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      1 //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // The file defines the MachineFrameInfo class.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
     15 #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
     16 
     17 #include "llvm/ADT/SmallVector.h"
     18 #include "llvm/Support/DataTypes.h"
     19 #include <cassert>
     20 #include <vector>
     21 
     22 namespace llvm {
     23 class raw_ostream;
     24 class DataLayout;
     25 class TargetRegisterClass;
     26 class Type;
     27 class MachineFunction;
     28 class MachineBasicBlock;
     29 class TargetFrameLowering;
     30 class TargetMachine;
     31 class BitVector;
     32 class Value;
     33 class AllocaInst;
     34 
     35 /// The CalleeSavedInfo class tracks the information need to locate where a
     36 /// callee saved register is in the current frame.
     37 class CalleeSavedInfo {
     38   unsigned Reg;
     39   int FrameIdx;
     40 
     41 public:
     42   explicit CalleeSavedInfo(unsigned R, int FI = 0)
     43   : Reg(R), FrameIdx(FI) {}
     44 
     45   // Accessors.
     46   unsigned getReg()                        const { return Reg; }
     47   int getFrameIdx()                        const { return FrameIdx; }
     48   void setFrameIdx(int FI)                       { FrameIdx = FI; }
     49 };
     50 
     51 /// The MachineFrameInfo class represents an abstract stack frame until
     52 /// prolog/epilog code is inserted.  This class is key to allowing stack frame
     53 /// representation optimizations, such as frame pointer elimination.  It also
     54 /// allows more mundane (but still important) optimizations, such as reordering
     55 /// of abstract objects on the stack frame.
     56 ///
     57 /// To support this, the class assigns unique integer identifiers to stack
     58 /// objects requested clients.  These identifiers are negative integers for
     59 /// fixed stack objects (such as arguments passed on the stack) or nonnegative
     60 /// for objects that may be reordered.  Instructions which refer to stack
     61 /// objects use a special MO_FrameIndex operand to represent these frame
     62 /// indexes.
     63 ///
     64 /// Because this class keeps track of all references to the stack frame, it
     65 /// knows when a variable sized object is allocated on the stack.  This is the
     66 /// sole condition which prevents frame pointer elimination, which is an
     67 /// important optimization on register-poor architectures.  Because original
     68 /// variable sized alloca's in the source program are the only source of
     69 /// variable sized stack objects, it is safe to decide whether there will be
     70 /// any variable sized objects before all stack objects are known (for
     71 /// example, register allocator spill code never needs variable sized
     72 /// objects).
     73 ///
     74 /// When prolog/epilog code emission is performed, the final stack frame is
     75 /// built and the machine instructions are modified to refer to the actual
     76 /// stack offsets of the object, eliminating all MO_FrameIndex operands from
     77 /// the program.
     78 ///
     79 /// @brief Abstract Stack Frame Information
     80 class MachineFrameInfo {
     81 
     82   // StackObject - Represent a single object allocated on the stack.
     83   struct StackObject {
     84     // SPOffset - The offset of this object from the stack pointer on entry to
     85     // the function.  This field has no meaning for a variable sized element.
     86     int64_t SPOffset;
     87 
     88     // The size of this object on the stack. 0 means a variable sized object,
     89     // ~0ULL means a dead object.
     90     uint64_t Size;
     91 
     92     // Alignment - The required alignment of this stack slot.
     93     unsigned Alignment;
     94 
     95     // isImmutable - If true, the value of the stack object is set before
     96     // entering the function and is not modified inside the function. By
     97     // default, fixed objects are immutable unless marked otherwise.
     98     bool isImmutable;
     99 
    100     // isSpillSlot - If true the stack object is used as spill slot. It
    101     // cannot alias any other memory objects.
    102     bool isSpillSlot;
    103 
    104     // MayNeedSP - If true the stack object triggered the creation of the stack
    105     // protector. We should allocate this object right after the stack
    106     // protector.
    107     bool MayNeedSP;
    108 
    109     /// Alloca - If this stack object is originated from an Alloca instruction
    110     /// this value saves the original IR allocation. Can be NULL.
    111     const AllocaInst *Alloca;
    112 
    113     // PreAllocated - If true, the object was mapped into the local frame
    114     // block and doesn't need additional handling for allocation beyond that.
    115     bool PreAllocated;
    116 
    117     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
    118                 bool isSS, bool NSP, const AllocaInst *Val)
    119       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
    120         isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
    121   };
    122 
    123   const TargetMachine &TM;
    124 
    125   /// Objects - The list of stack objects allocated...
    126   ///
    127   std::vector<StackObject> Objects;
    128 
    129   /// NumFixedObjects - This contains the number of fixed objects contained on
    130   /// the stack.  Because fixed objects are stored at a negative index in the
    131   /// Objects list, this is also the index to the 0th object in the list.
    132   ///
    133   unsigned NumFixedObjects;
    134 
    135   /// HasVarSizedObjects - This boolean keeps track of whether any variable
    136   /// sized objects have been allocated yet.
    137   ///
    138   bool HasVarSizedObjects;
    139 
    140   /// FrameAddressTaken - This boolean keeps track of whether there is a call
    141   /// to builtin \@llvm.frameaddress.
    142   bool FrameAddressTaken;
    143 
    144   /// ReturnAddressTaken - This boolean keeps track of whether there is a call
    145   /// to builtin \@llvm.returnaddress.
    146   bool ReturnAddressTaken;
    147 
    148   /// StackSize - The prolog/epilog code inserter calculates the final stack
    149   /// offsets for all of the fixed size objects, updating the Objects list
    150   /// above.  It then updates StackSize to contain the number of bytes that need
    151   /// to be allocated on entry to the function.
    152   ///
    153   uint64_t StackSize;
    154 
    155   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
    156   /// have the actual offset from the stack/frame pointer.  The exact usage of
    157   /// this is target-dependent, but it is typically used to adjust between
    158   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
    159   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
    160   /// to the distance between the initial SP and the value in FP.  For many
    161   /// targets, this value is only used when generating debug info (via
    162   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
    163   /// corresponding adjustments are performed directly.
    164   int OffsetAdjustment;
    165 
    166   /// MaxAlignment - The prolog/epilog code inserter may process objects
    167   /// that require greater alignment than the default alignment the target
    168   /// provides. To handle this, MaxAlignment is set to the maximum alignment
    169   /// needed by the objects on the current frame.  If this is greater than the
    170   /// native alignment maintained by the compiler, dynamic alignment code will
    171   /// be needed.
    172   ///
    173   unsigned MaxAlignment;
    174 
    175   /// AdjustsStack - Set to true if this function adjusts the stack -- e.g.,
    176   /// when calling another function. This is only valid during and after
    177   /// prolog/epilog code insertion.
    178   bool AdjustsStack;
    179 
    180   /// HasCalls - Set to true if this function has any function calls.
    181   bool HasCalls;
    182 
    183   /// StackProtectorIdx - The frame index for the stack protector.
    184   int StackProtectorIdx;
    185 
    186   /// FunctionContextIdx - The frame index for the function context. Used for
    187   /// SjLj exceptions.
    188   int FunctionContextIdx;
    189 
    190   /// MaxCallFrameSize - This contains the size of the largest call frame if the
    191   /// target uses frame setup/destroy pseudo instructions (as defined in the
    192   /// TargetFrameInfo class).  This information is important for frame pointer
    193   /// elimination.  If is only valid during and after prolog/epilog code
    194   /// insertion.
    195   ///
    196   unsigned MaxCallFrameSize;
    197 
    198   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
    199   /// callee saved register saved in the frame.  Beyond its use by the prolog/
    200   /// epilog code inserter, this data used for debug info and exception
    201   /// handling.
    202   std::vector<CalleeSavedInfo> CSInfo;
    203 
    204   /// CSIValid - Has CSInfo been set yet?
    205   bool CSIValid;
    206 
    207   /// LocalFrameObjects - References to frame indices which are mapped
    208   /// into the local frame allocation block. <FrameIdx, LocalOffset>
    209   SmallVector<std::pair<int, int64_t>, 32> LocalFrameObjects;
    210 
    211   /// LocalFrameSize - Size of the pre-allocated local frame block.
    212   int64_t LocalFrameSize;
    213 
    214   /// Required alignment of the local object blob, which is the strictest
    215   /// alignment of any object in it.
    216   unsigned LocalFrameMaxAlign;
    217 
    218   /// Whether the local object blob needs to be allocated together. If not,
    219   /// PEI should ignore the isPreAllocated flags on the stack objects and
    220   /// just allocate them normally.
    221   bool UseLocalStackAllocationBlock;
    222 
    223   /// Whether the "realign-stack" option is on.
    224   bool RealignOption;
    225 
    226   const TargetFrameLowering *getFrameLowering() const;
    227 public:
    228     explicit MachineFrameInfo(const TargetMachine &TM, bool RealignOpt)
    229     : TM(TM), RealignOption(RealignOpt) {
    230     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
    231     HasVarSizedObjects = false;
    232     FrameAddressTaken = false;
    233     ReturnAddressTaken = false;
    234     AdjustsStack = false;
    235     HasCalls = false;
    236     StackProtectorIdx = -1;
    237     FunctionContextIdx = -1;
    238     MaxCallFrameSize = 0;
    239     CSIValid = false;
    240     LocalFrameSize = 0;
    241     LocalFrameMaxAlign = 0;
    242     UseLocalStackAllocationBlock = false;
    243   }
    244 
    245   /// hasStackObjects - Return true if there are any stack objects in this
    246   /// function.
    247   ///
    248   bool hasStackObjects() const { return !Objects.empty(); }
    249 
    250   /// hasVarSizedObjects - This method may be called any time after instruction
    251   /// selection is complete to determine if the stack frame for this function
    252   /// contains any variable sized objects.
    253   ///
    254   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
    255 
    256   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
    257   /// stack protector object.
    258   ///
    259   int getStackProtectorIndex() const { return StackProtectorIdx; }
    260   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
    261 
    262   /// getFunctionContextIndex/setFunctionContextIndex - Return the index for the
    263   /// function context object. This object is used for SjLj exceptions.
    264   int getFunctionContextIndex() const { return FunctionContextIdx; }
    265   void setFunctionContextIndex(int I) { FunctionContextIdx = I; }
    266 
    267   /// isFrameAddressTaken - This method may be called any time after instruction
    268   /// selection is complete to determine if there is a call to
    269   /// \@llvm.frameaddress in this function.
    270   bool isFrameAddressTaken() const { return FrameAddressTaken; }
    271   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
    272 
    273   /// isReturnAddressTaken - This method may be called any time after
    274   /// instruction selection is complete to determine if there is a call to
    275   /// \@llvm.returnaddress in this function.
    276   bool isReturnAddressTaken() const { return ReturnAddressTaken; }
    277   void setReturnAddressIsTaken(bool s) { ReturnAddressTaken = s; }
    278 
    279   /// getObjectIndexBegin - Return the minimum frame object index.
    280   ///
    281   int getObjectIndexBegin() const { return -NumFixedObjects; }
    282 
    283   /// getObjectIndexEnd - Return one past the maximum frame object index.
    284   ///
    285   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
    286 
    287   /// getNumFixedObjects - Return the number of fixed objects.
    288   unsigned getNumFixedObjects() const { return NumFixedObjects; }
    289 
    290   /// getNumObjects - Return the number of objects.
    291   ///
    292   unsigned getNumObjects() const { return Objects.size(); }
    293 
    294   /// mapLocalFrameObject - Map a frame index into the local object block
    295   void mapLocalFrameObject(int ObjectIndex, int64_t Offset) {
    296     LocalFrameObjects.push_back(std::pair<int, int64_t>(ObjectIndex, Offset));
    297     Objects[ObjectIndex + NumFixedObjects].PreAllocated = true;
    298   }
    299 
    300   /// getLocalFrameObjectMap - Get the local offset mapping for a for an object
    301   std::pair<int, int64_t> getLocalFrameObjectMap(int i) {
    302     assert (i >= 0 && (unsigned)i < LocalFrameObjects.size() &&
    303             "Invalid local object reference!");
    304     return LocalFrameObjects[i];
    305   }
    306 
    307   /// getLocalFrameObjectCount - Return the number of objects allocated into
    308   /// the local object block.
    309   int64_t getLocalFrameObjectCount() { return LocalFrameObjects.size(); }
    310 
    311   /// setLocalFrameSize - Set the size of the local object blob.
    312   void setLocalFrameSize(int64_t sz) { LocalFrameSize = sz; }
    313 
    314   /// getLocalFrameSize - Get the size of the local object blob.
    315   int64_t getLocalFrameSize() const { return LocalFrameSize; }
    316 
    317   /// setLocalFrameMaxAlign - Required alignment of the local object blob,
    318   /// which is the strictest alignment of any object in it.
    319   void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
    320 
    321   /// getLocalFrameMaxAlign - Return the required alignment of the local
    322   /// object blob.
    323   unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
    324 
    325   /// getUseLocalStackAllocationBlock - Get whether the local allocation blob
    326   /// should be allocated together or let PEI allocate the locals in it
    327   /// directly.
    328   bool getUseLocalStackAllocationBlock() {return UseLocalStackAllocationBlock;}
    329 
    330   /// setUseLocalStackAllocationBlock - Set whether the local allocation blob
    331   /// should be allocated together or let PEI allocate the locals in it
    332   /// directly.
    333   void setUseLocalStackAllocationBlock(bool v) {
    334     UseLocalStackAllocationBlock = v;
    335   }
    336 
    337   /// isObjectPreAllocated - Return true if the object was pre-allocated into
    338   /// the local block.
    339   bool isObjectPreAllocated(int ObjectIdx) const {
    340     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    341            "Invalid Object Idx!");
    342     return Objects[ObjectIdx+NumFixedObjects].PreAllocated;
    343   }
    344 
    345   /// getObjectSize - Return the size of the specified object.
    346   ///
    347   int64_t getObjectSize(int ObjectIdx) const {
    348     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    349            "Invalid Object Idx!");
    350     return Objects[ObjectIdx+NumFixedObjects].Size;
    351   }
    352 
    353   /// setObjectSize - Change the size of the specified stack object.
    354   void setObjectSize(int ObjectIdx, int64_t Size) {
    355     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    356            "Invalid Object Idx!");
    357     Objects[ObjectIdx+NumFixedObjects].Size = Size;
    358   }
    359 
    360   /// getObjectAlignment - Return the alignment of the specified stack object.
    361   unsigned getObjectAlignment(int ObjectIdx) const {
    362     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    363            "Invalid Object Idx!");
    364     return Objects[ObjectIdx+NumFixedObjects].Alignment;
    365   }
    366 
    367   /// setObjectAlignment - Change the alignment of the specified stack object.
    368   void setObjectAlignment(int ObjectIdx, unsigned Align) {
    369     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    370            "Invalid Object Idx!");
    371     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
    372     ensureMaxAlignment(Align);
    373   }
    374 
    375   /// getObjectAllocation - Return the underlying Alloca of the specified
    376   /// stack object if it exists. Returns 0 if none exists.
    377   const AllocaInst* getObjectAllocation(int ObjectIdx) const {
    378     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    379            "Invalid Object Idx!");
    380     return Objects[ObjectIdx+NumFixedObjects].Alloca;
    381   }
    382 
    383   /// NeedsStackProtector - Returns true if the object may need stack
    384   /// protectors.
    385   bool MayNeedStackProtector(int ObjectIdx) const {
    386     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    387            "Invalid Object Idx!");
    388     return Objects[ObjectIdx+NumFixedObjects].MayNeedSP;
    389   }
    390 
    391   /// getObjectOffset - Return the assigned stack offset of the specified object
    392   /// from the incoming stack pointer.
    393   ///
    394   int64_t getObjectOffset(int ObjectIdx) const {
    395     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    396            "Invalid Object Idx!");
    397     assert(!isDeadObjectIndex(ObjectIdx) &&
    398            "Getting frame offset for a dead object?");
    399     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
    400   }
    401 
    402   /// setObjectOffset - Set the stack frame offset of the specified object.  The
    403   /// offset is relative to the stack pointer on entry to the function.
    404   ///
    405   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
    406     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    407            "Invalid Object Idx!");
    408     assert(!isDeadObjectIndex(ObjectIdx) &&
    409            "Setting frame offset for a dead object?");
    410     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
    411   }
    412 
    413   /// getStackSize - Return the number of bytes that must be allocated to hold
    414   /// all of the fixed size frame objects.  This is only valid after
    415   /// Prolog/Epilog code insertion has finalized the stack frame layout.
    416   ///
    417   uint64_t getStackSize() const { return StackSize; }
    418 
    419   /// setStackSize - Set the size of the stack...
    420   ///
    421   void setStackSize(uint64_t Size) { StackSize = Size; }
    422 
    423   /// Estimate and return the size of the stack frame.
    424   unsigned estimateStackSize(const MachineFunction &MF) const;
    425 
    426   /// getOffsetAdjustment - Return the correction for frame offsets.
    427   ///
    428   int getOffsetAdjustment() const { return OffsetAdjustment; }
    429 
    430   /// setOffsetAdjustment - Set the correction for frame offsets.
    431   ///
    432   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
    433 
    434   /// getMaxAlignment - Return the alignment in bytes that this function must be
    435   /// aligned to, which is greater than the default stack alignment provided by
    436   /// the target.
    437   ///
    438   unsigned getMaxAlignment() const { return MaxAlignment; }
    439 
    440   /// ensureMaxAlignment - Make sure the function is at least Align bytes
    441   /// aligned.
    442   void ensureMaxAlignment(unsigned Align);
    443 
    444   /// AdjustsStack - Return true if this function adjusts the stack -- e.g.,
    445   /// when calling another function. This is only valid during and after
    446   /// prolog/epilog code insertion.
    447   bool adjustsStack() const { return AdjustsStack; }
    448   void setAdjustsStack(bool V) { AdjustsStack = V; }
    449 
    450   /// hasCalls - Return true if the current function has any function calls.
    451   bool hasCalls() const { return HasCalls; }
    452   void setHasCalls(bool V) { HasCalls = V; }
    453 
    454   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
    455   /// allocated for an outgoing function call.  This is only available if
    456   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
    457   /// then only during or after prolog/epilog code insertion.
    458   ///
    459   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
    460   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
    461 
    462   /// CreateFixedObject - Create a new object at a fixed location on the stack.
    463   /// All fixed objects should be created before other objects are created for
    464   /// efficiency. By default, fixed objects are immutable. This returns an
    465   /// index with a negative value.
    466   ///
    467   int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable);
    468 
    469 
    470   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
    471   /// fixed stack object.
    472   bool isFixedObjectIndex(int ObjectIdx) const {
    473     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
    474   }
    475 
    476   /// isImmutableObjectIndex - Returns true if the specified index corresponds
    477   /// to an immutable object.
    478   bool isImmutableObjectIndex(int ObjectIdx) const {
    479     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    480            "Invalid Object Idx!");
    481     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
    482   }
    483 
    484   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
    485   /// to a spill slot..
    486   bool isSpillSlotObjectIndex(int ObjectIdx) const {
    487     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    488            "Invalid Object Idx!");
    489     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;
    490   }
    491 
    492   /// isDeadObjectIndex - Returns true if the specified index corresponds to
    493   /// a dead object.
    494   bool isDeadObjectIndex(int ObjectIdx) const {
    495     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
    496            "Invalid Object Idx!");
    497     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
    498   }
    499 
    500   /// CreateStackObject - Create a new statically sized stack object, returning
    501   /// a nonnegative identifier to represent it.
    502   ///
    503   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
    504                         bool MayNeedSP = false, const AllocaInst *Alloca = 0);
    505 
    506   /// CreateSpillStackObject - Create a new statically sized stack object that
    507   /// represents a spill slot, returning a nonnegative identifier to represent
    508   /// it.
    509   ///
    510   int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
    511 
    512   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
    513   ///
    514   void RemoveStackObject(int ObjectIdx) {
    515     // Mark it dead.
    516     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
    517   }
    518 
    519   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
    520   /// variable sized object has been created.  This must be created whenever a
    521   /// variable sized object is created, whether or not the index returned is
    522   /// actually used.
    523   ///
    524   int CreateVariableSizedObject(unsigned Alignment);
    525 
    526   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
    527   /// current function.
    528   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
    529     return CSInfo;
    530   }
    531 
    532   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
    533   /// callee saved information.
    534   void setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
    535     CSInfo = CSI;
    536   }
    537 
    538   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
    539   bool isCalleeSavedInfoValid() const { return CSIValid; }
    540 
    541   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
    542 
    543   /// getPristineRegs - Return a set of physical registers that are pristine on
    544   /// entry to the MBB.
    545   ///
    546   /// Pristine registers hold a value that is useless to the current function,
    547   /// but that must be preserved - they are callee saved registers that have not
    548   /// been saved yet.
    549   ///
    550   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
    551   /// method always returns an empty set.
    552   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
    553 
    554   /// print - Used by the MachineFunction printer to print information about
    555   /// stack objects. Implemented in MachineFunction.cpp
    556   ///
    557   void print(const MachineFunction &MF, raw_ostream &OS) const;
    558 
    559   /// dump - Print the function to stderr.
    560   void dump(const MachineFunction &MF) const;
    561 };
    562 
    563 } // End llvm namespace
    564 
    565 #endif
    566