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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef IPC_IPC_CHANNEL_READER_H_
      6 #define IPC_IPC_CHANNEL_READER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "ipc/ipc_channel.h"
     10 
     11 namespace IPC {
     12 namespace internal {
     13 
     14 // This class provides common pipe reading functionality for the
     15 // platform-specific IPC channel implementations.
     16 //
     17 // It does the common input buffer management and message dispatch, while the
     18 // platform-specific parts provide the pipe management through a virtual
     19 // interface implemented on a per-platform basis.
     20 //
     21 // Note that there is no "writer" corresponding to this because the code for
     22 // writing to the channel is much simpler and has very little common
     23 // functionality that would benefit from being factored out. If we add
     24 // something like that in the future, it would be more appropriate to add it
     25 // here (and rename appropriately) rather than writing a different class.
     26 class ChannelReader {
     27  public:
     28   explicit ChannelReader(Listener* listener);
     29   virtual ~ChannelReader();
     30 
     31   void set_listener(Listener* listener) { listener_ = listener; }
     32 
     33   // Call to process messages received from the IPC connection and dispatch
     34   // them. Returns false on channel error. True indicates that everything
     35   // succeeded, although there may not have been any messages processed.
     36   bool ProcessIncomingMessages();
     37 
     38   // Handles asynchronously read data.
     39   //
     40   // Optionally call this after returning READ_PENDING from ReadData to
     41   // indicate that buffer was filled with the given number of bytes of
     42   // data. See ReadData for more.
     43   bool AsyncReadComplete(int bytes_read);
     44 
     45   // Returns true if the given message is the "hello" message sent on channel
     46   // set-up.
     47   bool IsHelloMessage(const Message& m) const;
     48 
     49  protected:
     50   enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
     51 
     52   Listener* listener() const { return listener_; }
     53 
     54   // Populates the given buffer with data from the pipe.
     55   //
     56   // Returns the state of the read. On READ_SUCCESS, the number of bytes
     57   // read will be placed into |*bytes_read| (which can be less than the
     58   // buffer size). On READ_FAILED, the channel will be closed.
     59   //
     60   // If the return value is READ_PENDING, it means that there was no data
     61   // ready for reading. The implementation is then responsible for either
     62   // calling AsyncReadComplete with the number of bytes read into the
     63   // buffer, or ProcessIncomingMessages to try the read again (depending
     64   // on whether the platform's async I/O is "try again" or "write
     65   // asynchronously into your buffer").
     66   virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
     67 
     68   // Loads the required file desciptors into the given message. Returns true
     69   // on success. False means a fatal channel error.
     70   //
     71   // This will read from the input_fds_ and read more handles from the FD
     72   // pipe if necessary.
     73   virtual bool WillDispatchInputMessage(Message* msg) = 0;
     74 
     75   // Performs post-dispatch checks. Called when all input buffers are empty,
     76   // though there could be more data ready to be read from the OS.
     77   virtual bool DidEmptyInputBuffers() = 0;
     78 
     79   // Handles the first message sent over the pipe which contains setup info.
     80   virtual void HandleHelloMessage(const Message& msg) = 0;
     81 
     82  private:
     83   // Takes the given data received from the IPC channel and dispatches any
     84   // fully completed messages.
     85   //
     86   // Returns true on success. False means channel error.
     87   bool DispatchInputData(const char* input_data, int input_data_len);
     88 
     89   Listener* listener_;
     90 
     91   // We read from the pipe into this buffer. Managed by DispatchInputData, do
     92   // not access directly outside that function.
     93   char input_buf_[Channel::kReadBufferSize];
     94 
     95   // Large messages that span multiple pipe buffers, get built-up using
     96   // this buffer.
     97   std::string input_overflow_buf_;
     98 
     99   DISALLOW_COPY_AND_ASSIGN(ChannelReader);
    100 };
    101 
    102 }  // namespace internal
    103 }  // namespace IPC
    104 
    105 #endif  // IPC_IPC_CHANNEL_READER_H_
    106