1 /* 2 * Copyright (C) 2012 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 28 #include "LinkHighlight.h" 29 30 #include "SkMatrix44.h" 31 #include "WebFrameImpl.h" 32 #include "WebKit.h" 33 #include "WebViewImpl.h" 34 #include "core/dom/Node.h" 35 #include "core/page/Frame.h" 36 #include "core/page/FrameView.h" 37 #include "core/platform/graphics/Color.h" 38 #include "core/rendering/RenderLayer.h" 39 #include "core/rendering/RenderLayerBacking.h" 40 #include "core/rendering/RenderLayerModelObject.h" 41 #include "core/rendering/RenderObject.h" 42 #include "core/rendering/RenderView.h" 43 #include "core/rendering/style/ShadowData.h" 44 #include "public/platform/Platform.h" 45 #include "public/platform/WebAnimationCurve.h" 46 #include "public/platform/WebCompositorSupport.h" 47 #include "public/platform/WebFloatAnimationCurve.h" 48 #include "public/platform/WebFloatPoint.h" 49 #include "public/platform/WebRect.h" 50 #include "public/platform/WebSize.h" 51 #include "wtf/CurrentTime.h" 52 53 using namespace WebCore; 54 55 namespace WebKit { 56 57 class WebViewImpl; 58 59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningWebViewImpl) 60 { 61 return adoptPtr(new LinkHighlight(node, owningWebViewImpl)); 62 } 63 64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl) 65 : m_node(node) 66 , m_owningWebViewImpl(owningWebViewImpl) 67 , m_currentGraphicsLayer(0) 68 , m_geometryNeedsUpdate(false) 69 , m_isAnimating(false) 70 , m_startTime(monotonicallyIncreasingTime()) 71 { 72 ASSERT(m_node); 73 ASSERT(owningWebViewImpl); 74 WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport(); 75 m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this)); 76 m_clipLayer = adoptPtr(compositorSupport->createLayer()); 77 m_clipLayer->setAnchorPoint(WebFloatPoint()); 78 m_clipLayer->addChild(m_contentLayer->layer()); 79 m_contentLayer->layer()->setAnimationDelegate(this); 80 m_contentLayer->layer()->setDrawsContent(true); 81 m_contentLayer->layer()->setOpacity(1); 82 m_geometryNeedsUpdate = true; 83 updateGeometry(); 84 } 85 86 LinkHighlight::~LinkHighlight() 87 { 88 clearGraphicsLayerLinkHighlightPointer(); 89 releaseResources(); 90 } 91 92 WebContentLayer* LinkHighlight::contentLayer() 93 { 94 return m_contentLayer.get(); 95 } 96 97 WebLayer* LinkHighlight::clipLayer() 98 { 99 return m_clipLayer.get(); 100 } 101 102 void LinkHighlight::releaseResources() 103 { 104 m_node.clear(); 105 } 106 107 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer() 108 { 109 if (!m_node || !m_node->renderer()) 110 return 0; 111 112 // FIXME: There's no need for renderer to be cast to a RLMO. 113 // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries 114 // to find a suitable layer. 115 RenderLayerModelObject* renderer = toRenderLayerModelObject(m_node->renderer()); 116 RenderLayerModelObject* repaintContainer; 117 do { 118 repaintContainer = renderer->containerForRepaint(); 119 if (!repaintContainer) { 120 renderer = renderer->frame()->ownerRenderer(); 121 if (!renderer) 122 return 0; 123 } 124 } while (!repaintContainer); 125 RenderLayer* renderLayer = repaintContainer->layer(); 126 127 if (!renderLayer || !renderLayer->isComposited()) 128 return 0; 129 130 GraphicsLayer* newGraphicsLayer = renderLayer->backing()->graphicsLayer(); 131 m_clipLayer->setSublayerTransform(SkMatrix44()); 132 133 if (!newGraphicsLayer->drawsContent()) { 134 if (renderLayer->usesCompositedScrolling()) { 135 ASSERT(renderLayer->backing() && renderLayer->backing()->scrollingContentsLayer()); 136 newGraphicsLayer = renderLayer->backing()->scrollingContentsLayer(); 137 } else 138 ASSERT_NOT_REACHED(); 139 } 140 141 if (m_currentGraphicsLayer != newGraphicsLayer) { 142 if (m_currentGraphicsLayer) 143 clearGraphicsLayerLinkHighlightPointer(); 144 145 m_currentGraphicsLayer = newGraphicsLayer; 146 m_currentGraphicsLayer->setLinkHighlight(this); 147 } 148 149 return renderLayer; 150 } 151 152 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad) 153 { 154 ASSERT(targetRenderer); 155 ASSERT(compositedRenderer); 156 157 for (unsigned i = 0; i < 4; ++i) { 158 IntPoint point; 159 switch (i) { 160 case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break; 161 case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break; 162 case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break; 163 case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break; 164 } 165 166 point = targetRenderer->frame()->view()->contentsToWindow(point); 167 point = compositedRenderer->frame()->view()->windowToContents(point); 168 FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms); 169 170 switch (i) { 171 case 0: compositedSpaceQuad.setP1(floatPoint); break; 172 case 1: compositedSpaceQuad.setP2(floatPoint); break; 173 case 2: compositedSpaceQuad.setP3(floatPoint); break; 174 case 3: compositedSpaceQuad.setP4(floatPoint); break; 175 } 176 } 177 } 178 179 static void addQuadToPath(const FloatQuad& quad, Path& path) 180 { 181 // FIXME: Make this create rounded quad-paths, just like the axis-aligned case. 182 path.moveTo(quad.p1()); 183 path.addLineTo(quad.p2()); 184 path.addLineTo(quad.p3()); 185 path.addLineTo(quad.p4()); 186 path.closeSubpath(); 187 } 188 189 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositingLayer) 190 { 191 if (!m_node || !m_node->renderer()) 192 return false; 193 194 ASSERT(compositingLayer); 195 196 // Get quads for node in absolute coordinates. 197 Vector<FloatQuad> quads; 198 m_node->renderer()->absoluteQuads(quads); 199 ASSERT(quads.size()); 200 201 // Adjust for offset between target graphics layer and the node's renderer. 202 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer()); 203 204 Path newPath; 205 for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { 206 FloatQuad absoluteQuad = quads[quadIndex]; 207 absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y()); 208 209 // Transform node quads in target absolute coords to local coordinates in the compositor layer. 210 FloatQuad transformedQuad; 211 convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer(), compositingLayer->renderer(), transformedQuad); 212 213 // FIXME: for now, we'll only use rounded paths if we have a single node quad. The reason for this is that 214 // we may sometimes get a chain of adjacent boxes (e.g. for text nodes) which end up looking like sausage 215 // links: these should ideally be merged into a single rect before creating the path, but that's 216 // another CL. 217 if (quads.size() == 1 && transformedQuad.isRectilinear()) { 218 FloatSize rectRoundingRadii(3, 3); 219 newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRadii); 220 } else 221 addQuadToPath(transformedQuad, newPath); 222 } 223 224 FloatRect boundingRect = newPath.boundingRect(); 225 newPath.translate(-toFloatSize(boundingRect.location())); 226 227 bool pathHasChanged = !(newPath == m_path); 228 if (pathHasChanged) { 229 m_path = newPath; 230 m_contentLayer->layer()->setBounds(enclosingIntRect(boundingRect).size()); 231 } 232 233 m_contentLayer->layer()->setPosition(boundingRect.location()); 234 235 return pathHasChanged; 236 } 237 238 void LinkHighlight::paintContents(WebCanvas* canvas, const WebRect& webClipRect, bool, WebFloatRect&) 239 { 240 if (!m_node || !m_node->renderer()) 241 return; 242 243 GraphicsContext gc(canvas); 244 IntRect clipRect(IntPoint(webClipRect.x, webClipRect.y), IntSize(webClipRect.width, webClipRect.height)); 245 gc.clip(clipRect); 246 gc.setFillColor(m_node->renderer()->resolveColor(CSSPropertyWebkitTapHighlightColor)); 247 gc.fillPath(m_path); 248 } 249 250 void LinkHighlight::startHighlightAnimationIfNeeded() 251 { 252 if (m_isAnimating) 253 return; 254 255 m_isAnimating = true; 256 const float startOpacity = 1; 257 // FIXME: Should duration be configurable? 258 const float fadeDuration = 0.1f; 259 const float minPreFadeDuration = 0.1f; 260 261 m_contentLayer->layer()->setOpacity(startOpacity); 262 263 WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport(); 264 265 OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(compositorSupport->createFloatAnimationCurve()); 266 267 curve->add(WebFloatKeyframe(0, startOpacity)); 268 // Make sure we have displayed for at least minPreFadeDuration before starting to fade out. 269 float extraDurationRequired = std::max(0.f, minPreFadeDuration - static_cast<float>(monotonicallyIncreasingTime() - m_startTime)); 270 if (extraDurationRequired) 271 curve->add(WebFloatKeyframe(extraDurationRequired, startOpacity)); 272 // For layout tests we don't fade out. 273 curve->add(WebFloatKeyframe(fadeDuration + extraDurationRequired, WebKit::layoutTestMode() ? startOpacity : 0)); 274 275 m_animation = adoptPtr(compositorSupport->createAnimation(*curve, WebAnimation::TargetPropertyOpacity)); 276 277 m_contentLayer->layer()->setDrawsContent(true); 278 m_contentLayer->layer()->addAnimation(m_animation.get()); 279 280 invalidate(); 281 m_owningWebViewImpl->scheduleAnimation(); 282 } 283 284 void LinkHighlight::clearGraphicsLayerLinkHighlightPointer() 285 { 286 if (m_currentGraphicsLayer) { 287 m_currentGraphicsLayer->setLinkHighlight(0); 288 m_currentGraphicsLayer = 0; 289 } 290 } 291 292 void LinkHighlight::notifyAnimationStarted(double) 293 { 294 } 295 296 void LinkHighlight::notifyAnimationFinished(double) 297 { 298 // Since WebViewImpl may hang on to us for a while, make sure we 299 // release resources as soon as possible. 300 clearGraphicsLayerLinkHighlightPointer(); 301 releaseResources(); 302 } 303 304 void LinkHighlight::updateGeometry() 305 { 306 // To avoid unnecessary updates (e.g. other entities have requested animations from our WebViewImpl), 307 // only proceed if we actually requested an update. 308 if (!m_geometryNeedsUpdate) 309 return; 310 311 m_geometryNeedsUpdate = false; 312 313 RenderLayer* compositingLayer = computeEnclosingCompositingLayer(); 314 if (compositingLayer && computeHighlightLayerPathAndPosition(compositingLayer)) { 315 // We only need to invalidate the layer if the highlight size has changed, otherwise 316 // we can just re-position the layer without needing to repaint. 317 m_contentLayer->layer()->invalidate(); 318 319 if (m_currentGraphicsLayer) 320 m_currentGraphicsLayer->addRepaintRect(FloatRect(layer()->position().x, layer()->position().y, layer()->bounds().width, layer()->bounds().height)); 321 } else if (!m_node || !m_node->renderer()) { 322 clearGraphicsLayerLinkHighlightPointer(); 323 releaseResources(); 324 } 325 } 326 327 void LinkHighlight::clearCurrentGraphicsLayer() 328 { 329 m_currentGraphicsLayer = 0; 330 m_geometryNeedsUpdate = true; 331 } 332 333 void LinkHighlight::invalidate() 334 { 335 // Make sure we update geometry on the next callback from WebViewImpl::layout(). 336 m_geometryNeedsUpdate = true; 337 } 338 339 WebLayer* LinkHighlight::layer() 340 { 341 return clipLayer(); 342 } 343 344 } // namespace WeKit 345