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      1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 //
      5 // Parts of this module come from:
      6 //  http://www.codeproject.com/KB/applications/visualleakdetector.aspx
      7 //       by Dan Moulding.
      8 //  http://www.codeproject.com/KB/threads/StackWalker.aspx
      9 //       by Jochen Kalmbach
     10 
     11 #ifndef TOOLS_MEMORY_WATCHER_CALL_STACK_H_
     12 #define TOOLS_MEMORY_WATCHER_CALL_STACK_H_
     13 
     14 #include <windows.h>
     15 #include <dbghelp.h>
     16 #include <functional>
     17 #include <map>
     18 #include <string>
     19 
     20 #include "base/logging.h"
     21 #include "base/synchronization/lock.h"
     22 #include "tools/memory_watcher/memory_watcher.h"
     23 
     24 // The CallStack Class
     25 // A stack where memory has been allocated.
     26 class CallStack {
     27  public:
     28   // Initialize for tracing CallStacks.
     29   static bool Initialize();
     30 
     31   CallStack();
     32   virtual ~CallStack() {}
     33 
     34   // Get a hash for this CallStack.
     35   // Identical stack traces will have matching hashes.
     36   int32 hash() { return hash_; }
     37 
     38   // Get a unique ID for this CallStack.
     39   // No two CallStacks will ever have the same ID.  The ID is a monotonically
     40   // increasing number.  Newer CallStacks always have larger IDs.
     41   int32 id() { return id_; }
     42 
     43   // Retrieves the frame at the specified index.
     44   DWORD_PTR frame(int32 index) {
     45     DCHECK(index < frame_count_ && index >= 0);
     46     return frames_[index];
     47   }
     48 
     49   // Compares the CallStack to another CallStack
     50   // for equality. Two CallStacks are equal if they are the same size and if
     51   // every frame in each is identical to the corresponding frame in the other.
     52   bool IsEqual(const CallStack &target);
     53 
     54   typedef std::basic_string<char, std::char_traits<char>,
     55                             PrivateHookAllocator<char> > PrivateAllocatorString;
     56 
     57   // Convert the callstack to a string stored in output.
     58   void CallStack::ToString(PrivateAllocatorString* output);
     59 
     60   //
     61   bool Valid() const { return valid_; }
     62 
     63  private:
     64   // The maximum number of frames to trace.
     65   static const int kMaxTraceFrames = 32;
     66 
     67   // Pushes a frame's program counter onto the CallStack.
     68   void AddFrame(DWORD_PTR programcounter);
     69 
     70   // Traces the stack, starting from this function, up to kMaxTraceFrames
     71   // frames.
     72   bool GetStackTrace();
     73 
     74   // Functions for manipulating the frame list.
     75   void ClearFrames();
     76 
     77   // Dynamically load the DbgHelp library and supporting routines that we
     78   // will use.
     79   static bool LoadDbgHelp();
     80 
     81   static void LockDbgHelp() {
     82     dbghelp_lock_.Acquire();
     83     active_thread_id_ = GetCurrentThreadId();
     84   }
     85 
     86   static void UnlockDbgHelp() {
     87     active_thread_id_ = 0;
     88     dbghelp_lock_.Release();
     89   }
     90 
     91   class AutoDbgHelpLock {
     92   public:
     93     AutoDbgHelpLock() {
     94       CallStack::LockDbgHelp();
     95     }
     96     ~AutoDbgHelpLock() {
     97       CallStack::UnlockDbgHelp();
     98     }
     99   };
    100 
    101   // Check to see if this thread is already processing a stack.
    102   bool LockedRecursionDetected() const;
    103 
    104   // According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx
    105   // "All DbgHelp functions, such as this one, are single threaded.  Therefore,
    106   // calls from more than one thread to this function will likely result in
    107   // unexpected behavior or memory corruption.  To avoid this, you must
    108   // synchromize all concurrent calls from one thread to this function."
    109   //
    110   // dbghelp_lock_ is used to serialize access across all calls to the DbgHelp
    111   // library.  This may be overly conservative (serializing them all together),
    112   // but does guarantee correctness.
    113   static base::Lock dbghelp_lock_;
    114 
    115   // Record the fact that dbghelp has been loaded.
    116   // Changes to this variable are protected by dbghelp_lock_.
    117   // It will only changes once... from false to true.
    118   static bool dbghelp_loaded_;
    119 
    120   // To prevent infinite recursion due to unexpected side effects in libraries,
    121   // we track the thread_id of the thread currently holding the dbghelp_lock_.
    122   // We avoid re-aquiring said lock and return an !valid_ instance when we
    123   // detect recursion.
    124   static DWORD active_thread_id_;
    125 
    126   int frame_count_;  // Current size (in frames)
    127   DWORD_PTR frames_[kMaxTraceFrames];
    128   int32 hash_;
    129   int32 id_;
    130 
    131   // Indicate is this is a valid stack.
    132   // This is false if recursion precluded a real stack generation.
    133   bool valid_;
    134 
    135   // Cache ProgramCounter -> Symbol lookups.
    136   // This cache is not thread safe.
    137   typedef std::map<int32, PrivateAllocatorString, std::less<int32>,
    138                    PrivateHookAllocator<int32> > SymbolCache;
    139   static SymbolCache* symbol_cache_;
    140 
    141   DISALLOW_COPY_AND_ASSIGN(CallStack);
    142 };
    143 
    144 // An AllocationStack is a type of CallStack which represents a CallStack where
    145 // memory has been allocated.  This class is also a list item, so that it can
    146 // be easilly allocated and deallocated from its static singly-linked-list of
    147 // free instances.
    148 class AllocationStack : public CallStack {
    149  public:
    150   explicit AllocationStack(int32 size)
    151       : next_(NULL), size_(size), CallStack() {}
    152 
    153   // We maintain a freelist of the AllocationStacks.
    154   void* operator new(size_t s);
    155   void operator delete(void*p);
    156 
    157   int32 size() const { return size_; }
    158 
    159  private:
    160   AllocationStack* next_;     // Pointer used when on the freelist.
    161   int32 size_;                // Size of block allocated.
    162   static AllocationStack* freelist_;
    163   static base::Lock freelist_lock_;
    164 
    165   DISALLOW_COPY_AND_ASSIGN(AllocationStack);
    166 };
    167 
    168 #endif  // TOOLS_MEMORY_WATCHER_CALL_STACK_H_
    169