1 /* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #ifndef RenderFlowThread_h 31 #define RenderFlowThread_h 32 33 34 #include "core/rendering/RenderBlock.h" 35 #include "wtf/HashCountedSet.h" 36 #include "wtf/ListHashSet.h" 37 #include "wtf/PassRefPtr.h" 38 #include "wtf/UnusedParam.h" 39 40 namespace WebCore { 41 42 struct LayerFragment; 43 typedef Vector<LayerFragment, 1> LayerFragments; 44 class RenderFlowThread; 45 class RenderStyle; 46 class RenderRegion; 47 48 typedef ListHashSet<RenderRegion*> RenderRegionList; 49 50 // RenderFlowThread is used to collect all the render objects that participate in a 51 // flow thread. It will also help in doing the layout. However, it will not render 52 // directly to screen. Instead, RenderRegion objects will redirect their paint 53 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort 54 // of the RenderFlowThread. 55 56 class RenderFlowThread: public RenderBlock { 57 public: 58 RenderFlowThread(); 59 virtual ~RenderFlowThread() { }; 60 61 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } 62 63 virtual void layout() OVERRIDE FINAL; 64 65 // Always create a RenderLayer for the RenderFlowThread so that we 66 // can easily avoid drawing the children directly. 67 virtual bool requiresLayer() const OVERRIDE FINAL { return true; } 68 69 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; 70 71 void removeFlowChildInfo(RenderObject*); 72 #ifndef NDEBUG 73 bool hasChildInfo(RenderObject* child) const { return child && child->isBox() && m_regionRangeMap.contains(toRenderBox(child)); } 74 #endif 75 76 virtual void addRegionToThread(RenderRegion*); 77 virtual void removeRegionFromThread(RenderRegion*); 78 const RenderRegionList& renderRegionList() const { return m_regionList; } 79 80 virtual void updateLogicalWidth() OVERRIDE FINAL; 81 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; 82 83 void paintFlowThreadPortionInRegion(PaintInfo&, RenderRegion*, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint&) const; 84 bool hitTestFlowThreadPortionInRegion(RenderRegion*, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) const; 85 86 bool hasRegions() const { return m_regionList.size(); } 87 // Check if the content is flown into at least a region with region styling rules. 88 bool hasRegionsWithStyling() const { return m_hasRegionsWithStyling; } 89 void checkRegionsWithStyling(); 90 virtual void regionChangedWritingMode(RenderRegion*) { } 91 92 void validateRegions(); 93 void invalidateRegions(); 94 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); } 95 96 static PassRefPtr<RenderStyle> createFlowThreadStyle(RenderStyle* parentStyle); 97 98 void styleDidChange(StyleDifference, const RenderStyle* oldStyle); 99 100 void repaintRectangleInRegions(const LayoutRect&) const; 101 102 LayoutPoint adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject&, const LayoutPoint&); 103 104 LayoutUnit pageLogicalTopForOffset(LayoutUnit); 105 LayoutUnit pageLogicalWidthForOffset(LayoutUnit); 106 LayoutUnit pageLogicalHeightForOffset(LayoutUnit); 107 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary); 108 109 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*/) { } 110 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*minHeight*/) { } 111 112 enum RegionAutoGenerationPolicy { 113 AllowRegionAutoGeneration, 114 DisallowRegionAutoGeneration, 115 }; 116 RenderRegion* regionAtBlockOffset(LayoutUnit, bool extendLastRegion = false, RegionAutoGenerationPolicy = AllowRegionAutoGeneration); 117 118 bool regionsHaveUniformLogicalWidth() const { return m_regionsHaveUniformLogicalWidth; } 119 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; } 120 121 RenderRegion* mapFromFlowToRegion(TransformState&) const; 122 123 void removeRenderBoxRegionInfo(RenderBox*); 124 bool logicalWidthChangedInRegions(const RenderBlock*, LayoutUnit offsetFromLogicalTopOfFirstPage); 125 126 LayoutUnit contentLogicalWidthOfFirstRegion() const; 127 LayoutUnit contentLogicalHeightOfFirstRegion() const; 128 LayoutUnit contentLogicalLeftOfFirstRegion() const; 129 130 RenderRegion* firstRegion() const; 131 RenderRegion* lastRegion() const; 132 133 bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); } 134 void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); } 135 136 void setRegionRangeForBox(const RenderBox*, LayoutUnit offsetFromLogicalTopOfFirstPage); 137 void getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const; 138 139 void clearRenderObjectCustomStyle(const RenderObject*, 140 const RenderRegion* oldStartRegion = 0, const RenderRegion* oldEndRegion = 0, 141 const RenderRegion* newStartRegion = 0, const RenderRegion* newEndRegion = 0); 142 143 // Check if the object is in region and the region is part of this flow thread. 144 bool objectInFlowRegion(const RenderObject*, const RenderRegion*) const; 145 146 void markAutoLogicalHeightRegionsForLayout(); 147 148 bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0); 149 void applyBreakAfterContent(LayoutUnit); 150 151 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } 152 153 bool hasAutoLogicalHeightRegions() const { ASSERT(isAutoLogicalHeightRegionsCountConsistent()); return m_autoLogicalHeightRegionsCount; } 154 void incrementAutoLogicalHeightRegions(); 155 void decrementAutoLogicalHeightRegions(); 156 157 #ifndef NDEBUG 158 bool isAutoLogicalHeightRegionsCountConsistent() const; 159 #endif 160 161 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect); 162 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox); 163 164 void setInConstrainedLayoutPhase(bool value) { m_inConstrainedLayoutPhase = value; } 165 bool inConstrainedLayoutPhase() const { return m_inConstrainedLayoutPhase; } 166 167 bool needsTwoPhasesLayout() const { return m_needsTwoPhasesLayout; } 168 void clearNeedsTwoPhasesLayout() { m_needsTwoPhasesLayout = false; } 169 170 protected: 171 virtual const char* renderName() const = 0; 172 173 // Overridden by columns/pages to set up an initial logical width of the page width even when 174 // no regions have been generated yet. 175 virtual LayoutUnit initialLogicalWidth() const { return 0; }; 176 177 virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE; 178 179 void updateRegionsFlowThreadPortionRect(const RenderRegion* = 0); 180 bool shouldRepaint(const LayoutRect&) const; 181 bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const; 182 183 LayoutRect computeRegionClippingRect(const LayoutPoint&, const LayoutRect&, const LayoutRect&) const; 184 185 void setDispatchRegionLayoutUpdateEvent(bool value) { m_dispatchRegionLayoutUpdateEvent = value; } 186 bool shouldDispatchRegionLayoutUpdateEvent() { return m_dispatchRegionLayoutUpdateEvent; } 187 188 void setDispatchRegionOversetChangeEvent(bool value) { m_dispatchRegionOversetChangeEvent = value; } 189 bool shouldDispatchRegionOversetChangeEvent() const { return m_dispatchRegionOversetChangeEvent; } 190 191 // Override if the flow thread implementation supports dispatching events when the flow layout is updated (e.g. for named flows) 192 virtual void dispatchRegionLayoutUpdateEvent() { m_dispatchRegionLayoutUpdateEvent = false; } 193 virtual void dispatchRegionOversetChangeEvent() { m_dispatchRegionOversetChangeEvent = false; } 194 195 void initializeRegionsComputedAutoHeight(RenderRegion* = 0); 196 197 virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) { }; 198 199 RenderRegionList m_regionList; 200 unsigned short m_previousRegionCount; 201 202 class RenderRegionRange { 203 public: 204 RenderRegionRange() 205 { 206 setRange(0, 0); 207 } 208 209 RenderRegionRange(RenderRegion* start, RenderRegion* end) 210 { 211 setRange(start, end); 212 } 213 214 void setRange(RenderRegion* start, RenderRegion* end) 215 { 216 m_startRegion = start; 217 m_endRegion = end; 218 } 219 220 RenderRegion* startRegion() const { return m_startRegion; } 221 RenderRegion* endRegion() const { return m_endRegion; } 222 223 private: 224 RenderRegion* m_startRegion; 225 RenderRegion* m_endRegion; 226 }; 227 228 typedef PODInterval<LayoutUnit, RenderRegion*> RegionInterval; 229 typedef PODIntervalTree<LayoutUnit, RenderRegion*> RegionIntervalTree; 230 231 class RegionSearchAdapter { 232 public: 233 RegionSearchAdapter(LayoutUnit offset) 234 : m_offset(offset) 235 , m_result(0) 236 { 237 } 238 239 const LayoutUnit& lowValue() const { return m_offset; } 240 const LayoutUnit& highValue() const { return m_offset; } 241 void collectIfNeeded(const RegionInterval&); 242 243 RenderRegion* result() const { return m_result; } 244 245 private: 246 LayoutUnit m_offset; 247 RenderRegion* m_result; 248 }; 249 250 // A maps from RenderBox 251 typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap; 252 RenderRegionRangeMap m_regionRangeMap; 253 254 typedef HashMap<RenderObject*, RenderRegion*> RenderObjectToRegionMap; 255 RenderObjectToRegionMap m_breakBeforeToRegionMap; 256 RenderObjectToRegionMap m_breakAfterToRegionMap; 257 258 unsigned m_autoLogicalHeightRegionsCount; 259 260 RegionIntervalTree m_regionIntervalTree; 261 262 bool m_regionsInvalidated : 1; 263 bool m_regionsHaveUniformLogicalWidth : 1; 264 bool m_regionsHaveUniformLogicalHeight : 1; 265 bool m_hasRegionsWithStyling : 1; 266 bool m_dispatchRegionLayoutUpdateEvent : 1; 267 bool m_dispatchRegionOversetChangeEvent : 1; 268 bool m_pageLogicalSizeChanged : 1; 269 bool m_inConstrainedLayoutPhase : 1; 270 bool m_needsTwoPhasesLayout : 1; 271 }; 272 273 inline RenderFlowThread* toRenderFlowThread(RenderObject* object) 274 { 275 ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderFlowThread()); 276 return static_cast<RenderFlowThread*>(object); 277 } 278 279 inline const RenderFlowThread* toRenderFlowThread(const RenderObject* object) 280 { 281 ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderFlowThread()); 282 return static_cast<const RenderFlowThread*>(object); 283 } 284 285 // This will catch anyone doing an unnecessary cast. 286 void toRenderFlowThread(const RenderFlowThread*); 287 288 class CurrentRenderFlowThreadMaintainer { 289 WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadMaintainer); 290 public: 291 CurrentRenderFlowThreadMaintainer(RenderFlowThread*); 292 ~CurrentRenderFlowThreadMaintainer(); 293 private: 294 RenderFlowThread* m_renderFlowThread; 295 RenderFlowThread* m_previousRenderFlowThread; 296 }; 297 298 // These structures are used by PODIntervalTree for debugging. 299 #ifndef NDEBUG 300 template <> struct ValueToString<LayoutUnit> { 301 static String string(const LayoutUnit value) { return String::number(value.toFloat()); } 302 }; 303 304 template <> struct ValueToString<RenderRegion*> { 305 static String string(const RenderRegion* value) { return String::format("%p", value); } 306 }; 307 #endif 308 309 } // namespace WebCore 310 311 #endif // RenderFlowThread_h 312