1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18 #define ANDROID_HWUI_OPENGL_RENDERER_H 19 20 #include <GLES2/gl2.h> 21 #include <GLES2/gl2ext.h> 22 23 #include <SkBitmap.h> 24 #include <SkMatrix.h> 25 #include <SkPaint.h> 26 #include <SkRegion.h> 27 #include <SkShader.h> 28 #include <SkXfermode.h> 29 30 #include <utils/Functor.h> 31 #include <utils/RefBase.h> 32 #include <utils/SortedVector.h> 33 #include <utils/Vector.h> 34 35 #include <cutils/compiler.h> 36 37 #include <androidfw/ResourceTypes.h> 38 39 #include "Debug.h" 40 #include "Extensions.h" 41 #include "Matrix.h" 42 #include "Program.h" 43 #include "Rect.h" 44 #include "Snapshot.h" 45 #include "Vertex.h" 46 #include "SkiaShader.h" 47 #include "SkiaColorFilter.h" 48 #include "UvMapper.h" 49 #include "Caches.h" 50 51 namespace android { 52 namespace uirenderer { 53 54 struct DrawModifiers { 55 DrawModifiers() { 56 reset(); 57 } 58 59 void reset() { 60 memset(this, 0, sizeof(DrawModifiers)); 61 } 62 63 SkiaShader* mShader; 64 SkiaColorFilter* mColorFilter; 65 float mOverrideLayerAlpha; 66 67 // Drop shadow 68 bool mHasShadow; 69 float mShadowRadius; 70 float mShadowDx; 71 float mShadowDy; 72 int mShadowColor; 73 74 // Draw filters 75 bool mHasDrawFilter; 76 int mPaintFilterClearBits; 77 int mPaintFilterSetBits; 78 }; 79 80 enum StateDeferFlags { 81 kStateDeferFlag_Draw = 0x1, 82 kStateDeferFlag_Clip = 0x2 83 }; 84 85 enum DrawOpMode { 86 kDrawOpMode_Immediate, 87 kDrawOpMode_Defer, 88 kDrawOpMode_Flush 89 }; 90 91 enum ClipSideFlags { 92 kClipSide_None = 0x0, 93 kClipSide_Left = 0x1, 94 kClipSide_Top = 0x2, 95 kClipSide_Right = 0x4, 96 kClipSide_Bottom = 0x8, 97 kClipSide_Full = 0xF, 98 kClipSide_ConservativeFull = 0x1F 99 }; 100 101 /////////////////////////////////////////////////////////////////////////////// 102 // Renderer 103 /////////////////////////////////////////////////////////////////////////////// 104 105 class DeferredDisplayState; 106 class DisplayList; 107 class TextSetupFunctor; 108 class VertexBuffer; 109 110 /** 111 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 112 * simplified version of Skia's Canvas API. 113 */ 114 class OpenGLRenderer { 115 public: 116 ANDROID_API OpenGLRenderer(); 117 virtual ~OpenGLRenderer(); 118 119 /** 120 * Sets the name of this renderer. The name is optional and 121 * empty by default. If the pointer is null the name is set 122 * to the empty string. 123 */ 124 ANDROID_API void setName(const char* name); 125 126 /** 127 * Returns the name of this renderer as UTF8 string. 128 * The returned pointer is never null. 129 */ 130 ANDROID_API const char* getName() const; 131 132 /** 133 * Read externally defined properties to control the behavior 134 * of the renderer. 135 */ 136 ANDROID_API void initProperties(); 137 138 /** 139 * Indicates whether this renderer executes drawing commands immediately. 140 * If this method returns true, the drawing commands will be executed 141 * later. 142 */ 143 virtual bool isDeferred(); 144 145 /** 146 * Sets the dimension of the underlying drawing surface. This method must 147 * be called at least once every time the drawing surface changes size. 148 * 149 * @param width The width in pixels of the underlysing surface 150 * @param height The height in pixels of the underlysing surface 151 */ 152 virtual void setViewport(int width, int height); 153 154 /** 155 * Prepares the renderer to draw a frame. This method must be invoked 156 * at the beginning of each frame. When this method is invoked, the 157 * entire drawing surface is assumed to be redrawn. 158 * 159 * @param opaque If true, the target surface is considered opaque 160 * and will not be cleared. If false, the target surface 161 * will be cleared 162 */ 163 ANDROID_API status_t prepare(bool opaque); 164 165 /** 166 * Prepares the renderer to draw a frame. This method must be invoked 167 * at the beginning of each frame. Only the specified rectangle of the 168 * frame is assumed to be dirty. A clip will automatically be set to 169 * the specified rectangle. 170 * 171 * @param left The left coordinate of the dirty rectangle 172 * @param top The top coordinate of the dirty rectangle 173 * @param right The right coordinate of the dirty rectangle 174 * @param bottom The bottom coordinate of the dirty rectangle 175 * @param opaque If true, the target surface is considered opaque 176 * and will not be cleared. If false, the target surface 177 * will be cleared in the specified dirty rectangle 178 */ 179 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque); 180 181 /** 182 * Indicates the end of a frame. This method must be invoked whenever 183 * the caller is done rendering a frame. 184 */ 185 virtual void finish(); 186 187 /** 188 * This method must be invoked before handing control over to a draw functor. 189 * See callDrawGLFunction() for instance. 190 * 191 * This command must not be recorded inside display lists. 192 */ 193 virtual void interrupt(); 194 195 /** 196 * This method must be invoked after getting control back from a draw functor. 197 * 198 * This command must not be recorded inside display lists. 199 */ 200 virtual void resume(); 201 202 ANDROID_API void setCountOverdrawEnabled(bool enabled) { 203 mCountOverdraw = enabled; 204 } 205 206 ANDROID_API float getOverdraw() { 207 return mCountOverdraw ? mOverdraw : 0.0f; 208 } 209 210 ANDROID_API status_t invokeFunctors(Rect& dirty); 211 ANDROID_API void detachFunctor(Functor* functor); 212 ANDROID_API void attachFunctor(Functor* functor); 213 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 214 215 ANDROID_API void pushLayerUpdate(Layer* layer); 216 ANDROID_API void cancelLayerUpdate(Layer* layer); 217 ANDROID_API void clearLayerUpdates(); 218 ANDROID_API void flushLayerUpdates(); 219 220 ANDROID_API int getSaveCount() const; 221 virtual int save(int flags); 222 virtual void restore(); 223 virtual void restoreToCount(int saveCount); 224 225 ANDROID_API int saveLayer(float left, float top, float right, float bottom, 226 SkPaint* paint, int flags) { 227 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode; 228 if (paint) mode = getXfermode(paint->getXfermode()); 229 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags); 230 } 231 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom, 232 int alpha, int flags) { 233 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags); 234 } 235 virtual int saveLayer(float left, float top, float right, float bottom, 236 int alpha, SkXfermode::Mode mode, int flags); 237 238 int saveLayerDeferred(float left, float top, float right, float bottom, 239 int alpha, SkXfermode::Mode mode, int flags); 240 241 virtual void translate(float dx, float dy); 242 virtual void rotate(float degrees); 243 virtual void scale(float sx, float sy); 244 virtual void skew(float sx, float sy); 245 246 bool hasRectToRectTransform(); 247 ANDROID_API void getMatrix(SkMatrix* matrix); 248 virtual void setMatrix(SkMatrix* matrix); 249 virtual void concatMatrix(SkMatrix* matrix); 250 251 ANDROID_API const Rect& getClipBounds(); 252 253 /** 254 * Performs a quick reject but adjust the bounds to account for stroke width if necessary, 255 * and handling snapOut for AA geometry. 256 */ 257 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint); 258 259 /** 260 * Returns false and sets scissor based upon bounds if drawing won't be clipped out 261 */ 262 bool quickReject(float left, float top, float right, float bottom, bool snapOut = false); 263 bool quickReject(const Rect& bounds) { 264 return quickReject(bounds.left, bounds.top, bounds.right, bounds.bottom); 265 } 266 267 /** 268 * Same as quickReject, without the scissor, instead returning clipRequired through pointer. 269 * clipRequired will be only set if not rejected 270 */ 271 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom, 272 bool snapOut = false, bool* clipRequired = NULL); 273 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) { 274 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom, 275 clipRequired); 276 } 277 278 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 279 virtual bool clipPath(SkPath* path, SkRegion::Op op); 280 virtual bool clipRegion(SkRegion* region, SkRegion::Op op); 281 virtual Rect* getClipRect(); 282 283 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags); 284 virtual void outputDisplayList(DisplayList* displayList); 285 virtual status_t drawLayer(Layer* layer, float x, float y); 286 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 287 status_t drawBitmaps(SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount, 288 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, SkPaint* paint); 289 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 290 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 291 float srcRight, float srcBottom, float dstLeft, float dstTop, 292 float dstRight, float dstBottom, SkPaint* paint); 293 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 294 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 295 float* vertices, int* colors, SkPaint* paint); 296 status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry, 297 TextureVertex* vertices, uint32_t indexCount, SkPaint* paint); 298 virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, 299 float left, float top, float right, float bottom, SkPaint* paint); 300 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, 301 float left, float top, float right, float bottom, SkPaint* paint); 302 virtual status_t drawColor(int color, SkXfermode::Mode mode); 303 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint); 304 virtual status_t drawRoundRect(float left, float top, float right, float bottom, 305 float rx, float ry, SkPaint* paint); 306 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint); 307 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint); 308 virtual status_t drawArc(float left, float top, float right, float bottom, 309 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 310 virtual status_t drawPath(SkPath* path, SkPaint* paint); 311 virtual status_t drawLines(float* points, int count, SkPaint* paint); 312 virtual status_t drawPoints(float* points, int count, SkPaint* paint); 313 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 314 float hOffset, float vOffset, SkPaint* paint); 315 virtual status_t drawPosText(const char* text, int bytesCount, int count, 316 const float* positions, SkPaint* paint); 317 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y, 318 const float* positions, SkPaint* paint, float totalAdvance, const Rect& bounds, 319 DrawOpMode drawOpMode = kDrawOpMode_Immediate); 320 virtual status_t drawRects(const float* rects, int count, SkPaint* paint); 321 322 virtual void resetShader(); 323 virtual void setupShader(SkiaShader* shader); 324 325 virtual void resetColorFilter(); 326 virtual void setupColorFilter(SkiaColorFilter* filter); 327 328 virtual void resetShadow(); 329 virtual void setupShadow(float radius, float dx, float dy, int color); 330 331 virtual void resetPaintFilter(); 332 virtual void setupPaintFilter(int clearBits, int setBits); 333 334 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer) 335 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; } 336 337 SkPaint* filterPaint(SkPaint* paint); 338 339 /** 340 * Store the current display state (most importantly, the current clip and transform), and 341 * additionally map the state's bounds from local to window coordinates. 342 * 343 * Returns true if quick-rejected 344 */ 345 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags); 346 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false); 347 void setupMergedMultiDraw(const Rect* clipRect); 348 349 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; } 350 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; } 351 352 ANDROID_API bool isCurrentTransformSimple() { 353 return mSnapshot->transform->isSimple(); 354 } 355 356 Caches& getCaches() { 357 return mCaches; 358 } 359 360 // simple rect clip 361 bool isCurrentClipSimple() { 362 return mSnapshot->clipRegion->isEmpty(); 363 } 364 365 int getViewportWidth() { return getSnapshot()->viewport.getWidth(); } 366 int getViewportHeight() { return getSnapshot()->viewport.getHeight(); } 367 368 /** 369 * Scales the alpha on the current snapshot. This alpha value will be modulated 370 * with other alpha values when drawing primitives. 371 */ 372 void scaleAlpha(float alpha) { 373 mSnapshot->alpha *= alpha; 374 } 375 376 /** 377 * Inserts a named event marker in the stream of GL commands. 378 */ 379 void eventMark(const char* name) const; 380 381 /** 382 * Inserts a named group marker in the stream of GL commands. This marker 383 * can be used by tools to group commands into logical groups. A call to 384 * this method must always be followed later on by a call to endMark(). 385 */ 386 void startMark(const char* name) const; 387 388 /** 389 * Closes the last group marker opened by startMark(). 390 */ 391 void endMark() const; 392 393 /** 394 * Gets the alpha and xfermode out of a paint object. If the paint is null 395 * alpha will be 255 and the xfermode will be SRC_OVER. This method does 396 * not multiply the paint's alpha by the current snapshot's alpha, and does 397 * not replace the alpha with the overrideLayerAlpha 398 * 399 * @param paint The paint to extract values from 400 * @param alpha Where to store the resulting alpha 401 * @param mode Where to store the resulting xfermode 402 */ 403 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 404 *mode = getXfermodeDirect(paint); 405 *alpha = getAlphaDirect(paint); 406 } 407 408 static inline SkXfermode::Mode getXfermodeDirect(SkPaint* paint) { 409 if (!paint) return SkXfermode::kSrcOver_Mode; 410 return getXfermode(paint->getXfermode()); 411 } 412 413 static inline int getAlphaDirect(const SkPaint* paint) { 414 if (!paint) return 255; 415 return paint->getAlpha(); 416 } 417 418 /** 419 * Return the best transform to use to rasterize text given a full 420 * transform matrix. 421 */ 422 mat4 findBestFontTransform(const mat4& transform) const; 423 424 #if DEBUG_MERGE_BEHAVIOR 425 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) { 426 mCaches.setScissorEnabled(false); 427 428 // should only be called outside of other draw ops, so stencil can only be in test state 429 bool stencilWasEnabled = mCaches.stencil.isTestEnabled(); 430 mCaches.stencil.disable(); 431 432 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true); 433 434 if (stencilWasEnabled) mCaches.stencil.enableTest(); 435 } 436 #endif 437 438 protected: 439 /** 440 * Computes the projection matrix, initialize the first snapshot 441 * and stores the dimensions of the render target. 442 */ 443 void initViewport(int width, int height); 444 445 /** 446 * Perform the setup specific to a frame. This method does not 447 * issue any OpenGL commands. 448 */ 449 void setupFrameState(float left, float top, float right, float bottom, bool opaque); 450 451 /** 452 * Indicates the start of rendering. This method will setup the 453 * initial OpenGL state (viewport, clearing the buffer, etc.) 454 */ 455 status_t startFrame(); 456 457 /** 458 * Clears the underlying surface if needed. 459 */ 460 virtual status_t clear(float left, float top, float right, float bottom, bool opaque); 461 462 /** 463 * Call this method after updating a layer during a drawing pass. 464 */ 465 void resumeAfterLayer(); 466 467 /** 468 * This method is called whenever a stencil buffer is required. Subclasses 469 * should override this method and call attachStencilBufferToLayer() on the 470 * appropriate layer(s). 471 */ 472 virtual void ensureStencilBuffer(); 473 474 /** 475 * Obtains a stencil render buffer (allocating it if necessary) and 476 * attaches it to the specified layer. 477 */ 478 void attachStencilBufferToLayer(Layer* layer); 479 480 /** 481 * Compose the layer defined in the current snapshot with the layer 482 * defined by the previous snapshot. 483 * 484 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 485 * 486 * @param curent The current snapshot containing the layer to compose 487 * @param previous The previous snapshot to compose the current layer with 488 */ 489 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 490 491 /** 492 * Marks the specified region as dirty at the specified bounds. 493 */ 494 void dirtyLayerUnchecked(Rect& bounds, Region* region); 495 496 /** 497 * Returns the current snapshot. 498 */ 499 sp<Snapshot> getSnapshot() const { 500 return mSnapshot; 501 } 502 503 /** 504 * Returns the region of the current layer. 505 */ 506 virtual Region* getRegion() const { 507 return mSnapshot->region; 508 } 509 510 /** 511 * Indicates whether rendering is currently targeted at a layer. 512 */ 513 virtual bool hasLayer() const { 514 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 515 } 516 517 /** 518 * Returns the name of the FBO this renderer is rendering into. 519 */ 520 virtual GLint getTargetFbo() const { 521 return 0; 522 } 523 524 /** 525 * Renders the specified layer as a textured quad. 526 * 527 * @param layer The layer to render 528 * @param rect The bounds of the layer 529 */ 530 void drawTextureLayer(Layer* layer, const Rect& rect); 531 532 /** 533 * Gets the alpha and xfermode out of a paint object. If the paint is null 534 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both 535 * snapshot alpha, and overrideLayerAlpha 536 * 537 * @param paint The paint to extract values from 538 * @param alpha Where to store the resulting alpha 539 * @param mode Where to store the resulting xfermode 540 */ 541 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const; 542 543 /** 544 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha 545 * 546 * @param layer The layer from which the alpha is extracted 547 */ 548 inline float getLayerAlpha(Layer* layer) const; 549 550 /** 551 * Safely retrieves the mode from the specified xfermode. If the specified 552 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 553 */ 554 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) { 555 SkXfermode::Mode resultMode; 556 if (!SkXfermode::AsMode(mode, &resultMode)) { 557 resultMode = SkXfermode::kSrcOver_Mode; 558 } 559 return resultMode; 560 } 561 562 /** 563 * Set to true to suppress error checks at the end of a frame. 564 */ 565 virtual bool suppressErrorChecks() const { 566 return false; 567 } 568 569 private: 570 /** 571 * Discards the content of the framebuffer if supported by the driver. 572 * This method should be called at the beginning of a frame to optimize 573 * rendering on some tiler architectures. 574 */ 575 void discardFramebuffer(float left, float top, float right, float bottom); 576 577 /** 578 * Ensures the state of the renderer is the same as the state of 579 * the GL context. 580 */ 581 void syncState(); 582 583 /** 584 * Tells the GPU what part of the screen is about to be redrawn. 585 * This method will use the clip rect that we started drawing the 586 * frame with. 587 * This method needs to be invoked every time getTargetFbo() is 588 * bound again. 589 */ 590 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false); 591 592 /** 593 * Tells the GPU what part of the screen is about to be redrawn. 594 * This method needs to be invoked every time getTargetFbo() is 595 * bound again. 596 */ 597 void startTiling(const Rect& clip, int windowHeight, bool opaque = false); 598 599 /** 600 * Tells the GPU that we are done drawing the frame or that we 601 * are switching to another render target. 602 */ 603 void endTiling(); 604 605 /** 606 * Saves the current state of the renderer as a new snapshot. 607 * The new snapshot is saved in mSnapshot and the previous snapshot 608 * is linked from mSnapshot->previous. 609 * 610 * @param flags The save flags; see SkCanvas for more information 611 * 612 * @return The new save count. This value can be passed to #restoreToCount() 613 */ 614 int saveSnapshot(int flags); 615 616 /** 617 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 618 * 619 * @return True if the clip was modified. 620 */ 621 bool restoreSnapshot(); 622 623 /** 624 * Sets the clipping rectangle using glScissor. The clip is defined by 625 * the current snapshot's clipRect member. 626 */ 627 void setScissorFromClip(); 628 629 /** 630 * Sets the clipping region using the stencil buffer. The clip region 631 * is defined by the current snapshot's clipRegion member. 632 */ 633 void setStencilFromClip(); 634 635 /** 636 * Given the local bounds of the layer, calculates ... 637 */ 638 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); 639 640 /** 641 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible 642 */ 643 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, 644 bool fboLayer, int alpha); 645 646 /** 647 * Creates a new layer stored in the specified snapshot. 648 * 649 * @param snapshot The snapshot associated with the new layer 650 * @param left The left coordinate of the layer 651 * @param top The top coordinate of the layer 652 * @param right The right coordinate of the layer 653 * @param bottom The bottom coordinate of the layer 654 * @param alpha The translucency of the layer 655 * @param mode The blending mode of the layer 656 * @param flags The layer save flags 657 * @param previousFbo The name of the current framebuffer 658 * 659 * @return True if the layer was successfully created, false otherwise 660 */ 661 bool createLayer(float left, float top, float right, float bottom, 662 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 663 664 /** 665 * Creates a new layer stored in the specified snapshot as an FBO. 666 * 667 * @param layer The layer to store as an FBO 668 * @param snapshot The snapshot associated with the new layer 669 * @param bounds The bounds of the layer 670 * @param previousFbo The name of the current framebuffer 671 */ 672 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo); 673 674 /** 675 * Compose the specified layer as a region. 676 * 677 * @param layer The layer to compose 678 * @param rect The layer's bounds 679 */ 680 void composeLayerRegion(Layer* layer, const Rect& rect); 681 682 /** 683 * Compose the specified layer as a simple rectangle. 684 * 685 * @param layer The layer to compose 686 * @param rect The layer's bounds 687 * @param swap If true, the source and destination are swapped 688 */ 689 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 690 691 /** 692 * Clears all the regions corresponding to the current list of layers. 693 * This method MUST be invoked before any drawing operation. 694 */ 695 void clearLayerRegions(); 696 697 /** 698 * Mark the layer as dirty at the specified coordinates. The coordinates 699 * are transformed with the supplied matrix. 700 */ 701 void dirtyLayer(const float left, const float top, 702 const float right, const float bottom, const mat4 transform); 703 704 /** 705 * Mark the layer as dirty at the specified coordinates. 706 */ 707 void dirtyLayer(const float left, const float top, 708 const float right, const float bottom); 709 710 /** 711 * Draws a colored rectangle with the specified color. The specified coordinates 712 * are transformed by the current snapshot's transform matrix unless specified 713 * otherwise. 714 * 715 * @param left The left coordinate of the rectangle 716 * @param top The top coordinate of the rectangle 717 * @param right The right coordinate of the rectangle 718 * @param bottom The bottom coordinate of the rectangle 719 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 720 * @param mode The Skia xfermode to use 721 * @param ignoreTransform True if the current transform should be ignored 722 */ 723 void drawColorRect(float left, float top, float right, float bottom, 724 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 725 726 /** 727 * Draws a series of colored rectangles with the specified color. The specified 728 * coordinates are transformed by the current snapshot's transform matrix unless 729 * specified otherwise. 730 * 731 * @param rects A list of rectangles, 4 floats (left, top, right, bottom) 732 * per rectangle 733 * @param color The rectangles' ARGB color, defined as a packed 32 bits word 734 * @param mode The Skia xfermode to use 735 * @param ignoreTransform True if the current transform should be ignored 736 * @param dirty True if calling this method should dirty the current layer 737 * @param clip True if the rects should be clipped, false otherwise 738 */ 739 status_t drawColorRects(const float* rects, int count, int color, 740 SkXfermode::Mode mode, bool ignoreTransform = false, 741 bool dirty = true, bool clip = true); 742 743 /** 744 * Draws the shape represented by the specified path texture. 745 * This method invokes drawPathTexture() but takes into account 746 * the extra left/top offset and the texture offset to correctly 747 * position the final shape. 748 * 749 * @param left The left coordinate of the shape to render 750 * @param top The top coordinate of the shape to render 751 * @param texture The texture reprsenting the shape 752 * @param paint The paint to draw the shape with 753 */ 754 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 755 756 /** 757 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 758 * different compositing rules. 759 * 760 * @param texture The texture to draw with 761 * @param left The x coordinate of the bitmap 762 * @param top The y coordinate of the bitmap 763 * @param paint The paint to render with 764 */ 765 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 766 767 /** 768 * Renders a strip of polygons with the specified paint, used for tessellated geometry. 769 * 770 * @param vertexBuffer The VertexBuffer to be drawn 771 * @param paint The paint to render with 772 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines) 773 */ 774 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint, 775 bool useOffset = false); 776 777 /** 778 * Renders the convex hull defined by the specified path as a strip of polygons. 779 * 780 * @param path The hull of the path to draw 781 * @param paint The paint to render with 782 */ 783 status_t drawConvexPath(const SkPath& path, SkPaint* paint); 784 785 /** 786 * Draws a textured rectangle with the specified texture. The specified coordinates 787 * are transformed by the current snapshot's transform matrix. 788 * 789 * @param left The left coordinate of the rectangle 790 * @param top The top coordinate of the rectangle 791 * @param right The right coordinate of the rectangle 792 * @param bottom The bottom coordinate of the rectangle 793 * @param texture The texture name to map onto the rectangle 794 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 795 * @param mode The blending mode 796 * @param blend True if the texture contains an alpha channel 797 */ 798 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 799 float alpha, SkXfermode::Mode mode, bool blend); 800 801 /** 802 * Draws a textured rectangle with the specified texture. The specified coordinates 803 * are transformed by the current snapshot's transform matrix. 804 * 805 * @param left The left coordinate of the rectangle 806 * @param top The top coordinate of the rectangle 807 * @param right The right coordinate of the rectangle 808 * @param bottom The bottom coordinate of the rectangle 809 * @param texture The texture to use 810 * @param paint The paint containing the alpha, blending mode, etc. 811 */ 812 void drawTextureRect(float left, float top, float right, float bottom, 813 Texture* texture, SkPaint* paint); 814 815 /** 816 * Draws a textured mesh with the specified texture. If the indices are omitted, 817 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 818 * VBO is bound. 819 * 820 * @param left The left coordinate of the rectangle 821 * @param top The top coordinate of the rectangle 822 * @param right The right coordinate of the rectangle 823 * @param bottom The bottom coordinate of the rectangle 824 * @param texture The texture name to map onto the rectangle 825 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 826 * @param mode The blending mode 827 * @param blend True if the texture contains an alpha channel 828 * @param vertices The vertices that define the mesh 829 * @param texCoords The texture coordinates of each vertex 830 * @param elementsCount The number of elements in the mesh, required by indices 831 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 832 * @param ignoreTransform True if the current transform should be ignored 833 * @param vbo The VBO used to draw the mesh 834 * @param ignoreScale True if the model view matrix should not be scaled 835 * @param dirty True if calling this method should dirty the current layer 836 */ 837 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 838 float alpha, SkXfermode::Mode mode, bool blend, 839 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 840 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 841 bool ignoreScale = false, bool dirty = true); 842 843 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, 844 float alpha, SkXfermode::Mode mode, bool blend, 845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 846 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 847 bool ignoreScale = false, bool dirty = true); 848 849 void drawAlpha8TextureMesh(float left, float top, float right, float bottom, 850 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, 851 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 852 bool ignoreTransform, bool ignoreScale = false, bool dirty = true); 853 854 /** 855 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES. 856 * If the number of vertices to draw exceeds the number of indices we have 857 * pre-allocated, this method will generate several glDrawElements() calls. 858 */ 859 void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount); 860 861 /** 862 * Draws text underline and strike-through if needed. 863 * 864 * @param text The text to decor 865 * @param bytesCount The number of bytes in the text 866 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length 867 * @param x The x coordinate where the text will be drawn 868 * @param y The y coordinate where the text will be drawn 869 * @param paint The paint to draw the text with 870 */ 871 void drawTextDecorations(const char* text, int bytesCount, float totalAdvance, 872 float x, float y, SkPaint* paint); 873 874 /** 875 * Draws shadow layer on text (with optional positions). 876 * 877 * @param paint The paint to draw the shadow with 878 * @param text The text to draw 879 * @param bytesCount The number of bytes in the text 880 * @param count The number of glyphs in the text 881 * @param positions The x, y positions of individual glyphs (or NULL) 882 * @param fontRenderer The font renderer object 883 * @param alpha The alpha value for drawing the shadow 884 * @param mode The xfermode for drawing the shadow 885 * @param x The x coordinate where the shadow will be drawn 886 * @param y The y coordinate where the shadow will be drawn 887 */ 888 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count, 889 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, 890 float x, float y); 891 892 /** 893 * Draws a path texture. Path textures are alpha8 bitmaps that need special 894 * compositing to apply colors/filters/etc. 895 * 896 * @param texture The texture to render 897 * @param x The x coordinate where the texture will be drawn 898 * @param y The y coordinate where the texture will be drawn 899 * @param paint The paint to draw the texture with 900 */ 901 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 902 903 /** 904 * Resets the texture coordinates stored in mMeshVertices. Setting the values 905 * back to default is achieved by calling: 906 * 907 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 908 * 909 * @param u1 The left coordinate of the texture 910 * @param v1 The bottom coordinate of the texture 911 * @param u2 The right coordinate of the texture 912 * @param v2 The top coordinate of the texture 913 */ 914 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 915 916 /** 917 * Returns true if the specified paint will draw invisible text. 918 */ 919 bool canSkipText(const SkPaint* paint) const; 920 921 /** 922 * Binds the specified texture. The texture unit must have been selected 923 * prior to calling this method. 924 */ 925 inline void bindTexture(GLuint texture) { 926 mCaches.bindTexture(texture); 927 } 928 929 /** 930 * Binds the specified EGLImage texture. The texture unit must have been selected 931 * prior to calling this method. 932 */ 933 inline void bindExternalTexture(GLuint texture) { 934 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 935 } 936 937 /** 938 * Enable or disable blending as necessary. This function sets the appropriate 939 * blend function based on the specified xfermode. 940 */ 941 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 942 bool swapSrcDst = false); 943 944 /** 945 * Use the specified program with the current GL context. If the program is already 946 * in use, it will not be bound again. If it is not in use, the current program is 947 * marked unused and the specified program becomes used and becomes the new 948 * current program. 949 * 950 * @param program The program to use 951 * 952 * @return true If the specified program was already in use, false otherwise. 953 */ 954 inline bool useProgram(Program* program); 955 956 /** 957 * Invoked before any drawing operation. This sets required state. 958 */ 959 void setupDraw(bool clear = true); 960 961 /** 962 * Various methods to setup OpenGL rendering. 963 */ 964 void setupDrawWithTexture(bool isAlpha8 = false); 965 void setupDrawWithTextureAndColor(bool isAlpha8 = false); 966 void setupDrawWithExternalTexture(); 967 void setupDrawNoTexture(); 968 void setupDrawAA(); 969 void setupDrawColor(int color, int alpha); 970 void setupDrawColor(float r, float g, float b, float a); 971 void setupDrawAlpha8Color(int color, int alpha); 972 void setupDrawTextGamma(const SkPaint* paint); 973 void setupDrawShader(); 974 void setupDrawColorFilter(); 975 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 976 bool swapSrcDst = false); 977 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 978 bool swapSrcDst = false); 979 void setupDrawProgram(); 980 void setupDrawDirtyRegionsDisabled(); 981 void setupDrawModelViewIdentity(bool offset = false); 982 void setupDrawModelView(float left, float top, float right, float bottom, 983 bool ignoreTransform = false, bool ignoreModelView = false); 984 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 985 bool ignoreTransform = false); 986 void setupDrawColorUniforms(); 987 void setupDrawPureColorUniforms(); 988 void setupDrawShaderIdentityUniforms(); 989 void setupDrawShaderUniforms(bool ignoreTransform = false); 990 void setupDrawColorFilterUniforms(); 991 void setupDrawSimpleMesh(); 992 void setupDrawTexture(GLuint texture); 993 void setupDrawExternalTexture(GLuint texture); 994 void setupDrawTextureTransform(); 995 void setupDrawTextureTransformUniforms(mat4& transform); 996 void setupDrawTextGammaUniforms(); 997 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 998 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors); 999 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); 1000 void setupDrawIndexedVertices(GLvoid* vertices); 1001 void accountForClear(SkXfermode::Mode mode); 1002 1003 bool updateLayer(Layer* layer, bool inFrame); 1004 void updateLayers(); 1005 void flushLayers(); 1006 1007 /** 1008 * Renders the specified region as a series of rectangles. This method 1009 * is used for debugging only. 1010 */ 1011 void drawRegionRects(const Region& region); 1012 1013 /** 1014 * Renders the specified region as a series of rectangles. The region 1015 * must be in screen-space coordinates. 1016 */ 1017 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode, 1018 bool dirty = false); 1019 1020 /** 1021 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS 1022 * is turned on. 1023 */ 1024 void debugClip(); 1025 1026 void debugOverdraw(bool enable, bool clear); 1027 void renderOverdraw(); 1028 void countOverdraw(); 1029 1030 /** 1031 * Should be invoked every time the glScissor is modified. 1032 */ 1033 inline void dirtyClip() { 1034 mDirtyClip = true; 1035 } 1036 1037 inline mat4& currentTransform() const { 1038 return *mSnapshot->transform; 1039 } 1040 1041 inline const UvMapper& getMapper(const Texture* texture) { 1042 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper; 1043 } 1044 1045 /** 1046 * Returns a texture object for the specified bitmap. The texture can 1047 * come from the texture cache or an atlas. If this method returns 1048 * NULL, the texture could not be found and/or allocated. 1049 */ 1050 Texture* getTexture(SkBitmap* bitmap); 1051 1052 // Dimensions of the drawing surface 1053 int mWidth, mHeight; 1054 1055 // Matrix used for ortho projection in shaders 1056 mat4 mOrthoMatrix; 1057 1058 // Model-view matrix used to position/size objects 1059 mat4 mModelView; 1060 1061 // Number of saved states 1062 int mSaveCount; 1063 // Base state 1064 sp<Snapshot> mFirstSnapshot; 1065 // Current state 1066 sp<Snapshot> mSnapshot; 1067 // State used to define the clipping region 1068 Rect mTilingClip; 1069 // Is the target render surface opaque 1070 bool mOpaque; 1071 // Is a frame currently being rendered 1072 bool mFrameStarted; 1073 1074 // Used to draw textured quads 1075 TextureVertex mMeshVertices[4]; 1076 1077 // Default UV mapper 1078 const UvMapper mUvMapper; 1079 1080 // shader, filters, and shadow 1081 DrawModifiers mDrawModifiers; 1082 SkPaint mFilteredPaint; 1083 1084 // Various caches 1085 Caches& mCaches; 1086 Extensions& mExtensions; 1087 1088 // List of rectangles to clear after saveLayer() is invoked 1089 Vector<Rect*> mLayers; 1090 // List of functors to invoke after a frame is drawn 1091 SortedVector<Functor*> mFunctors; 1092 // List of layers to update at the beginning of a frame 1093 Vector<Layer*> mLayerUpdates; 1094 1095 // Indicates whether the clip must be restored 1096 bool mDirtyClip; 1097 1098 // The following fields are used to setup drawing 1099 // Used to describe the shaders to generate 1100 ProgramDescription mDescription; 1101 // Color description 1102 bool mColorSet; 1103 float mColorA, mColorR, mColorG, mColorB; 1104 // Indicates that the shader should get a color 1105 bool mSetShaderColor; 1106 // Current texture unit 1107 GLuint mTextureUnit; 1108 // Track dirty regions, true by default 1109 bool mTrackDirtyRegions; 1110 // Indicate whether we are drawing an opaque frame 1111 bool mOpaqueFrame; 1112 1113 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in 1114 // Properties.h 1115 bool mScissorOptimizationDisabled; 1116 1117 // No-ops start/endTiling when set 1118 bool mSuppressTiling; 1119 1120 // If true, this renderer will setup drawing to emulate 1121 // an increment stencil buffer in the color buffer 1122 bool mCountOverdraw; 1123 float mOverdraw; 1124 1125 // Optional name of the renderer 1126 String8 mName; 1127 1128 friend class DisplayListRenderer; 1129 friend class Layer; 1130 friend class TextSetupFunctor; 1131 friend class DrawBitmapOp; 1132 friend class DrawPatchOp; 1133 1134 }; // class OpenGLRenderer 1135 1136 }; // namespace uirenderer 1137 }; // namespace android 1138 1139 #endif // ANDROID_HWUI_OPENGL_RENDERER_H 1140