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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTest.java 205 // planar textures don't use the mesh's texture coordinates but real world coordinates,
TerrainTestAdvanced.java 236 // planar textures don't use the mesh's texture coordinates but real world coordinates,
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
matlab.php 111 'menuedit','mesh','meshc','meshgrid','min','mod','msgbox','mu2lin',
lscript.php 304 'Light', 'Mesh', 'Scene', 'Surface', 'VMap'
  /frameworks/base/docs/html/sdk/api_diff/16/changes/
android.renderscript.FileA3D.IndexEntry.html 98 <nobr><code>Mesh</code>&nbsp;<A HREF="../../../../reference/android/renderscript/FileA3D.IndexEntry.html#getMesh()" target="_top"><code>getMesh</code></A>() </nobr>
classes_index_all.html     [all...]
classes_index_changes.html 475 <A HREF="android.renderscript.Mesh.html" class="hiddenlink" target="rightframe">Mesh</A><br>
476 <A HREF="android.renderscript.Mesh.AllocationBuilder.html" class="hiddenlink" target="rightframe">Mesh.AllocationBuilder</A><br>
477 <A HREF="android.renderscript.Mesh.Builder.html" class="hiddenlink" target="rightframe">Mesh.Builder</A><br>
478 <A HREF="android.renderscript.Mesh.Primitive.html" class="hiddenlink" target="rightframe">Mesh.Primitive</A><br>
479 <A HREF="android.renderscript.Mesh.TriangleMeshBuilder.html" class="hiddenlink" target="rightframe">Mesh.TriangleMeshBuilder</A><br
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  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchRS.java 36 import android.renderscript.Mesh.Primitive;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
scenegraph_objects.rsh 125 rs_mesh mesh;
  /frameworks/native/opengl/tests/testViewport/src/com/android/test/
TestView.java 137 * Initialize triangle list mesh.
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 94 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
319 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
571 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 104 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
320 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
523 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
  /frameworks/base/libs/hwui/
DisplayListOp.h 762 * This multi-draw operation builds a mesh on the stack by generating a quad
933 OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
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  /frameworks/base/graphics/java/android/graphics/
Canvas.java     [all...]
  /frameworks/native/services/surfaceflinger/
Layer.cpp 77 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2),
590 // TODO: we probably want to generate the texture coords with the mesh
592 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
637 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const
649 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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  /frameworks/base/docs/html/sdk/api_diff/18/changes/
classes_index_all.html 448 <A HREF="pkg_android.renderscript.html#Mesh" class="hiddenlink" target="rightframe"><strike>Mesh</strike></A><br>
449 <A HREF="pkg_android.renderscript.html#Mesh.AllocationBuilder" class="hiddenlink" target="rightframe"><strike>Mesh.AllocationBuilder</strike></A><br>
450 <A HREF="pkg_android.renderscript.html#Mesh.Builder" class="hiddenlink" target="rightframe"><strike>Mesh.Builder</strike></A><br>
451 <A HREF="pkg_android.renderscript.html#Mesh.Primitive" class="hiddenlink" target="rightframe"><strike>Mesh.Primitive</strike></A><br>
452 <A HREF="pkg_android.renderscript.html#Mesh.TriangleMeshBuilder" class="hiddenlink" target="rightframe"><strike>Mesh.TriangleMeshBuilder</strike></A><br
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs 696 * Draws the requested mesh, with the appropriate program store in effect.
698 static void drawMesh(rs_mesh mesh)
701 // Draw the entire mesh, with the only available program store
703 rsgDrawMesh(mesh);
705 // Draw each primitive in the mesh with the corresponding program store
709 rsgDrawMesh(mesh, i);
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
RenderState.java 35 import com.jme3.scene.Mesh;
36 import com.jme3.scene.Mesh.Mode;
545 * <p>When in wireframe mode, {@link Mesh meshes} rendered in triangle mode
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 117 * Initialize triangle list mesh.
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
vs-test.c 58 /* Draw a regular mesh
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 731 Mesh mesh = gm.getMesh(); local
732 if (mesh != null) {
733 for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java 206 model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestBoneRagdoll.java 104 model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
  /external/mesa3d/src/gallium/tests/graw/
vs-test.c 58 /* Draw a regular mesh
  /frameworks/base/core/jni/android/graphics/
NinePatchImpl.cpp 120 // a mesh, which will be faster in most cases.

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