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  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
58 checkFramebufferStatus("FrameBuffer.cpp");
71 bool FrameBuffer::CreateBuffers()
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FrameBuffer.h 12 class FrameBuffer {
14 FrameBuffer();
15 virtual ~FrameBuffer();
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
58 checkFramebufferStatus("FrameBuffer.cpp");
71 bool FrameBuffer::CreateBuffers()
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FrameBuffer.h 12 class FrameBuffer {
14 FrameBuffer();
15 virtual ~FrameBuffer();
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
69 bool FrameBuffer::CreateBuffers() {
78 GLuint FrameBuffer::GetTextureName() const
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FrameBuffer.h 9 class FrameBuffer {
11 FrameBuffer();
12 virtual ~FrameBuffer();
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 17 #include "FrameBuffer.h"
33 FrameBuffer *fb = FrameBuffer::getFB();
45 FrameBuffer *fb = FrameBuffer::getFB();
118 FrameBuffer *fb = FrameBuffer::getFB();
128 FrameBuffer *fb = FrameBuffer::getFB();
167 FrameBuffer *fb = FrameBuffer::getFB()
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FBConfig.h 22 class FrameBuffer;
32 static InitConfigStatus initConfigList(FrameBuffer *fb);
37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
render_api.cpp 18 #include "FrameBuffer.h"
94 bool inited = FrameBuffer::initialize(width, height);
195 FrameBuffer* fb = FrameBuffer::getFB();
215 FrameBuffer* fb = FrameBuffer::getFB();
260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot);
275 return FrameBuffer::removeSubWindow();
290 FrameBuffer *fb = FrameBuffer::getFB()
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FrameBuffer.cpp 16 #include "FrameBuffer.h"
26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL;
27 HandleType FrameBuffer::s_nextHandle = 0;
90 void FrameBuffer::finalize(){
104 bool FrameBuffer::initialize(int width, int height)
111 // allocate space for the FrameBuffer object
113 FrameBuffer *fb = new FrameBuffer(width, height);
168 // Create EGL context for framebuffer post rendering
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RenderContext.cpp 18 #include "FrameBuffer.h"
51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(),
74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
FrameBuffer.h 46 class FrameBuffer
55 static FrameBuffer *getFB() { return s_theFrameBuffer; }
101 FrameBuffer(int p_width, int p_height);
102 ~FrameBuffer();
108 static FrameBuffer *s_theFrameBuffer;
WindowSurface.cpp 18 #include "FrameBuffer.h"
44 s_egl.eglDestroySurface(FrameBuffer::getFB()->getDisplay(), m_eglSurface);
61 FrameBuffer *fb = FrameBuffer::getFB();
159 FrameBuffer *fb = FrameBuffer::getFB();
182 FrameBuffer *fb = FrameBuffer::getFB();
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 42 import com.jme3.texture.FrameBuffer;
78 * Clears certain channels of the currently bound framebuffer.
197 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst);
203 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth);
206 * Sets the framebuffer that will be drawn to.
208 public void setFrameBuffer(FrameBuffer fb);
211 * Set the framebuffer that will be set instead of the main framebuffer
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ViewPort.java 39 import com.jme3.texture.FrameBuffer;
45 * window or a {@link FrameBuffer} to which scenes will be rendered.
51 * By default, a view port does not clear the framebuffer, but it can be
52 * set to {@link #setClearFlags(boolean, boolean, boolean) clear the framebuffer}.
73 protected FrameBuffer out = null;
231 * Returns the framebuffer where this ViewPort's scenes are
234 * @return the framebuffer where this ViewPort's scenes are
237 * @see #setOutputFrameBuffer(com.jme3.texture.FrameBuffer)
239 public FrameBuffer getOutputFrameBuffer() {
244 * Sets the output framebuffer for the ViewPort
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  /external/jmonkeyengine/engine/src/core/com/jme3/post/
SceneProcessor.java 38 import com.jme3.texture.FrameBuffer;
87 public void postFrame(FrameBuffer out);
Filter.java 41 import com.jme3.texture.FrameBuffer;
57 * Any filter holds a frameBuffer and a texture<br>
83 protected FrameBuffer renderFrameBuffer;
100 renderFrameBuffer = new FrameBuffer(width, height, numSamples);
108 renderFrameBuffer = new FrameBuffer(width, height, 1);
164 public FrameBuffer getRenderFrameBuffer() {
168 public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
313 protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
359 protected FrameBuffer getRenderFrameBuffer() {
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  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 46 import com.jme3.texture.FrameBuffer;
110 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
113 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
116 public void setMainFrameBufferOverride(FrameBuffer fb) {
119 public void setFrameBuffer(FrameBuffer fb) {
122 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
125 public void deleteFrameBuffer(FrameBuffer fb) {
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
ReflectionProcessor.java 13 import com.jme3.texture.FrameBuffer;
24 private FrameBuffer reflectionBuffer;
30 * @param reflectionBuffer the FrameBuffer to render to
33 public ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane) {
70 public void postFrame(FrameBuffer out) {
81 public FrameBuffer getReflectionBuffer() {
90 public void setReflectionBuffer(FrameBuffer reflectionBuffer) {
  /external/chromium_org/media/cdm/ppapi/
libvpx_cdm_video_decoder.cc 155 DCHECK(!cdm_video_frame->FrameBuffer());
157 if (!cdm_video_frame->FrameBuffer()) {
161 cdm_video_frame->FrameBuffer()->SetSize(space_required);
163 memcpy(cdm_video_frame->FrameBuffer()->Data(),
166 memcpy(cdm_video_frame->FrameBuffer()->Data() + y_size,
169 memcpy(cdm_video_frame->FrameBuffer()->Data() + y_size + u_size,
  /external/jmonkeyengine/engine/src/test/jme3test/niftygui/
TestNiftyToMesh.java 43 import com.jme3.texture.FrameBuffer;
71 FrameBuffer fb = new FrameBuffer(1024, 768, 1);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 42 import com.jme3.texture.FrameBuffer;
48 * Demonstrates FrameBuffer usage.
56 private Node fbNode = new Node("Framebuffer Node");
57 private FrameBuffer fb;
69 //setup framebuffer
70 fb = new FrameBuffer(w, h, 1);
76 // setup framebuffer's scene

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