/external/chromium_org/cc/output/ |
geometry_binding.cc | 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. 67 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); 68 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); 69 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); 70 GLC(context_, 73 GLC(context_, 75 GLC(context_, 83 GLC(context_, context_->deleteBuffer(quad_vertices_vbo_)); 84 GLC(context_, context_->deleteBuffer(quad_elements_vbo_)); 88 GLC(context_ [all...] |
program_binding.cc | 9 #include "cc/output/gl_renderer.h" // For the GLC() macro. 45 GLC(context, context->deleteShader(vertex_shader_id_)); 58 GLC(context, context->linkProgram(program_)); 64 GLC(context, context->getProgramiv(program_, GL_LINK_STATUS, &linked)); 68 GLC(context, context->deleteProgram(program_)); 79 GLC(context, context->deleteProgram(program_)); 91 GLC(context, context->shaderSource(shader, shader_source.data())); 92 GLC(context, context->compileShader(shader)); 95 GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled)); 97 GLC(context, context->deleteShader(shader)) [all...] |
gl_renderer.cc | 311 GLC(context_, context_->clearColor(0, 0, 0, 0)); 313 GLC(context_, context_->clearColor(0, 0, 1, 1)); 324 GLC(context_, context_->clearStencil(0)); 343 GLC(context_, context_->bindFramebuffer(GL_FRAMEBUFFER, 0)); 344 GLC(context_, context_->flush()); 399 GLC(Context(), 414 GLC(Context(), 421 GLC(Context(), 451 GLC(Context(), 458 GLC(Context() [all...] |
gl_renderer.h | 473 #define GLC(context, x) \ 476 #define GLC(context, x) (x)
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shader.cc | 11 #include "cc/output/gl_renderer.h" // For the GLC() macro. 87 GLC(context, context->getShaderPrecisionFormat(GL_FRAGMENT_SHADER, [all...] |
/external/chromium_org/cc/resources/ |
resource_provider.cc | 15 #include "cc/output/gl_renderer.h" // For the GLC() macro. 54 GLC(context3d, texture_id = context3d->createTexture()); 55 GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, texture_id)); 56 GLC(context3d, context3d->texParameteri( 58 GLC(context3d, context3d->texParameteri( 60 GLC(context3d, context3d->texParameteri( 62 GLC(context3d, context3d->texParameteri( 264 GLC(context3d, context3d->bindTexture(texture_target, texture_id)); 265 GLC(context3d, context3d->texParameteri( 267 GLC(context3d, context3d->texParameteri [all...] |
video_resource_updater.cc | 204 GLC(context, context->genMailboxCHROMIUM(mailbox.name)); 211 GLC(context, context->bindTexture(GL_TEXTURE_2D, lock.texture_id())); 212 GLC(context, context->produceTextureCHROMIUM(GL_TEXTURE_2D, 214 GLC(context, context->bindTexture(GL_TEXTURE_2D, 0)); 383 GLC(context, context->waitSyncPoint(sync_point));
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/external/chromium_org/cc/layers/ |
io_surface_layer_impl.cc | 9 #include "cc/output/gl_renderer.h" // For the GLC() macro. 86 GLC(context3d,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
extensions.c | 45 GLC = 1 << API_OPENGL_CORE, /* GL Core */ [all...] |
/external/mesa3d/src/mesa/main/ |
extensions.c | 45 GLC = 1 << API_OPENGL_CORE, /* GL Core */ [all...] |