1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 // 5 // Parts of this module come from: 6 // http://www.codeproject.com/KB/applications/visualleakdetector.aspx 7 // by Dan Moulding. 8 // http://www.codeproject.com/KB/threads/StackWalker.aspx 9 // by Jochen Kalmbach 10 11 #ifndef TOOLS_MEMORY_WATCHER_CALL_STACK_H_ 12 #define TOOLS_MEMORY_WATCHER_CALL_STACK_H_ 13 14 #include <windows.h> 15 #include <dbghelp.h> 16 #include <functional> 17 #include <map> 18 #include <string> 19 20 #include "base/logging.h" 21 #include "base/synchronization/lock.h" 22 #include "tools/memory_watcher/memory_watcher.h" 23 24 // The CallStack Class 25 // A stack where memory has been allocated. 26 class CallStack { 27 public: 28 // Initialize for tracing CallStacks. 29 static bool Initialize(); 30 31 CallStack(); 32 virtual ~CallStack() {} 33 34 // Get a hash for this CallStack. 35 // Identical stack traces will have matching hashes. 36 int32 hash() { return hash_; } 37 38 // Get a unique ID for this CallStack. 39 // No two CallStacks will ever have the same ID. The ID is a monotonically 40 // increasing number. Newer CallStacks always have larger IDs. 41 int32 id() { return id_; } 42 43 // Retrieves the frame at the specified index. 44 DWORD_PTR frame(int32 index) { 45 DCHECK(index < frame_count_ && index >= 0); 46 return frames_[index]; 47 } 48 49 // Compares the CallStack to another CallStack 50 // for equality. Two CallStacks are equal if they are the same size and if 51 // every frame in each is identical to the corresponding frame in the other. 52 bool IsEqual(const CallStack &target); 53 54 typedef std::basic_string<char, std::char_traits<char>, 55 PrivateHookAllocator<char> > PrivateAllocatorString; 56 57 // Convert the callstack to a string stored in output. 58 void CallStack::ToString(PrivateAllocatorString* output); 59 60 // 61 bool Valid() const { return valid_; } 62 63 private: 64 // The maximum number of frames to trace. 65 static const int kMaxTraceFrames = 32; 66 67 // Pushes a frame's program counter onto the CallStack. 68 void AddFrame(DWORD_PTR programcounter); 69 70 // Traces the stack, starting from this function, up to kMaxTraceFrames 71 // frames. 72 bool GetStackTrace(); 73 74 // Functions for manipulating the frame list. 75 void ClearFrames(); 76 77 // Dynamically load the DbgHelp library and supporting routines that we 78 // will use. 79 static bool LoadDbgHelp(); 80 81 static void LockDbgHelp() { 82 dbghelp_lock_.Acquire(); 83 active_thread_id_ = GetCurrentThreadId(); 84 } 85 86 static void UnlockDbgHelp() { 87 active_thread_id_ = 0; 88 dbghelp_lock_.Release(); 89 } 90 91 class AutoDbgHelpLock { 92 public: 93 AutoDbgHelpLock() { 94 CallStack::LockDbgHelp(); 95 } 96 ~AutoDbgHelpLock() { 97 CallStack::UnlockDbgHelp(); 98 } 99 }; 100 101 // Check to see if this thread is already processing a stack. 102 bool LockedRecursionDetected() const; 103 104 // According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx 105 // "All DbgHelp functions, such as this one, are single threaded. Therefore, 106 // calls from more than one thread to this function will likely result in 107 // unexpected behavior or memory corruption. To avoid this, you must 108 // synchromize all concurrent calls from one thread to this function." 109 // 110 // dbghelp_lock_ is used to serialize access across all calls to the DbgHelp 111 // library. This may be overly conservative (serializing them all together), 112 // but does guarantee correctness. 113 static base::Lock dbghelp_lock_; 114 115 // Record the fact that dbghelp has been loaded. 116 // Changes to this variable are protected by dbghelp_lock_. 117 // It will only changes once... from false to true. 118 static bool dbghelp_loaded_; 119 120 // To prevent infinite recursion due to unexpected side effects in libraries, 121 // we track the thread_id of the thread currently holding the dbghelp_lock_. 122 // We avoid re-aquiring said lock and return an !valid_ instance when we 123 // detect recursion. 124 static DWORD active_thread_id_; 125 126 int frame_count_; // Current size (in frames) 127 DWORD_PTR frames_[kMaxTraceFrames]; 128 int32 hash_; 129 int32 id_; 130 131 // Indicate is this is a valid stack. 132 // This is false if recursion precluded a real stack generation. 133 bool valid_; 134 135 // Cache ProgramCounter -> Symbol lookups. 136 // This cache is not thread safe. 137 typedef std::map<int32, PrivateAllocatorString, std::less<int32>, 138 PrivateHookAllocator<int32> > SymbolCache; 139 static SymbolCache* symbol_cache_; 140 141 DISALLOW_COPY_AND_ASSIGN(CallStack); 142 }; 143 144 // An AllocationStack is a type of CallStack which represents a CallStack where 145 // memory has been allocated. This class is also a list item, so that it can 146 // be easilly allocated and deallocated from its static singly-linked-list of 147 // free instances. 148 class AllocationStack : public CallStack { 149 public: 150 explicit AllocationStack(int32 size) 151 : next_(NULL), size_(size), CallStack() {} 152 153 // We maintain a freelist of the AllocationStacks. 154 void* operator new(size_t s); 155 void operator delete(void*p); 156 157 int32 size() const { return size_; } 158 159 private: 160 AllocationStack* next_; // Pointer used when on the freelist. 161 int32 size_; // Size of block allocated. 162 static AllocationStack* freelist_; 163 static base::Lock freelist_lock_; 164 165 DISALLOW_COPY_AND_ASSIGN(AllocationStack); 166 }; 167 168 #endif // TOOLS_MEMORY_WATCHER_CALL_STACK_H_ 169