1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROGRAM_H 18 #define ANDROID_HWUI_PROGRAM_H 19 20 #include <utils/KeyedVector.h> 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <SkXfermode.h> 26 27 #include "Debug.h" 28 #include "Matrix.h" 29 #include "Properties.h" 30 31 namespace android { 32 namespace uirenderer { 33 34 /////////////////////////////////////////////////////////////////////////////// 35 // Defines 36 /////////////////////////////////////////////////////////////////////////////// 37 38 // Debug 39 #if DEBUG_PROGRAMS 40 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 41 #else 42 #define PROGRAM_LOGD(...) 43 #endif 44 45 #define COLOR_COMPONENT_THRESHOLD 1.0f 46 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f 47 48 #define PROGRAM_KEY_TEXTURE 0x1 49 #define PROGRAM_KEY_A8_TEXTURE 0x2 50 #define PROGRAM_KEY_BITMAP 0x4 51 #define PROGRAM_KEY_GRADIENT 0x8 52 #define PROGRAM_KEY_BITMAP_FIRST 0x10 53 #define PROGRAM_KEY_COLOR_MATRIX 0x20 54 #define PROGRAM_KEY_COLOR_LIGHTING 0x40 55 #define PROGRAM_KEY_COLOR_BLEND 0x80 56 #define PROGRAM_KEY_BITMAP_NPOT 0x100 57 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 58 59 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 60 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 61 62 // Encode the xfermodes on 6 bits 63 #define PROGRAM_MAX_XFERMODE 0x1f 64 #define PROGRAM_XFERMODE_SHADER_SHIFT 26 65 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 66 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 67 68 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 69 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 70 71 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type 72 #define PROGRAM_MODULATE_SHIFT 35 73 74 #define PROGRAM_HAS_AA_SHIFT 36 75 76 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 37 77 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 38 78 79 #define PROGRAM_HAS_GAMMA_CORRECTION 39 80 81 #define PROGRAM_IS_SIMPLE_GRADIENT 40 82 83 #define PROGRAM_HAS_COLORS 41 84 85 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 42 86 #define PROGRAM_EMULATE_STENCIL 43 87 88 /////////////////////////////////////////////////////////////////////////////// 89 // Types 90 /////////////////////////////////////////////////////////////////////////////// 91 92 typedef uint64_t programid; 93 94 /////////////////////////////////////////////////////////////////////////////// 95 // Program description 96 /////////////////////////////////////////////////////////////////////////////// 97 98 /** 99 * Describe the features required for a given program. The features 100 * determine the generation of both the vertex and fragment shaders. 101 * A ProgramDescription must be used in conjunction with a ProgramCache. 102 */ 103 struct ProgramDescription { 104 enum ColorModifier { 105 kColorNone = 0, 106 kColorMatrix, 107 kColorLighting, 108 kColorBlend 109 }; 110 111 enum Gradient { 112 kGradientLinear = 0, 113 kGradientCircular, 114 kGradientSweep 115 }; 116 117 ProgramDescription() { 118 reset(); 119 } 120 121 // Texturing 122 bool hasTexture; 123 bool hasAlpha8Texture; 124 bool hasExternalTexture; 125 bool hasTextureTransform; 126 127 // Color attribute 128 bool hasColors; 129 130 // Modulate, this should only be set when setColor() return true 131 bool modulate; 132 133 // Shaders 134 bool hasBitmap; 135 bool isBitmapNpot; 136 137 bool isAA; // drawing with a per-vertex alpha 138 139 bool hasGradient; 140 Gradient gradientType; 141 bool isSimpleGradient; 142 143 SkXfermode::Mode shadersMode; 144 145 bool isBitmapFirst; 146 GLenum bitmapWrapS; 147 GLenum bitmapWrapT; 148 149 // Color operations 150 ColorModifier colorOp; 151 SkXfermode::Mode colorMode; 152 153 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 154 // Ignored for all values < SkXfermode::kPlus_Mode 155 SkXfermode::Mode framebufferMode; 156 bool swapSrcDst; 157 158 bool hasGammaCorrection; 159 float gamma; 160 161 bool hasDebugHighlight; 162 bool emulateStencil; 163 164 /** 165 * Resets this description. All fields are reset back to the default 166 * values they hold after building a new instance. 167 */ 168 void reset() { 169 hasTexture = false; 170 hasAlpha8Texture = false; 171 hasExternalTexture = false; 172 hasTextureTransform = false; 173 174 hasColors = false; 175 176 isAA = false; 177 178 modulate = false; 179 180 hasBitmap = false; 181 isBitmapNpot = false; 182 183 hasGradient = false; 184 gradientType = kGradientLinear; 185 isSimpleGradient = false; 186 187 shadersMode = SkXfermode::kClear_Mode; 188 189 isBitmapFirst = false; 190 bitmapWrapS = GL_CLAMP_TO_EDGE; 191 bitmapWrapT = GL_CLAMP_TO_EDGE; 192 193 colorOp = kColorNone; 194 colorMode = SkXfermode::kClear_Mode; 195 196 framebufferMode = SkXfermode::kClear_Mode; 197 swapSrcDst = false; 198 199 hasGammaCorrection = false; 200 gamma = 2.2f; 201 202 hasDebugHighlight = false; 203 } 204 205 /** 206 * Indicates, for a given color, whether color modulation is required in 207 * the fragment shader. When this method returns true, the program should 208 * be provided with a modulation color. 209 */ 210 bool setColor(const float r, const float g, const float b, const float a) { 211 modulate = a < COLOR_COMPONENT_THRESHOLD; 212 return modulate; 213 } 214 215 /** 216 * Indicates, for a given color, whether color modulation is required in 217 * the fragment shader. When this method returns true, the program should 218 * be provided with a modulation color. 219 */ 220 bool setAlpha8Color(const float r, const float g, const float b, const float a) { 221 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 222 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 223 return modulate; 224 } 225 226 /** 227 * Computes the unique key identifying this program. 228 */ 229 programid key() const { 230 programid key = 0; 231 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 232 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 233 if (hasBitmap) { 234 key |= PROGRAM_KEY_BITMAP; 235 if (isBitmapNpot) { 236 key |= PROGRAM_KEY_BITMAP_NPOT; 237 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 238 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 239 } 240 } 241 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 242 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 243 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 244 if (hasBitmap && hasGradient) { 245 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 246 } 247 switch (colorOp) { 248 case kColorMatrix: 249 key |= PROGRAM_KEY_COLOR_MATRIX; 250 break; 251 case kColorLighting: 252 key |= PROGRAM_KEY_COLOR_LIGHTING; 253 break; 254 case kColorBlend: 255 key |= PROGRAM_KEY_COLOR_BLEND; 256 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 257 break; 258 case kColorNone: 259 break; 260 } 261 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 262 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; 263 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; 264 if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT; 265 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 266 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 267 if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION; 268 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT; 269 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS; 270 if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT; 271 if (emulateStencil) key |= programid(0x1) << PROGRAM_EMULATE_STENCIL; 272 return key; 273 } 274 275 /** 276 * Logs the specified message followed by the key identifying this program. 277 */ 278 void log(const char* message) const { 279 #if DEBUG_PROGRAMS 280 programid k = key(); 281 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 282 uint32_t(k & 0xffffffff)); 283 #endif 284 } 285 286 private: 287 static inline uint32_t getEnumForWrap(GLenum wrap) { 288 switch (wrap) { 289 case GL_CLAMP_TO_EDGE: 290 return 0; 291 case GL_REPEAT: 292 return 1; 293 case GL_MIRRORED_REPEAT: 294 return 2; 295 } 296 return 0; 297 } 298 299 }; // struct ProgramDescription 300 301 /** 302 * A program holds a vertex and a fragment shader. It offers several utility 303 * methods to query attributes and uniforms. 304 */ 305 class Program { 306 public: 307 enum ShaderBindings { 308 kBindingPosition, 309 kBindingTexCoords 310 }; 311 312 /** 313 * Creates a new program with the specified vertex and fragment 314 * shaders sources. 315 */ 316 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 317 virtual ~Program(); 318 319 /** 320 * Binds this program to the GL context. 321 */ 322 virtual void use(); 323 324 /** 325 * Marks this program as unused. This will not unbind 326 * the program from the GL context. 327 */ 328 virtual void remove(); 329 330 /** 331 * Returns the OpenGL name of the specified attribute. 332 */ 333 int getAttrib(const char* name); 334 335 /** 336 * Returns the OpenGL name of the specified uniform. 337 */ 338 int getUniform(const char* name); 339 340 /** 341 * Indicates whether this program is currently in use with 342 * the GL context. 343 */ 344 inline bool isInUse() const { 345 return mUse; 346 } 347 348 /** 349 * Indicates whether this program was correctly compiled and linked. 350 */ 351 inline bool isInitialized() const { 352 return mInitialized; 353 } 354 355 /** 356 * Binds the program with the specified projection, modelView and 357 * transform matrices. 358 */ 359 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 360 const mat4& transformMatrix, bool offset = false); 361 362 /** 363 * Sets the color associated with this shader. 364 */ 365 void setColor(const float r, const float g, const float b, const float a); 366 367 /** 368 * Name of the position attribute. 369 */ 370 int position; 371 372 /** 373 * Name of the texCoords attribute if it exists, -1 otherwise. 374 */ 375 int texCoords; 376 377 /** 378 * Name of the transform uniform. 379 */ 380 int transform; 381 382 /** 383 * Name of the projection uniform. 384 */ 385 int projection; 386 387 protected: 388 /** 389 * Adds an attribute with the specified name. 390 * 391 * @return The OpenGL name of the attribute. 392 */ 393 int addAttrib(const char* name); 394 395 /** 396 * Binds the specified attribute name to the specified slot. 397 */ 398 int bindAttrib(const char* name, ShaderBindings bindingSlot); 399 400 /** 401 * Adds a uniform with the specified name. 402 * 403 * @return The OpenGL name of the uniform. 404 */ 405 int addUniform(const char* name); 406 407 private: 408 /** 409 * Compiles the specified shader of the specified type. 410 * 411 * @return The name of the compiled shader. 412 */ 413 GLuint buildShader(const char* source, GLenum type); 414 415 // Name of the OpenGL program and shaders 416 GLuint mProgramId; 417 GLuint mVertexShader; 418 GLuint mFragmentShader; 419 420 // Keeps track of attributes and uniforms slots 421 KeyedVector<const char*, int> mAttributes; 422 KeyedVector<const char*, int> mUniforms; 423 424 bool mUse; 425 bool mInitialized; 426 427 // Uniforms caching 428 bool mHasColorUniform; 429 int mColorUniform; 430 431 bool mHasSampler; 432 433 mat4 mProjection; 434 }; // class Program 435 436 }; // namespace uirenderer 437 }; // namespace android 438 439 #endif // ANDROID_HWUI_PROGRAM_H 440