HomeSort by relevance Sort by last modified time
    Searched refs:GL_TEXTURE (Results 1 - 25 of 183) sorted by null

1 2 3 4 5 6 7 8

  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 104 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
110 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
120 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
162 glMatrixMode(GL_TEXTURE);
171 glMatrixMode(GL_TEXTURE);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texrender.c 37 ASSERT(att->Type == GL_TEXTURE);
  /external/mesa3d/src/mesa/swrast/
s_texrender.c 37 ASSERT(att->Type == GL_TEXTURE);
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
matrix.c 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
163 case GL_TEXTURE:
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
querymatrix.c 119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
fbobject.h 78 assert(att->Type == GL_TEXTURE);
87 assert(att->Type == GL_TEXTURE);
texstate.c 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
232 state->SourceRGB[2] = GL_TEXTURE;
258 state->SourceRGB[2] = GL_TEXTURE;
259 state->SourceA[2] = GL_TEXTURE;
319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
fbobject.c 305 if (att->Type == GL_TEXTURE) {
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
337 ASSERT(att->Type == GL_TEXTURE);
346 att->Type = GL_TEXTURE;
536 if (att->Type == GL_TEXTURE) {
742 if (att->Type == GL_TEXTURE) {
    [all...]
  /external/mesa3d/src/mesa/main/
matrix.c 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
163 case GL_TEXTURE:
252 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
292 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
querymatrix.c 119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
fbobject.h 78 assert(att->Type == GL_TEXTURE);
87 assert(att->Type == GL_TEXTURE);
texstate.c 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
232 state->SourceRGB[2] = GL_TEXTURE;
258 state->SourceRGB[2] = GL_TEXTURE;
259 state->SourceA[2] = GL_TEXTURE;
319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
fbobject.c 305 if (att->Type == GL_TEXTURE) {
314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
337 ASSERT(att->Type == GL_TEXTURE);
346 att->Type = GL_TEXTURE;
536 if (att->Type == GL_TEXTURE) {
742 if (att->Type == GL_TEXTURE) {
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_frag.c 88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
nv10_state_frag.c 103 case GL_TEXTURE:
170 int i = (source == GL_TEXTURE ?
nouveau_util.h 189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_frag.c 88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
nv10_state_frag.c 103 case GL_TEXTURE:
170 int i = (source == GL_TEXTURE ?
nouveau_util.h 189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_fbo.c 519 if (att->Type != GL_TEXTURE)
563 if (depth->Type == GL_TEXTURE &&
604 if (depth->Type == GL_TEXTURE &&
605 stencil->Type == GL_TEXTURE &&
  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.c 519 if (att->Type != GL_TEXTURE)
563 if (depth->Type == GL_TEXTURE &&
604 if (depth->Type == GL_TEXTURE &&
605 stencil->Type == GL_TEXTURE &&
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i830_texblend.c 224 case GL_TEXTURE:
310 case GL_TEXTURE:
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texblend.c 224 case GL_TEXTURE:
310 case GL_TEXTURE:
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 172 else if(type == GL_TEXTURE)
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_texstate.c 369 case GL_TEXTURE:
389 case GL_TEXTURE:
456 case GL_TEXTURE:
471 case GL_TEXTURE:
915 case GL_TEXTURE:
941 case GL_TEXTURE:
    [all...]

Completed in 1594 milliseconds

1 2 3 4 5 6 7 8