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Searched
refs:TEXTURE_SAMPLER_UNIFORM
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
73
private static final String
TEXTURE_SAMPLER_UNIFORM
= "uTextureSampler";
118
+ "uniform sampler2D " +
TEXTURE_SAMPLER_UNIFORM
+ ";\n"
120
+ " gl_FragColor = texture2D(" +
TEXTURE_SAMPLER_UNIFORM
+ ", vTextureCoord);\n"
129
+ "uniform samplerExternalOES " +
TEXTURE_SAMPLER_UNIFORM
+ ";\n"
131
+ " gl_FragColor = texture2D(" +
TEXTURE_SAMPLER_UNIFORM
+ ", vTextureCoord);\n"
225
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
232
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
239
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
[
all
...]
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
73
private static final String
TEXTURE_SAMPLER_UNIFORM
= "uTextureSampler";
118
+ "uniform sampler2D " +
TEXTURE_SAMPLER_UNIFORM
+ ";\n"
120
+ " gl_FragColor = texture2D(" +
TEXTURE_SAMPLER_UNIFORM
+ ", vTextureCoord);\n"
129
+ "uniform samplerExternalOES " +
TEXTURE_SAMPLER_UNIFORM
+ ";\n"
131
+ " gl_FragColor = texture2D(" +
TEXTURE_SAMPLER_UNIFORM
+ ", vTextureCoord);\n"
225
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
232
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
239
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
[
all
...]
/packages/apps/Launcher3/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java
73
private static final String
TEXTURE_SAMPLER_UNIFORM
= "uTextureSampler";
118
+ "uniform sampler2D " +
TEXTURE_SAMPLER_UNIFORM
+ ";\n"
120
+ " gl_FragColor = texture2D(" +
TEXTURE_SAMPLER_UNIFORM
+ ", vTextureCoord);\n"
129
+ "uniform samplerExternalOES " +
TEXTURE_SAMPLER_UNIFORM
+ ";\n"
131
+ " gl_FragColor = texture2D(" +
TEXTURE_SAMPLER_UNIFORM
+ ", vTextureCoord);\n"
225
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
232
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
239
new UniformShaderParameter(
TEXTURE_SAMPLER_UNIFORM
), // INDEX_TEXTURE_SAMPLER
[
all
...]
Completed in 168 milliseconds