1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 5 * in compliance with the License. You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software distributed under the License 10 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 11 * or implied. See the License for the specific language governing permissions and limitations under 12 * the License. 13 */ 14 15 #include "GLUtils.h" 16 #include <stdlib.h> 17 #include <sys/time.h> 18 19 #include <android/asset_manager_jni.h> 20 21 #define LOG_TAG "PTS_OPENGL" 22 #define LOG_NDEBUG 0 23 #include <utils/Log.h> 24 25 static JNIEnv* sEnv = NULL; 26 static jobject sAssetManager = NULL; 27 28 void GLUtils::setEnvAndAssetManager(JNIEnv* env, jobject assetManager) { 29 sEnv = env; 30 sAssetManager = assetManager; 31 } 32 33 static AAsset* loadAsset(const char* path) { 34 AAssetManager* nativeManager = AAssetManager_fromJava(sEnv, sAssetManager); 35 if (nativeManager == NULL) { 36 return NULL; 37 } 38 return AAssetManager_open(nativeManager, path, AASSET_MODE_UNKNOWN);; 39 } 40 41 char* GLUtils::openTextFile(const char* path) { 42 AAsset* asset = loadAsset(path); 43 if (asset == NULL) { 44 ALOGE("Couldn't load %s", path); 45 return NULL; 46 } 47 off_t length = AAsset_getLength(asset); 48 char* buffer = new char[length + 1]; 49 int num = AAsset_read(asset, buffer, length); 50 AAsset_close(asset); 51 if (num != length) { 52 ALOGE("Couldn't read %s", path); 53 delete[] buffer; 54 return NULL; 55 } 56 buffer[length] = '\0'; 57 return buffer; 58 } 59 60 GLuint GLUtils::loadTexture(const char* path) { 61 GLuint textureId = 0; 62 jclass activityClass = sEnv->FindClass("com/android/pts/opengl/reference/GLGameActivity"); 63 if (activityClass == NULL) { 64 ALOGE("Couldn't find activity class"); 65 return -1; 66 } 67 jmethodID loadTexture = sEnv->GetStaticMethodID(activityClass, "loadTexture", 68 "(Landroid/content/res/AssetManager;Ljava/lang/String;)I"); 69 if (loadTexture == NULL) { 70 ALOGE("Couldn't find loadTexture method"); 71 return -1; 72 } 73 jstring pathStr = sEnv->NewStringUTF(path); 74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr); 75 sEnv->DeleteLocalRef(pathStr); 76 return textureId; 77 } 78 79 static int readInt(char* b) { 80 return (((int) b[0]) << 24) | (((int) b[1]) << 16) | (((int) b[2]) << 8) | ((int) b[3]); 81 } 82 83 static float readFloat(char* b) { 84 union { 85 int input; 86 float output; 87 } data; 88 data.input = readInt(b); 89 return data.output; 90 } 91 92 Mesh* GLUtils::loadMesh(const char* path) { 93 char* buffer = openTextFile(path); 94 if (buffer == NULL) { 95 return NULL; 96 } 97 int index = 0; 98 int numVertices = readInt(buffer + index); 99 index += 4; 100 float* vertices = new float[numVertices * 3]; 101 float* normals = new float[numVertices * 3]; 102 float* texCoords = new float[numVertices * 2]; 103 for (int i = 0; i < numVertices; i++) { 104 // Vertices 105 int vIndex = i * 3; 106 vertices[vIndex + 0] = readFloat(buffer + index); 107 index += 4; 108 vertices[vIndex + 1] = readFloat(buffer + index); 109 index += 4; 110 vertices[vIndex + 2] = readFloat(buffer + index); 111 index += 4; 112 // Normals 113 normals[vIndex + 0] = readFloat(buffer + index); 114 index += 4; 115 normals[vIndex + 1] = readFloat(buffer + index); 116 index += 4; 117 normals[vIndex + 2] = readFloat(buffer + index); 118 index += 4; 119 // Texture Coordinates 120 int tIndex = i * 2; 121 texCoords[tIndex + 0] = readFloat(buffer + index); 122 index += 4; 123 texCoords[tIndex + 1] = readFloat(buffer + index); 124 index += 4; 125 } 126 return new Mesh(vertices, normals, texCoords, numVertices); 127 } 128 129 // Loads the given source code as a shader of the given type. 130 static GLuint loadShader(GLenum shaderType, const char** source) { 131 GLuint shader = glCreateShader(shaderType); 132 if (shader) { 133 glShaderSource(shader, 1, source, NULL); 134 glCompileShader(shader); 135 GLint compiled = 0; 136 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 137 if (!compiled) { 138 GLint infoLen = 0; 139 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 140 if (infoLen > 0) { 141 char* infoLog = (char*) malloc(sizeof(char) * infoLen); 142 glGetShaderInfoLog(shader, infoLen, NULL, infoLog); 143 ALOGE("Error compiling shader:\n%s\n", infoLog); 144 free(infoLog); 145 } 146 glDeleteShader(shader); 147 shader = 0; 148 } 149 } 150 return shader; 151 } 152 153 GLuint GLUtils::createProgram(const char** vertexSource, const char** fragmentSource) { 154 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); 155 if (!vertexShader) { 156 return 0; 157 } 158 159 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); 160 if (!fragmentShader) { 161 return 0; 162 } 163 164 GLuint program = glCreateProgram(); 165 if (program) { 166 glAttachShader(program, vertexShader); 167 glAttachShader(program, fragmentShader); 168 169 GLint linkStatus; 170 glLinkProgram(program); 171 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 172 173 if (!linkStatus) { 174 GLint infoLen = 0; 175 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 176 if (infoLen > 0) { 177 char* infoLog = (char*) malloc(sizeof(char) * infoLen); 178 glGetProgramInfoLog(program, infoLen, NULL, infoLog); 179 ALOGE("Error linking program:\n%s\n", infoLog); 180 free(infoLog); 181 } 182 glDeleteProgram(program); 183 program = 0; 184 } 185 } 186 return program; 187 } 188 189 double GLUtils::currentTimeMillis() { 190 struct timeval tv; 191 gettimeofday(&tv, (struct timezone *) NULL); 192 return tv.tv_sec * 1000.0 + tv.tv_usec / 1000.0; 193 } 194 195 // Rounds a number up to the smallest power of 2 that is greater than or equal to x. 196 int GLUtils::roundUpToSmallestPowerOf2(int x) { 197 if (x < 0) { 198 return 0; 199 } 200 --x; 201 x |= x >> 1; 202 x |= x >> 2; 203 x |= x >> 4; 204 x |= x >> 8; 205 x |= x >> 16; 206 return x + 1; 207 } 208 209 GLuint GLUtils::genTexture(int texWidth, int texHeight, int fill) { 210 GLuint textureId = 0; 211 int w = roundUpToSmallestPowerOf2(texWidth); 212 int h = roundUpToSmallestPowerOf2(texHeight); 213 uint32_t* m = new uint32_t[w * h]; 214 if (m != NULL) { 215 uint32_t* d = m; 216 for (int y = 0; y < h; y++) { 217 for (int x = 0; x < w; x++) { 218 if (fill == RANDOM_FILL) { 219 *d = 0xff000000 | ((y & 0xff) << 16) | ((x & 0xff) << 8) | ((x + y) & 0xff); 220 } else { 221 *d = 0xff000000 | fill; 222 } 223 d++; 224 } 225 } 226 glGenTextures(1, &textureId); 227 glBindTexture(GL_TEXTURE_2D, textureId); 228 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 229 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 233 } 234 delete[] m; 235 return textureId; 236 } 237