| /frameworks/base/docs/html/reference/renderscript/ |
| rs__graphics_8rsh.html | 69 <tr><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="rs__graphics_8rsh.html#a0978c54902dd1d60180f8dbb0b781105">rsgMeshComputeBoundingBox</a> (<a class="el" href="structrs__mesh.html">rs_mesh</a> mesh, float *minX, float *minY, float *minZ, float *maxX, float *maxY, float *maxZ)</td></tr> 70 <tr><td class="memItemLeft" align="right" valign="top">static __inline__ void </td><td class="memItemRight" valign="bottom"><a class="el" href="rs__graphics_8rsh.html#a6058b6b6c8b94f96f03dc8bca6a2090b">rsgMeshComputeBoundingBox</a> (<a class="el" href="structrs__mesh.html">rs_mesh</a> mesh, <a class="el" href="rs__types_8rsh.html#a0046fa0f208d0899adbcf1f8b5aafadd">float3</a> *bBoxMin, <a class="el" href="rs__types_8rsh.html#a0046fa0f208d0899adbcf1f8b5aafadd">float3</a> *bBoxMax)</td></tr> 467 <p>Draw a mesh using the current context state. The whole mesh is rendered.</p> 501 <p>Draw part of a mesh using the current context state. </p> 504 <tr><td class="paramname">ism</td><td>mesh object to render </td></tr> 548 <p>Draw specified index range of part of a mesh using the current context state. </p> 551 <tr><td class="paramname">ism</td><td>mesh object to render </td></tr> [all...] |
| /frameworks/base/libs/hwui/ |
| FontRenderer.cpp | 293 if (!cacheTexture->mesh()) { 516 TextureVertex* mesh = texture->mesh(); local 517 caches.bindPositionVertexPointer(force, &mesh[0].position[0]); 518 caches.bindTexCoordsVertexPointer(force, &mesh[0].texture[0]);
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| OpenGLRenderer.h | 300 status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry, 816 * Draws a textured mesh with the specified texture. If the indices are omitted, 817 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 828 * @param vertices The vertices that define the mesh 830 * @param elementsCount The number of elements in the mesh, required by indices 833 * @param vbo The VBO used to draw the mesh 859 void drawIndexedQuads(Vertex* mesh, GLsizei quadsCount); [all...] |
| /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
| Dome.java | 41 import com.jme3.scene.Mesh; 56 public class Dome extends Mesh { 212 // Generate points on the unit circle to be used in computing the mesh
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| Sphere.java | 41 import com.jme3.scene.Mesh;
56 public class Sphere extends Mesh {
166 // Generate points on the unit circle to be used in computing the mesh
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| /frameworks/rs/scriptc/ |
| rs_types.rsh | 148 * \brief Opaque handle to a RenderScript mesh object. 150 * See: android.renderscript.Mesh 422 * Describes the way mesh vertex data is interpreted when rendering
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| /prebuilts/sdk/renderscript/include/ |
| rs_types.rsh | 148 * \brief Opaque handle to a RenderScript mesh object. 150 * See: android.renderscript.Mesh 422 * Describes the way mesh vertex data is interpreted when rendering
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| /external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
| ParticleEmitter.java | 176 // Reinitialize particle mesh 274 * Returns the mesh type used by the particle emitter. 277 * @return the mesh type used by the particle emitter. 287 * Sets the type of mesh used by the particle emitter. 288 * @param meshType The mesh type to use 357 //We have to reinit the mesh's buffers with the new size [all...] |
| /external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
| VertexBuffer.java | 45 * data used by {@link Mesh}es. Every VertexBuffer set on a <code>Mesh</code> 206 * Mesh data is sent once and very rarely updated. 211 * Mesh data is updated occasionally (once per frame or less). 216 * Mesh data is updated every frame. 221 * Mesh data is <em>not</em> sent to GPU at all. It is only [all...] |
| /frameworks/base/docs/html/sdk/api_diff/16/changes/ |
| fields_index_changes.html | 92 <nobr><A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html#android.renderscript.Mesh.TriangleMeshBuilder.COLOR" class="hiddenlink" target="rightframe">COLOR</A> 207 <nobr><A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html#android.renderscript.Mesh.TriangleMeshBuilder.NORMAL" class="hiddenlink" target="rightframe">NORMAL</A> 301 <nobr><A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html#android.renderscript.Mesh.TriangleMeshBuilder.TEXTURE_0" class="hiddenlink" target="rightframe">TEXTURE_0</A>
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| /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
| CustomFilterRenderer.cpp | 132 // FIXME: Sharing the mesh would just save the time needed to upload it to the GPU, so I assume we could 191 // in order to rotate around the middle of mesh.
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| /external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
| TestHoveringTank.java | 142 spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml"); 168 Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml");
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| TestGhostObject.java | 67 // Mesh to be shared across several boxes.
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| TestPhysicsCharacter.java | 108 Spatial model = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
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| /external/replicaisland/src/com/replica/replicaisland/ |
| Grid.java | 32 * A 2D rectangular mesh. Can be drawn textured or untextured. 114 * Initialize triangle list mesh.
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| /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
| ui_test.rs | 249 // Display sample images in a mesh with different texture 320 rsMatrixMultiply(&transMatrix, &matrix); // scale the mesh
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| /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
| Scene.java | 35 import android.renderscript.Mesh; 219 public void meshLoaded(Mesh m) {
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| /cts/suite/pts/deviceTests/opengl/jni/primitive/fullpipeline/ |
| FullPipelineRenderer.cpp | 154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES);
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| /external/chromium_org/tools/gyp/test/actions/ |
| gyptest-all.py | 23 # doesn't mesh well with ninja's semantics. TODO(evan): figure out
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| /external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
| AndroidAssetManager.java | 97 registerLoaderSafe(com.jme3.scene.plugins.ogre.MeshLoader.class, "mesh.xml");
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| /external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
| AssetKey.java | 60 //workaround for filenames ending with xml and another dot ending before that (my.mesh.xml)
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| /external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
| BoundingSphere.java | 151 // * @param mesh
155 // public void computeFromTris(int[] indices, Mesh mesh, int start, int end) {
164 // mesh.getTriangle(indices[i], verts);
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| /external/jmonkeyengine/engine/src/test/jme3test/collision/ |
| TestMousePick.java | 143 Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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| /external/jmonkeyengine/engine/src/test/jme3test/export/ |
| TestAssetLinkNode.java | 71 loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml"));
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| /external/jmonkeyengine/engine/src/test/jme3test/light/ |
| TestSpotLight.java | 115 Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
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