1 /* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef Extensions3D_h 27 #define Extensions3D_h 28 29 #include "core/platform/graphics/GraphicsTypes3D.h" 30 31 #include "wtf/text/WTFString.h" 32 33 namespace WebCore { 34 35 class GraphicsContext3D; 36 class ImageBuffer; 37 38 // The supported extensions are defined below. 39 // 40 // Calling any extension function not supported by the current context 41 // must be a no-op; in particular, it may not have side effects. In 42 // this situation, if the function has a return value, 0 is returned. 43 class Extensions3D { 44 public: 45 ~Extensions3D(); 46 47 // Supported extensions: 48 // GL_EXT_texture_format_BGRA8888 49 // GL_EXT_read_format_bgra 50 // GL_ARB_robustness 51 // GL_ARB_texture_non_power_of_two / GL_OES_texture_npot 52 // GL_EXT_packed_depth_stencil / GL_OES_packed_depth_stencil 53 // GL_ANGLE_framebuffer_blit / GL_ANGLE_framebuffer_multisample 54 // GL_OES_texture_float 55 // GL_OES_texture_float_linear 56 // GL_OES_texture_half_float 57 // GL_OES_texture_half_float_linear 58 // GL_OES_standard_derivatives 59 // GL_OES_rgb8_rgba8 60 // GL_OES_vertex_array_object 61 // GL_OES_element_index_uint 62 // GL_ANGLE_translated_shader_source 63 // GL_ARB_texture_rectangle (only the subset required to 64 // implement IOSurface binding; it's recommended to support 65 // this only on Mac OS X to limit the amount of code dependent 66 // on this extension) 67 // GL_EXT_texture_compression_dxt1 68 // GL_EXT_texture_compression_s3tc 69 // GL_OES_compressed_ETC1_RGB8_texture 70 // GL_IMG_texture_compression_pvrtc 71 // EXT_texture_filter_anisotropic 72 // GL_EXT_debug_marker 73 // GL_CHROMIUM_copy_texture 74 // GL_CHROMIUM_flipy 75 // GL_ARB_draw_buffers / GL_EXT_draw_buffers 76 // GL_ANGLE_instanced_arrays 77 78 // GL_CHROMIUM_shallow_flush : only supported if an ipc command buffer is used. 79 // GL_CHROMIUM_resource_safe : indicating that textures/renderbuffers are always initialized before read/write. 80 // GL_CHROMIUM_strict_attribs : indicating a GL error is generated for out-of-bounds buffer accesses. 81 // GL_CHROMIUM_post_sub_buffer 82 // GL_CHROMIUM_map_sub 83 // GL_CHROMIUM_swapbuffers_complete_callback 84 // GL_CHROMIUM_rate_limit_offscreen_context 85 // GL_CHROMIUM_paint_framebuffer_canvas 86 // GL_CHROMIUM_iosurface (Mac OS X specific) 87 // GL_CHROMIUM_command_buffer_query 88 // GL_ANGLE_texture_usage 89 // GL_EXT_debug_marker 90 // GL_EXT_texture_storage 91 // GL_EXT_occlusion_query_boolean 92 93 // Takes full name of extension; for example, 94 // "GL_EXT_texture_format_BGRA8888". 95 bool supports(const String&); 96 97 // Certain OpenGL and WebGL implementations may support enabling 98 // extensions lazily. This method may only be called with 99 // extension names for which supports returns true. 100 void ensureEnabled(const String&); 101 102 // Takes full name of extension: for example, "GL_EXT_texture_format_BGRA8888". 103 // Checks to see whether the given extension is actually enabled (see ensureEnabled). 104 // Has no other side-effects. 105 bool isEnabled(const String&); 106 107 enum ExtensionsEnumType { 108 // GL_EXT_texture_format_BGRA8888 enums 109 BGRA_EXT = 0x80E1, 110 111 // GL_ARB_robustness/GL_CHROMIUM_lose_context enums 112 GUILTY_CONTEXT_RESET_ARB = 0x8253, 113 INNOCENT_CONTEXT_RESET_ARB = 0x8254, 114 UNKNOWN_CONTEXT_RESET_ARB = 0x8255, 115 116 // GL_EXT/OES_packed_depth_stencil enums 117 DEPTH24_STENCIL8 = 0x88F0, 118 119 // GL_ANGLE_framebuffer_blit names 120 READ_FRAMEBUFFER = 0x8CA8, 121 DRAW_FRAMEBUFFER = 0x8CA9, 122 DRAW_FRAMEBUFFER_BINDING = 0x8CA6, 123 READ_FRAMEBUFFER_BINDING = 0x8CAA, 124 125 // GL_ANGLE_framebuffer_multisample names 126 RENDERBUFFER_SAMPLES = 0x8CAB, 127 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, 128 MAX_SAMPLES = 0x8D57, 129 130 // GL_OES_standard_derivatives names 131 FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B, 132 133 // GL_OES_rgb8_rgba8 names 134 RGB8_OES = 0x8051, 135 RGBA8_OES = 0x8058, 136 137 // GL_OES_vertex_array_object names 138 VERTEX_ARRAY_BINDING_OES = 0x85B5, 139 140 // GL_ANGLE_translated_shader_source 141 TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0, 142 143 // GL_ARB_texture_rectangle 144 TEXTURE_RECTANGLE_ARB = 0x84F5, 145 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6, 146 147 // GL_EXT_texture_compression_dxt1 148 // GL_EXT_texture_compression_s3tc 149 COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, 150 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, 151 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, 152 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, 153 154 // GL_OES_compressed_ETC1_RGB8_texture 155 ETC1_RGB8_OES = 0x8D64, 156 157 // GL_IMG_texture_compression_pvrtc 158 COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00, 159 COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01, 160 COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02, 161 COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03, 162 163 // GL_AMD_compressed_ATC_texture 164 COMPRESSED_ATC_RGB_AMD = 0x8C92, 165 COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93, 166 COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE, 167 168 // GL_EXT_texture_filter_anisotropic 169 TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, 170 MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, 171 172 // GL_CHROMIUM_flipy 173 UNPACK_FLIP_Y_CHROMIUM = 0x9240, 174 175 // GL_CHROMIUM_copy_texture 176 UNPACK_PREMULTIPLY_ALPHA_CHROMIUM = 0x9241, 177 UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM = 0x9242, 178 179 // GL_ARB_draw_buffers / GL_EXT_draw_buffers 180 MAX_DRAW_BUFFERS_EXT = 0x8824, 181 DRAW_BUFFER0_EXT = 0x8825, 182 DRAW_BUFFER1_EXT = 0x8826, 183 DRAW_BUFFER2_EXT = 0x8827, 184 DRAW_BUFFER3_EXT = 0x8828, 185 DRAW_BUFFER4_EXT = 0x8829, 186 DRAW_BUFFER5_EXT = 0x882A, 187 DRAW_BUFFER6_EXT = 0x882B, 188 DRAW_BUFFER7_EXT = 0x882C, 189 DRAW_BUFFER8_EXT = 0x882D, 190 DRAW_BUFFER9_EXT = 0x882E, 191 DRAW_BUFFER10_EXT = 0x882F, 192 DRAW_BUFFER11_EXT = 0x8830, 193 DRAW_BUFFER12_EXT = 0x8831, 194 DRAW_BUFFER13_EXT = 0x8832, 195 DRAW_BUFFER14_EXT = 0x8833, 196 DRAW_BUFFER15_EXT = 0x8834, 197 MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF, 198 COLOR_ATTACHMENT0_EXT = 0x8CE0, 199 COLOR_ATTACHMENT1_EXT = 0x8CE1, 200 COLOR_ATTACHMENT2_EXT = 0x8CE2, 201 COLOR_ATTACHMENT3_EXT = 0x8CE3, 202 COLOR_ATTACHMENT4_EXT = 0x8CE4, 203 COLOR_ATTACHMENT5_EXT = 0x8CE5, 204 COLOR_ATTACHMENT6_EXT = 0x8CE6, 205 COLOR_ATTACHMENT7_EXT = 0x8CE7, 206 COLOR_ATTACHMENT8_EXT = 0x8CE8, 207 COLOR_ATTACHMENT9_EXT = 0x8CE9, 208 COLOR_ATTACHMENT10_EXT = 0x8CEA, 209 COLOR_ATTACHMENT11_EXT = 0x8CEB, 210 COLOR_ATTACHMENT12_EXT = 0x8CEC, 211 COLOR_ATTACHMENT13_EXT = 0x8CED, 212 COLOR_ATTACHMENT14_EXT = 0x8CEE, 213 COLOR_ATTACHMENT15_EXT = 0x8CEF, 214 215 // GL_OES_EGL_image_external 216 GL_TEXTURE_EXTERNAL_OES = 0x8D65, 217 218 // GL_CHROMIUM_map_sub (enums inherited from GL_ARB_vertex_buffer_object) 219 READ_ONLY = 0x88B8, 220 WRITE_ONLY = 0x88B9, 221 222 // GL_ANGLE_texture_usage 223 GL_TEXTURE_USAGE_ANGLE = 0x93A2, 224 GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3, 225 226 // GL_EXT_texture_storage 227 BGRA8_EXT = 0x93A1, 228 229 // GL_EXT_occlusion_query_boolean 230 ANY_SAMPLES_PASSED_EXT = 0x8C2F, 231 ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A, 232 CURRENT_QUERY_EXT = 0x8865, 233 QUERY_RESULT_EXT = 0x8866, 234 QUERY_RESULT_AVAILABLE_EXT = 0x8867, 235 236 // GL_CHROMIUM_command_buffer_query 237 COMMANDS_ISSUED_CHROMIUM = 0x84F2, 238 239 // GL_ANGLE_instanced_arrays 240 VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE 241 }; 242 243 // GL_ARB_robustness 244 // Note: This method's behavior differs from the GL_ARB_robustness 245 // specification in the following way: 246 // The implementation must not reset the error state during this call. 247 // If getGraphicsResetStatusARB returns an error, it should continue 248 // returning the same error. Restoring the GraphicsContext3D is handled 249 // externally. 250 int getGraphicsResetStatusARB(); 251 252 // GL_ANGLE_framebuffer_blit 253 void blitFramebuffer(long srcX0, long srcY0, long srcX1, long srcY1, long dstX0, long dstY0, long dstX1, long dstY1, unsigned long mask, unsigned long filter); 254 255 // GL_ANGLE_framebuffer_multisample 256 void renderbufferStorageMultisample(unsigned long target, unsigned long samples, unsigned long internalformat, unsigned long width, unsigned long height); 257 258 // GL_OES_vertex_array_object 259 Platform3DObject createVertexArrayOES(); 260 void deleteVertexArrayOES(Platform3DObject); 261 GC3Dboolean isVertexArrayOES(Platform3DObject); 262 void bindVertexArrayOES(Platform3DObject); 263 264 // GL_ANGLE_translated_shader_source 265 String getTranslatedShaderSourceANGLE(Platform3DObject); 266 267 // GL_CHROMIUM_copy_texture 268 // canUseCopyTextureCHROMIUM(...) is used to check if copyTextureCHROMIUM(...) can work for the specified 269 // format, type and level for the destination texture. 270 bool canUseCopyTextureCHROMIUM(GC3Denum destFormat, GC3Denum destType, GC3Dint level); 271 void copyTextureCHROMIUM(GC3Denum, Platform3DObject, Platform3DObject, GC3Dint, GC3Denum, GC3Denum); 272 273 // GL_EXT_debug_marker 274 void insertEventMarkerEXT(const String&); 275 void pushGroupMarkerEXT(const String&); 276 void popGroupMarkerEXT(void); 277 278 // GL_ARB_draw_buffers / GL_EXT_draw_buffers 279 void drawBuffersEXT(GC3Dsizei n, const GC3Denum* bufs); 280 281 // GL_CHROMIUM_map_sub 282 void* mapBufferSubDataCHROMIUM(unsigned target, int offset, int size, unsigned access); 283 void unmapBufferSubDataCHROMIUM(const void*); 284 void* mapTexSubImage2DCHROMIUM(unsigned target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, unsigned access); 285 void unmapTexSubImage2DCHROMIUM(const void*); 286 287 // GL_CHROMIUM_rate_limit_offscreen_context 288 void rateLimitOffscreenContextCHROMIUM(); 289 290 // GL_CHROMIUM_paint_framebuffer_canvas 291 void paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer*); 292 293 // GL_CHROMIUM_iosurface 294 // To avoid needing to expose extraneous enums, assumes internal format 295 // RGBA, format BGRA, and type UNSIGNED_INT_8_8_8_8_REV. 296 void texImageIOSurface2DCHROMIUM(unsigned target, int width, int height, uint32_t ioSurfaceId, unsigned plane); 297 298 // GL_EXT_texture_storage 299 void texStorage2DEXT(unsigned target, int levels, unsigned internalformat, int width, int height); 300 301 // GL_EXT_occlusion_query 302 Platform3DObject createQueryEXT(); 303 void deleteQueryEXT(Platform3DObject); 304 GC3Dboolean isQueryEXT(Platform3DObject); 305 void beginQueryEXT(GC3Denum, Platform3DObject); 306 void endQueryEXT(GC3Denum); 307 void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*); 308 void getQueryObjectuivEXT(Platform3DObject, GC3Denum, GC3Duint*); 309 310 // GL_CHROMIUM_shallow_flush 311 void shallowFlushCHROMIUM(); 312 313 // GL_ANGLE_instanced_arrays 314 void drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount); 315 void drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset, GC3Dsizei primcount); 316 void vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor); 317 318 // GL_CHROMIUM_lose_context 319 void loseContextCHROMIUM(GC3Denum, GC3Denum); 320 321 private: 322 // Instances of this class are strictly owned by the GraphicsContext3D implementation and do not 323 // need to be instantiated by any other code. 324 friend class GraphicsContext3D; 325 explicit Extensions3D(GraphicsContext3D*); 326 327 // Weak pointer back to GraphicsContext3D. 328 GraphicsContext3D* m_context; 329 }; 330 331 } // namespace WebCore 332 333 #endif // Extensions3D_h 334