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    Searched refs:detachFromContext (Results 1 - 4 of 4) sorted by null

  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp     [all...]
  /frameworks/native/include/gui/
GLConsumer.h 72 // attachToContext and detachFromContext methods. However, despite being
79 // attached to a different context using the detachFromContext and
200 // detachFromContext detaches the GLConsumer from the calling thread's
210 status_t detachFromContext();
214 // in the 'detached' state iff detachFromContext has successfully been
216 // detachFromContext call. Calls to attachToContext made on a
224 // current at the time of the last call to detachFromContext.
433 // It is set to false by detachFromContext, and then set to true again by
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 303 return surfaceTexture->detachFromContext();
  /frameworks/native/libs/gui/
GLConsumer.cpp 244 // if we're detached, we just use the fence that was created in detachFromContext()
511 status_t GLConsumer::detachFromContext() {
513 ST_LOGV("detachFromContext");
517 ST_LOGE("detachFromContext: abandoned GLConsumer");
522 ST_LOGE("detachFromContext: GLConsumer is not attached to a "
531 ST_LOGE("detachFromContext: invalid current EGLDisplay");
536 ST_LOGE("detachFromContext: invalid current EGLContext");
    [all...]

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