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  /frameworks/compile/slang/tests/P_export_types/
export_types.rs 23 rs_mesh mesh;
  /packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java 10 import android.renderscript.Mesh;
20 import android.renderscript.Mesh.Primitive;
48 private Mesh mDotMesh;
63 Mesh.AllocationBuilder smb2 = new Mesh.AllocationBuilder(mRS);
68 smb2.addIndexSetType(Mesh.Primitive.POINT);
121 // The composition and colors of the background mesh were plotted on paper and photoshop
132 Log.e(LOG_TAG, "Unable to load background mesh from csv file.");
137 Log.e(LOG_TAG, "Unable to close background mesh csv file.");
156 Mesh.AllocationBuilder backgroundBuilder = new Mesh.AllocationBuilder(mRS)
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  /cts/suite/pts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.h 19 #include <graphics/Mesh.h>
36 Mesh* mMesh;
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/
Scene.h 18 #include <graphics/Mesh.h>
43 android::Vector<Mesh*> mMeshes;
  /frameworks/base/libs/hwui/
PatchCache.cpp 168 * Sets the mesh's offsets and copies its associated vertices into
169 * the mesh buffer (VBO).
182 // Find a block where we can fit the mesh
186 // The mesh fits
203 // Copy the 9patch mesh in the VBO
229 const Patch* mesh = mCache.get(description); local
231 if (!mesh) {
256 return mesh;
  /external/chromium_org/third_party/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/
DebugShapeFactory.java 44 import com.jme3.scene.Mesh;
122 public static Mesh getDebugMesh(CollisionShape shape) {
123 Mesh mesh = null; local
125 mesh = new Mesh();
126 mesh.setBuffer(Type.Position, 3, getVertices((ConvexShape) shape.getCShape()));
127 mesh.getFloatBuffer(Type.Position).clear();
129 mesh = new Mesh();
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  /external/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
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  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 27 * RenderScript. Internally, a mesh is a collection of allocations that
38 * Parts of the mesh can be rendered with either explicit
42 public class Mesh extends BaseObj {
46 * Describes the way mesh vertex data is interpreted when rendering
94 Mesh(int id, RenderScript rs) {
121 * @return number of primitives or index sets in the mesh
186 * Mesh builder object. It starts empty and requires you to
210 * @param rs Context to which the mesh will belong.
211 * @param usage specifies how the mesh allocations are to be
348 * Create a Mesh object from the current state of the builde
    [all...]
FileA3D.java 59 * RenderScript Mesh object
61 MESH (1);
125 * Used to load the mesh described by the index entry, object
126 * described by the index entry must be a renderscript mesh
128 * @return renderscript mesh object described by the entry
130 public Mesh getMesh() {
131 return (Mesh)getObject();
150 case MESH:
151 entry.mLoadedObj = new Mesh(objectID, rs);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
MirrorModifier.java 5 import com.jme3.scene.Mesh;
102 Mesh mesh = ((Geometry) spatial).getMesh(); local
103 Mesh clone = mesh.deepClone();
106 FloatBuffer position = mesh.getFloatBuffer(Type.Position);
107 FloatBuffer bindPosePosition = mesh.getFloatBuffer(Type.BindPosePosition);
  /frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
ShadersTestRS.java 25 import android.renderscript.Mesh;
146 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
156 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) {
157 Mesh mesh = entry.getMesh(); local
158 mMeshes.set_mMesh(i, mesh, false);
159 mMeshes.set_mNumIndexSets(i, mesh.getPrimitiveCount(), false);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
GenericWaveRS.java 25 import android.renderscript.Mesh.Primitive;
55 private Mesh mCubeMesh;
119 // - combine the two in to a mesh
134 // Start creating the mesh
135 final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS);
137 // This will be a triangle strip mesh
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 14 import com.jme3.scene.Mesh;
15 import com.jme3.scene.Mesh.Mode;
883 private int convertElementMode(Mesh.Mode mode) {
900 throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
904 public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
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  /cts/suite/pts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) :
20 TexturedMeshNode(mesh, textureId) {
  /cts/suite/pts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) :
20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 8 import com.jme3.scene.Mesh;
25 public static float computeLodEntropy(Mesh terrainBlock, IntBuffer lodIndices){
46 // Recalculate collision mesh
  /frameworks/base/docs/html/reference/renderscript/
rs__mesh_8rsh.html 43 <div class="textblock"><p>Mesh routines. </p>
74 <tr><td class="paramname">m</td><td>mesh to get data from </td></tr>
107 <p>Returns the primitive describing how a part of the mesh is rendered</p>
110 <tr><td class="paramname">m</td><td>mesh to get data from </td></tr>
115 <dl class="return"><dt><b>Returns:</b></dt><dd>primitive describing how the mesh is rendered </dd></dl>
136 <tr><td class="paramname">m</td><td>mesh to get data from </td></tr>
140 <dl class="return"><dt><b>Returns:</b></dt><dd>number of primitive groups in the mesh. This would include simple primitives as well as allocations containing index data </dd></dl>
168 <p>Returns an allocation that is part of the mesh and contains vertex data, e.g. positions, normals, texcoords</p>
171 <tr><td class="paramname">m</td><td>mesh to get data from </td></tr>
194 <p>Returns the number of allocations in the mesh that contain vertex data</p
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  /frameworks/rs/driver/
rsdMeshObj.h 25 class Mesh;
37 const android::renderscript::Mesh *);
46 const android::renderscript::Mesh *mRSMesh;
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
FileA3DTest.java 59 assertTrue(entry.getEntryType() == FileA3D.EntryType.MESH);
76 assertTrue(entry.getEntryType() == FileA3D.EntryType.MESH);
100 assertEquals(FileA3D.EntryType.MESH, FileA3D.EntryType.valueOf("MESH"));
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestRayCasting.java 39 import com.jme3.scene.Mesh;
61 Mesh q = new Mesh();
74 teapot = assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestTextureAtlas.java 58 Spatial obj2 = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
60 Spatial obj3 = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
62 Spatial obj4 = assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
64 Spatial obj5 = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
UiTest.java 32 import android.renderscript.Mesh.Primitive;
58 private Mesh mSingleMesh;
59 private Mesh mParticlesMesh;
103 mSingleMesh = getSingleMesh(1, 1); // a unit size mesh
144 final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS);
155 * Create a mesh with a single quad for the given width and height.
157 private Mesh getSingleMesh(float width, float height) {
158 Mesh.TriangleMeshBuilder tmb = new Mesh.TriangleMeshBuilder(mRS
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  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
HoloSpiralRS.java 32 import android.renderscript.Mesh;
33 import android.renderscript.Mesh.Primitive;
165 Mesh.AllocationBuilder innerPointBuilder = new Mesh.AllocationBuilder(mRS);
175 Mesh.AllocationBuilder outerPointBuilder = new Mesh.AllocationBuilder(mRS);
212 Mesh.AllocationBuilder backgroundBuilder = new Mesh.AllocationBuilder(mRS);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 49 import com.jme3.scene.Mesh;
70 * A class that is used in mesh calculations.
90 * This method reads converts the given structure into mesh. The given structure needs to be filled with the appropriate data.
93 * the structure we read the mesh from
94 * @return the mesh feature
112 // reading mesh data
124 // the following map sorts faces by material number (because in jme Mesh can have only one material)
309 Mesh mesh = new Mesh(); local
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