/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES11RenderEngine.cpp | 104 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE; 110 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); 120 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); 162 glMatrixMode(GL_TEXTURE); 171 glMatrixMode(GL_TEXTURE);
|
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_texrender.c | 37 ASSERT(att->Type == GL_TEXTURE);
|
/external/mesa3d/src/mesa/swrast/ |
s_texrender.c | 37 ASSERT(att->Type == GL_TEXTURE);
|
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
matrix.c | 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 163 case GL_TEXTURE: 252 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)", 292 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
|
querymatrix.c | 119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
|
fbobject.h | 78 assert(att->Type == GL_TEXTURE); 87 assert(att->Type == GL_TEXTURE);
|
texstate.c | 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 232 state->SourceRGB[2] = GL_TEXTURE; 258 state->SourceRGB[2] = GL_TEXTURE; 259 state->SourceA[2] = GL_TEXTURE; 319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
fbobject.c | 305 if (att->Type == GL_TEXTURE) { 314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 337 ASSERT(att->Type == GL_TEXTURE); 346 att->Type = GL_TEXTURE; 536 if (att->Type == GL_TEXTURE) { 742 if (att->Type == GL_TEXTURE) { [all...] |
/external/mesa3d/src/mesa/main/ |
matrix.c | 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 163 case GL_TEXTURE: 252 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)", 292 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
|
querymatrix.c | 119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
|
fbobject.h | 78 assert(att->Type == GL_TEXTURE); 87 assert(att->Type == GL_TEXTURE);
|
texstate.c | 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 232 state->SourceRGB[2] = GL_TEXTURE; 258 state->SourceRGB[2] = GL_TEXTURE; 259 state->SourceA[2] = GL_TEXTURE; 319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
fbobject.c | 305 if (att->Type == GL_TEXTURE) { 314 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { 337 ASSERT(att->Type == GL_TEXTURE); 346 att->Type = GL_TEXTURE; 536 if (att->Type == GL_TEXTURE) { 742 if (att->Type == GL_TEXTURE) { [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nv04_state_frag.c | 88 case GL_TEXTURE: 139 int i = (source == GL_TEXTURE ?
|
nv10_state_frag.c | 103 case GL_TEXTURE: 170 int i = (source == GL_TEXTURE ?
|
nouveau_util.h | 189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
|
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_state_frag.c | 88 case GL_TEXTURE: 139 int i = (source == GL_TEXTURE ?
|
nv10_state_frag.c | 103 case GL_TEXTURE: 170 int i = (source == GL_TEXTURE ?
|
nouveau_util.h | 189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
|
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_cb_fbo.c | 519 if (att->Type != GL_TEXTURE) 563 if (depth->Type == GL_TEXTURE && 604 if (depth->Type == GL_TEXTURE && 605 stencil->Type == GL_TEXTURE &&
|
/external/mesa3d/src/mesa/state_tracker/ |
st_cb_fbo.c | 519 if (att->Type != GL_TEXTURE) 563 if (depth->Type == GL_TEXTURE && 604 if (depth->Type == GL_TEXTURE && 605 stencil->Type == GL_TEXTURE &&
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 224 case GL_TEXTURE: 310 case GL_TEXTURE:
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_texblend.c | 224 case GL_TEXTURE: 310 case GL_TEXTURE:
|
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
FramebufferData.cpp | 172 else if(type == GL_TEXTURE)
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_texstate.c | 369 case GL_TEXTURE: 389 case GL_TEXTURE: 456 case GL_TEXTURE: 471 case GL_TEXTURE: 915 case GL_TEXTURE: 941 case GL_TEXTURE: [all...] |