HomeSort by relevance Sort by last modified time
    Searched full:rendering (Results 951 - 975 of 3036) sorted by null

<<31323334353637383940>>

  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderGeometryMap.cpp 27 #include "core/rendering/RenderGeometryMap.h"
30 #include "core/rendering/RenderLayer.h"
31 #include "core/rendering/RenderView.h"
RenderMarquee.cpp 47 #include "core/rendering/RenderMarquee.h"
53 #include "core/rendering/RenderLayer.h"
54 #include "core/rendering/RenderView.h"
RenderRuby.cpp 33 #include "core/rendering/RenderRuby.h"
35 #include "core/rendering/RenderRubyRun.h"
36 #include "core/rendering/style/RenderStyle.h"
  /external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp 38 #include "core/rendering/RenderLayerBacking.h"
39 #include "core/rendering/RenderLayerCompositor.h"
40 #include "core/rendering/RenderView.h"
  /external/chromium_org/third_party/lcov/contrib/galaxy/
gen_makefile.sh 72 echo " @echo Rendering \$@"
76 echo " @echo Rendering \$@"
113 echo " @echo Rendering \$*.c"
  /external/chromium_org/third_party/lcov-1.9/contrib/galaxy/
gen_makefile.sh 72 echo " @echo Rendering \$@"
76 echo " @echo Rendering \$@"
113 echo " @echo Rendering \$*.c"
  /external/chromium_org/third_party/mesa/src/docs/
README.CYGWIN 85 Mesa supports RGB(A) rendering into almost any X visual type and depth.
119 XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
207 Since Mesa supports RGB rendering into any X visual, not just True-
VERSIONS 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
102 - Faster rendering of lines when width=2.0
147 - glGetError() can be called without a current rendering context
154 - Window system and OS-independent off-screen rendering
190 - faster line and polygon rendering under certain conditions. See
210 - faster 16-bit TrueColor rendering on Linux
211 - faster 32-bit TrueColor rendering on Linux, HP, IBM
243 - a few small speed optimizations in polygon rendering
304 - using 24-bit color on some X servers resulted in garbage rendering
308 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colorma
    [all...]
  /external/chromium_org/third_party/mesa/src/src/glx/
indirect_glx.c 39 ** All indirect rendering contexts will share the same indirect dispatch table.
380 ** Create a temporary buffer to hold GLX rendering commands. The size
381 ** of the buffer is selected so that the maximum number of GLX rendering
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
xm_api.c 420 * Setup RGB rendering for a window with a True/DirectColor visual.
553 * \param window the window/pixmap we're rendering into
572 * We support RGB rendering into almost any kind of visual.
578 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
769 /* Color-index rendering not supported. */
914 * with software rendering.
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 290 * Override this method if you want to make a pre pass, before the actual rendering of the frame
298 * Override this method if you want to modify parameters according to tpf before the rendering of the frame.
307 * Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
  /external/jsilver/src/com/google/clearsilver/jsilver/
JSilverOptions.java 144 * Initial buffer size used when rendering directly to a string.
329 * Allowing global data modification during rendering is not compatible with the recently fixed
335 * that all writes to it during rendering are prevented and throw an exception.
  /external/mesa3d/docs/
README.CYGWIN 85 Mesa supports RGB(A) rendering into almost any X visual type and depth.
119 XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
207 Since Mesa supports RGB rendering into any X visual, not just True-
VERSIONS 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
102 - Faster rendering of lines when width=2.0
147 - glGetError() can be called without a current rendering context
154 - Window system and OS-independent off-screen rendering
190 - faster line and polygon rendering under certain conditions. See
210 - faster 16-bit TrueColor rendering on Linux
211 - faster 32-bit TrueColor rendering on Linux, HP, IBM
243 - a few small speed optimizations in polygon rendering
304 - using 24-bit color on some X servers resulted in garbage rendering
308 - 8-bit TrueColor GLXPixmap rendering incorrectly required a colorma
    [all...]
  /external/mesa3d/src/glx/
indirect_glx.c 39 ** All indirect rendering contexts will share the same indirect dispatch table.
380 ** Create a temporary buffer to hold GLX rendering commands. The size
381 ** of the buffer is selected so that the maximum number of GLX rendering
  /external/mesa3d/src/mesa/drivers/x11/
xm_api.c 420 * Setup RGB rendering for a window with a True/DirectColor visual.
553 * \param window the window/pixmap we're rendering into
572 * We support RGB rendering into almost any kind of visual.
578 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
769 /* Color-index rendering not supported. */
914 * with software rendering.
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/picogui/
SDL_pgvideo.c 221 /* 0. Set the source position during incremental rendering
226 /* 1. Incremental bitmap rendering
232 /* 2. Normal bitmap rendering
  /frameworks/av/libvideoeditor/vss/common/inc/
M4DECODER_Common.h 40 * Warning: there is no new decoded frame to render since the last rendering
103 Set the conversion filter to use at rendering
311 * -the conversion filter to use at rendering
  /frameworks/base/core/java/android/view/
SurfaceHolder.java 72 * Implementations of this should start up whatever rendering code
75 * if your normal rendering will be in another thread.
98 * surface. If you have a rendering thread that directly accesses
  /sdk/eclipse/
changes.txt 172 not be dragged into the layout. Also fix preview rendering for
248 - Ability to suppress rendering fidelity warnings.
271 - Improved error messages and links for rendering errors, including
296 - Improved "rendering fidelity": The layout preview has been
297 improved and should more closely match the rendering on actual
377 - A new Palette with categories and rendering previews.
380 - When the Android 3.0 rendering library is selected, layouts render
381 more like they do on devices. This includes rendering of status
388 - Improved rendering error diagnostics.
394 - Rendering target can now be changed from the default (projec
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/manager/
ProjectResources.java 21 import com.android.ide.common.rendering.api.ResourceValue;
48 *<li>handles resource integer for non existing values of type ID. This is used when rendering.</li>
103 // so that they are accessible to the layout rendering.
  /build/target/board/generic/
BoardConfig.mk 50 # rendering. This value is the number of nanoseconds after the hardware vsync
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
PictureDrawableTest.java 45 // Create drawable bitmap for rendering into
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
GlAppSwitchTest.java 30 * Tests OpenGl rendering after task switching to other GL-using application
  /development/ndk/platforms/android-4/samples/san-angeles/src/com/example/SanAngeles/
DemoActivity.java 22 * along with native OpenGL calls to perform frame rendering.

Completed in 1278 milliseconds

<<31323334353637383940>>