         return &fDevice;
     63     }
     64     return NULL;
     65 }
     66 
     67 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
     68 #pragma warning ( push )
     69 #pragma warning ( disable : 4701 )
     70 #endif
     71 
     72 void SkARGB32_Blitter::blitH(int x, int y, int width) {
     73     SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width());
     74 
     75     uint32_t*   device = fDevice.getAddr32(x, y);
     76     fColor32Proc(device, device, width, fPMColor);
     77 }
     78 
     79 void SkARGB32_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
     80                                  const int16_t runs[]) {
     81     if (fSrcA == 0) {
     82         return;
     83     }
     84 
     85     uint32_t    color = fPMColor;
     86     uint32_t*   device = fDevice.getAddr32(x, y);
     87     unsigned    opaqueMask = fSrcA; // if fSrcA is 0xFF, then we will catch the fast opaque case
     88 
     89     for (;;) {
     90         int count = runs[0];
     91         SkASSERT(count >= 0);
     92         if (count <= 0) {
     93             return;
     94         }
     95         unsigned aa = antialias[0];
     96         if (aa) {
     97             if ((opaqueMask & aa) == 255) {
     98                 sk_memset32(device, color, count);
     99             } else {
    100                 uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa));
    101                 fColor32Proc(device, device, count, sc);
    102             }
    103         }
    104         runs += count;
    105         antialias += count;
    106         device += count;
    107     }
    108 }
    109 
    110 //////////////////////////////////////////////////////////////////////////////////////
    111 
    112 #define solid_8_pixels(mask, dst, color)    \
    113     do {                                    \
    114         if (mask & 0x80) dst[0] = color;    \
    115         if (mask & 0x40) dst[1] = color;    \
    116         if (mask & 0x20) dst[2] = color;    \
    117         if (mask & 0x10) dst[3] = color;    \
    118         if (mask & 0x08) dst[4] = color;    \
    119         if (mask & 0x04) dst[5] = color;    \
    120         if (mask & 0x02) dst[6] = color;    \
    121         if (mask & 0x01) dst[7] = color;    \
    122     } while (0)
    123 
    124 #define SK_BLITBWMASK_NAME                  SkARGB32_BlitBW
    125 #define SK_BLITBWMASK_ARGS                  , SkPMColor color
    126 #define SK_BLITBWMASK_BLIT8(mask, dst)      solid_8_pixels(mask, dst, color)
    127 #define SK_BLITBWMASK_GETADDR               getAddr32
    128 #define SK_BLITBWMASK_DEVTYPE               uint32_t
    129 #include "SkBlitBWMaskTemplate.h"
    130 
    131 #define blend_8_pixels(mask, dst, sc, dst_scale)                            \
    132     do {                                                                    \
    133         if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); }  \
    134         if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); }  \
    135         if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); }  \
    136         if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); }  \
    137         if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); }  \
    138         if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); }  \
    139         if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); }  \
    140         if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); }  \
    141     } while (0)
    142 
    143 #define SK_BLITBWMASK_NAME                  SkARGB32_BlendBW
    144 #define SK_BLITBWMASK_ARGS                  , uint32_t sc, unsigned dst_scale
    145 #define SK_BLITBWMASK_BLIT8(mask, dst)      blend_8_pixels(mask, dst, sc, dst_scale)
    146 #define SK_BLITBWMASK_GETADDR               getAddr32
    147 #define SK_BLITBWMASK_DEVTYPE               uint32_t
    148 #include "SkBlitBWMaskTemplate.h"
    149 
    150 void SkARGB32_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
    151     SkASSERT(mask.fBounds.contains(clip));
    152     SkASSERT(fSrcA != 0xFF);
    153 
    154     if (fSrcA == 0) {
    155         return;
    156     }
    157 
    158     if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) {
    159         return;
    160     }
    161 
    162     if (mask.fFormat == SkMask::kBW_Format) {
    163         SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA));
    164     } else if (SkMask::kARGB32_Format == mask.fFormat) {
    165         SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
    166     }
    167 }
    168 
    169 void SkARGB32_Opaque_Blitter::blitMask(const SkMask& mask,
    170                                        const SkIRect& clip) {
    171     SkASSERT(mask.fBounds.contains(clip));
    172 
    173     if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) {
    174         return;
    175     }
    176 
    177     if (mask.fFormat == SkMask::kBW_Format) {
    178         SkARGB32_BlitBW(fDevice, mask, clip, fPMColor);
    179     } else if (SkMask::kARGB32_Format == mask.fFormat) {
    180         SkARGB32_Blit32(fDevice, mask, clip, fPMColor);
    181     }
    182 }
    183 
    184 ///////////////////////////////////////////////////////////////////////////////
    185 
    186 void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    187     if (alpha == 0 || fSrcA == 0) {
    188         return;
    189     }
    190 
    191     uint32_t* device = fDevice.getAddr32(x, y);
    192     uint32_t  color = fPMColor;
    193 
    194     if (alpha != 255) {
    195         color = SkAlphaMulQ(color, SkAlpha255To256(alpha));
    196     }
    197 
    198     unsigned dst_scale = 255 - SkGetPackedA32(color);
    199     size_t rowBytes = fDevice.rowBytes();
    200     while (--height >= 0) {
    201         device[0] = color + SkAlphaMulQ(device[0], dst_scale);
    202         device = (uint32_t*)((char*)device + rowBytes);
    203     }
    204 }
    205 
    206 void SkARGB32_Blitter::blitRect(int x, int y, int width, int height) {
    207     SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= fDevice.height());
    208 
    209     if (fSrcA == 0) {
    210         return;
    211     }
    212 
    213     uint32_t*   device = fDevice.getAddr32(x, y);
    214     uint32_t    color = fPMColor;
    215     size_t      rowBytes = fDevice.rowBytes();
    216 
    217     if (255 == SkGetPackedA32(color)) {
    218         fColorRect32Proc(device, width, height, rowBytes, color);
    219     } else {
    220         while (--height >= 0) {
    221             fColor32Proc(device, device, width, color);
    222             device = (uint32_t*)((char*)device + rowBytes);
    223         }
    224     }
    225 }
    226 
    227 #if defined _WIN32 && _MSC_VER >= 1300
    228 #pragma warning ( pop )
    229 #endif
    230 
    231 ///////////////////////////////////////////////////////////////////////
    232 
    233 void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
    234                                        const int16_t runs[]) {
    235     uint32_t*   device = fDevice.getAddr32(x, y);
    236     SkPMColor   black = (SkPMColor)(SK_A32_MASK << SK_A32_SHIFT);
    237 
    238     for (;;) {
    239         int count = runs[0];
    240         SkASSERT(count >= 0);
    241         if (count <= 0) {
    242             return;
    243         }
    244         unsigned aa = antialias[0];
    245         if (aa) {
    246             if (aa == 255) {
    247                 sk_memset32(device, black, count);
    248             } else {
    249                 SkPMColor src = aa << SK_A32_SHIFT;
    250                 unsigned dst_scale = 256 - aa;
    251                 int n = count;
    252                 do {
    253                     --n;
    254                     device[n] = src + SkAlphaMulQ(device[n], dst_scale);
    255                 } while (n > 0);
    256             }
    257         }
    258         runs += count;
    259         antialias += count;
    260         device += count;
    261     }
    262 }
    263 
    264 ///////////////////////////////////////////////////////////////////////////////
    265 
    266 // Special version of SkBlitRow::Factory32 that knows we're in kSrc_Mode,
    267 // instead of kSrcOver_Mode
    268 static void blend_srcmode(SkPMColor* SK_RESTRICT device,
    269                           const SkPMColor* SK_RESTRICT span,
    270                           int count, U8CPU aa) {
    271     int aa256 = SkAlpha255To256(aa);
    272     for (int i = 0; i < count; ++i) {
    273         device[i] = SkFourByteInterp256(span[i], device[i], aa256);
    274     }
    275 }
    276 
    277 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device,
    278                             const SkPaint& paint) : INHERITED(device, paint) {
    279     fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor)));
    280 
    281     fXfermode = paint.getXfermode();
    282     SkSafeRef(fXfermode);
    283 
    284     int flags = 0;
    285     if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
    286         flags |= SkBlitRow::kSrcPixelAlpha_Flag32;
    287     }
    288     // we call this on the output from the shader
    289     fProc32 = SkBlitRow::Factory32(flags);
    290     // we call this on the output from the shader + alpha from the aa buffer
    291     fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32);
    292 
    293     fShadeDirectlyIntoDevice = false;
    294     if (fXfermode == NULL) {
    295         if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
    296             fShadeDirectlyIntoDevice = true;
    297         }
    298     } else {
    299         SkXfermode::Mode mode;
    300         if (fXfermode->asMode(&mode)) {
    301             if (SkXfermode::kSrc_Mode == mode) {
    302                 fShadeDirectlyIntoDevice = true;
    303                 fProc32Blend = blend_srcmode;
    304             }
    305         }
    306     }
    307 
    308     fConstInY = SkToBool(fShader->getFlags() & SkShader::kConstInY32_Flag);
    309 }
    310 
    311 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() {
    312     SkSafeUnref(fXfermode);
    313     sk_free(fBuffer);
    314 }
    315 
    316 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) {
    317     SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width());
    318 
    319     uint32_t*   device = fDevice.getAddr32(x, y);
    320 
    321     if (fShadeDirectlyIntoDevice) {
    322         fShader->shadeSpan(x, y, device, width);
    323     } else {
    324         SkPMColor*  span = fBuffer;
    325         fShader->shadeSpan(x, y, span, width);
    326         if (fXfermode) {
    327             fXfermode->xfer32(device, span, width, NULL);
    328         } else {
    329             fProc32(device, span, width, 255);
    330         }
    331     }
    332 }
    333 
    334 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) {
    335     SkASSERT(x >= 0 && y >= 0 &&
    336              x + width <= fDevice.width() && y + height <= fDevice.height());
    337 
    338     uint32_t*   device = fDevice.getAddr32(x, y);
    339     size_t      deviceRB = fDevice.rowBytes();
    340     SkShader*   shader = fShader;
    341     SkPMColor*  span = fBuffer;
    342 
    343     if (fConstInY) {
    344         if (fShadeDirectlyIntoDevice) {
    345             // shade the first row directly into the device
    346             fShader->shadeSpan(x, y, device, width);
    347             span = device;
    348             while (--height > 0) {
    349                 device = (uint32_t*)((char*)device + deviceRB);
    350                 memcpy(device, span, width << 2);
    351             }
    352         } else {
    353             fShader->shadeSpan(x, y, span, width);
    354             SkXfermode* xfer = fXfermode;
    355             if (xfer) {
    356                 do {
    357                     xfer->xfer32(device, span, width, NULL);
    358                     y += 1;
    359                     device = (uint32_t*)((char*)device + deviceRB);
    360                 } while (--height > 0);
    361             } else {
    362                 SkBlitRow::Proc32 proc = fProc32;
    363                 do {
    364                     proc(device, span, width, 255);
    365                     y += 1;
    366                     device = (uint32_t*)((char*)device + deviceRB);
    367                 } while (--height > 0);
    368             }
    369         }
    370         return;
    371     }
    372 
    373     if (fShadeDirectlyIntoDevice) {
    374         void* ctx;
    375         SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
    376         if (shadeProc) {
    377             do {
    378                 shadeProc(ctx, x, y, device, width);
    379                 y += 1;
    380                 device = (uint32_t*)((char*)device + deviceRB);
    381             } while (--height > 0);
    382         } else {
    383             do {
    384                 shader->shadeSpan(x, y, device, width);
    385                 y += 1;
    386                 device = (uint32_t*)((char*)device + deviceRB);
    387             } while (--height > 0);
    388         }
    389     } else {
    390         SkXfermode* xfer = fXfermode;
    391         if (xfer) {
    392             do {
    393                 shader->shadeSpan(x, y, span, width);
    394                 xfer->xfer32(device, span, width, NULL);
    395                 y += 1;
    396                 device = (uint32_t*)((char*)device + deviceRB);
    397             } while (--height > 0);
    398         } else {
    399             SkBlitRow::Proc32 proc = fProc32;
    400             do {
    401                 shader->shadeSpan(x, y, span, width);
    402                 proc(device, span, width, 255);
    403                 y += 1;
    404                 device = (uint32_t*)((char*)device + deviceRB);
    405             } while (--height > 0);
    406         }
    407     }
    408 }
    409 
    410 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[],
    411                                         const int16_t runs[]) {
    412     SkPMColor*  span = fBuffer;
    413     uint32_t*   device = fDevice.getAddr32(x, y);
    414     SkShader*   shader = fShader;
    415 
    416     if (fXfermode && !fShadeDirectlyIntoDevice) {
    417         for (;;) {
    418             SkXfermode* xfer = fXfermode;
    419 
    420             int count = *runs;
    421             if (count <= 0)
    422                 break;
    423             int aa = *antialias;
    424             if (aa) {
    425                 shader->shadeSpan(x, y, span, count);
    426                 if (aa == 255) {
    427                     xfer->xfer32(device, span, count, NULL);
    428                 } else {
    429                     // count is almost always 1
    430                     for (int i = count - 1; i >= 0; --i) {
    431                         xfer->xfer32(&device[i], &span[i], 1, antialias);
    432                     }
    433                 }
    434             }
    435             device += count;
    436             runs += count;
    437             antialias += count;
    438             x += count;
    439         }
    440     } else if (fShadeDirectlyIntoDevice ||
    441                (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) {
    442         for (;;) {
    443             int count = *runs;
    444             if (count <= 0) {
    445                 break;
    446             }
    447             int aa = *antialias;
    448             if (aa) {
    449                 if (aa == 255) {
    450                     // cool, have the shader draw right into the device
    451                     shader->shadeSpan(x, y, device, count);
    452                 } else {
    453                     shader->shadeSpan(x, y, span, count);
    454                     fProc32Blend(device, span, count, aa);
    455                 }
    456             }
    457             device += count;
    458             runs += count;
    459             antialias += count;
    460             x += count;
    461         }
    462     } else {
    463         for (;;) {
    464             int count = *runs;
    465             if (count <= 0) {
    466                 break;
    467             }
    468             int aa = *antialias;
    469             if (aa) {
    470                 fShader->shadeSpan(x, y, span, count);
    471                 if (aa == 255) {
    472                     fProc32(device, span, count, 255);
    473                 } else {
    474                     fProc32Blend(device, span, count, aa);
    475                 }
    476             }
    477             device += count;
    478             runs += count;
    479             antialias += count;
    480             x += count;
    481         }
    482     }
    483 }
    484 
    485 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
    486     // we only handle kA8 with an xfermode
    487     if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) {
    488         this->INHERITED::blitMask(mask, clip);
    489         return;
    490     }
    491 
    492     SkASSERT(mask.fBounds.contains(clip));
    493 
    494     SkBlitMask::RowProc proc = NULL;
    495     if (!fXfermode) {
    496         unsigned flags = 0;
    497         if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
    498             flags |= SkBlitMask::kSrcIsOpaque_RowFlag;
    499         }
    500         proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat,
    501                                       (SkBlitMask::RowFlags)flags);
    502         if (NULL == proc) {
    503             this->INHERITED::blitMask(mask, clip);
    504             return;
    505         }
    506     }
    507 
    508     const int x = clip.fLeft;
    509     const int width = clip.width();
    510     int y = clip.fTop;
    511     int height = clip.height();
    512 
    513     char* dstRow = (char*)fDevice.getAddr32(x, y);
    514     const size_t dstRB = fDevice.rowBytes();
    515     const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y);
    516     const size_t maskRB = mask.fRowBytes;
    517 
    518     SkShader* shader = fShader;
    519     SkPMColor* span = fBuffer;
    520 
    521     if (fXfermode) {
    522         SkASSERT(SkMask::kA8_Format == mask.fFormat);
    523         SkXfermode* xfer = fXfermode;
    524         do {
    525             shader->shadeSpan(x, y, span, width);
    526             xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow);
    527             dstRow += dstRB;
    528             maskRow += maskRB;
    529             y += 1;
    530         } while (--height > 0);
    531     } else {
    532         do {
    533             shader->shadeSpan(x, y, span, width);
    534             proc(dstRow, maskRow, span, width);
    535             dstRow += dstRB;
    536             maskRow += maskRB;
    537             y += 1;
    538         } while (--height > 0);
    539     }
    540 }
    541 
    542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
    543     SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height());
    544 
    545     uint32_t*   device = fDevice.getAddr32(x, y);
    546     size_t      deviceRB = fDevice.rowBytes();
    547     SkShader*   shader = fShader;
    548 
    549     if (fConstInY) {
    550         SkPMColor c;
    551         fShader->shadeSpan(x, y, &c, 1);
    552 
    553         if (fShadeDirectlyIntoDevice) {
    554             if (255 == alpha) {
    555                 do {
    556                     *device = c;
    557                     device = (uint32_t*)((char*)device + deviceRB);
    558                 } while (--height > 0);
    559             } else {
    560                 do {
    561                     *device = SkFourByteInterp(c, *device, alpha);
    562                     device = (uint32_t*)((char*)device + deviceRB);
    563                 } while (--height > 0);
    564             }
    565         } else {
    566             SkXfermode* xfer = fXfermode;
    567             if (xfer) {
    568                 do {
    569                     xfer->xfer32(device, &c, 1, &alpha);
    570                     device = (uint32_t*)((char*)device + deviceRB);
    571                 } while (--height > 0);
    572             } else {
    573                 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend;
    574                 do {
    575                     proc(device, &c, 1, alpha);
    576                     device = (uint32_t*)((char*)device + deviceRB);
    577                 } while (--height > 0);
    578             }
    579         }
    580         return;
    581     }
    582 
    583     if (fShadeDirectlyIntoDevice) {
    584         void* ctx;
    585         SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx);
    586         if (255 == alpha) {
    587             if (shadeProc) {
    588                 do {
    589                     shadeProc(ctx, x, y, device, 1);
    590                     y += 1;
    591                     device = (uint32_t*)((char*)device + deviceRB);
    592                 } while (--height > 0);
    593             } else {
    594                 do {
    595                     shader->shadeSpan(x, y, device, 1);
    596                     y += 1;
    597                     device = (uint32_t*)((char*)device + deviceRB);
    598                 } while (--height > 0);
    599             }
    600         } else {    // alpha < 255
    601             SkPMColor c;
    602             if (shadeProc) {
    603                 do {
    604                     shadeProc(ctx, x, y, &c, 1);
    605                     *device = SkFourByteInterp(c, *device, alpha);
    606                     y += 1;
    607                     device = (uint32_t*)((char*)device + deviceRB);
    608                 } while (--height > 0);
    609             } else {
    610                 do {
    611                     shader->shadeSpan(x, y, &c, 1);
    612                     *device = SkFourByteInterp(c, *device, alpha);
    613                     y += 1;
    614                     device = (uint32_t*)((char*)device + deviceRB);
    615                 } while (--height > 0);
    616             }
    617         }
    618     } else {
    619         SkPMColor* span = fBuffer;
    620         SkXfermode* xfer = fXfermode;
    621         if (xfer) {
    622             do {
    623                 shader->shadeSpan(x, y, span, 1);
    624                 xfer->xfer32(device, span, 1, &alpha);
    625                 y += 1;
    626                 device = (uint32_t*)((char*)device + deviceRB);
    627             } while (--height > 0);
    628         } else {
    629             SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend;
    630             do {
    631                 shader->shadeSpan(x, y, span, 1);
    632                 proc(device, span, 1, alpha);
    633                 y += 1;
    634                 device = (uint32_t*)((char*)device + deviceRB);
    635             } while (--height > 0);
    636         }
    637     }
    638 }
    639