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Searched
refs:detachFromContext
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp
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all
...]
/frameworks/native/include/gui/
GLConsumer.h
72
// attachToContext and
detachFromContext
methods. However, despite being
79
// attached to a different context using the
detachFromContext
and
200
//
detachFromContext
detaches the GLConsumer from the calling thread's
210
status_t
detachFromContext
();
214
// in the 'detached' state iff
detachFromContext
has successfully been
216
//
detachFromContext
call. Calls to attachToContext made on a
224
// current at the time of the last call to
detachFromContext
.
433
// It is set to false by
detachFromContext
, and then set to true again by
/frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp
303
return surfaceTexture->
detachFromContext
();
/frameworks/native/libs/gui/
GLConsumer.cpp
244
// if we're detached, we just use the fence that was created in
detachFromContext
()
511
status_t GLConsumer::
detachFromContext
() {
513
ST_LOGV("
detachFromContext
");
517
ST_LOGE("
detachFromContext
: abandoned GLConsumer");
522
ST_LOGE("
detachFromContext
: GLConsumer is not attached to a "
531
ST_LOGE("
detachFromContext
: invalid current EGLDisplay");
536
ST_LOGE("
detachFromContext
: invalid current EGLContext");
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Completed in 136 milliseconds