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full:rendering
(Results
951 - 975
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3036
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderGeometryMap.cpp
27
#include "core/
rendering
/RenderGeometryMap.h"
30
#include "core/
rendering
/RenderLayer.h"
31
#include "core/
rendering
/RenderView.h"
RenderMarquee.cpp
47
#include "core/
rendering
/RenderMarquee.h"
53
#include "core/
rendering
/RenderLayer.h"
54
#include "core/
rendering
/RenderView.h"
RenderRuby.cpp
33
#include "core/
rendering
/RenderRuby.h"
35
#include "core/
rendering
/RenderRubyRun.h"
36
#include "core/
rendering
/style/RenderStyle.h"
/external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollingCoordinatorChromiumTest.cpp
38
#include "core/
rendering
/RenderLayerBacking.h"
39
#include "core/
rendering
/RenderLayerCompositor.h"
40
#include "core/
rendering
/RenderView.h"
/external/chromium_org/third_party/lcov/contrib/galaxy/
gen_makefile.sh
72
echo " @echo
Rendering
\$@"
76
echo " @echo
Rendering
\$@"
113
echo " @echo
Rendering
\$*.c"
/external/chromium_org/third_party/lcov-1.9/contrib/galaxy/
gen_makefile.sh
72
echo " @echo
Rendering
\$@"
76
echo " @echo
Rendering
\$@"
113
echo " @echo
Rendering
\$*.c"
/external/chromium_org/third_party/mesa/src/docs/
README.CYGWIN
85
Mesa supports RGB(A)
rendering
into almost any X visual type and depth.
119
XImage is faster when Mesa has to do pixel-by-pixel
rendering
. If you
207
Since Mesa supports RGB
rendering
into any X visual, not just True-
VERSIONS
101
- Faster
rendering
of smooth-shaded, RGBA, depth-buffered polygons.
102
- Faster
rendering
of lines when width=2.0
147
- glGetError() can be called without a current
rendering
context
154
- Window system and OS-independent off-screen
rendering
190
- faster line and polygon
rendering
under certain conditions. See
210
- faster 16-bit TrueColor
rendering
on Linux
211
- faster 32-bit TrueColor
rendering
on Linux, HP, IBM
243
- a few small speed optimizations in polygon
rendering
304
- using 24-bit color on some X servers resulted in garbage
rendering
308
- 8-bit TrueColor GLXPixmap
rendering
incorrectly required a colorma
[
all
...]
/external/chromium_org/third_party/mesa/src/src/glx/
indirect_glx.c
39
** All indirect
rendering
contexts will share the same indirect dispatch table.
380
** Create a temporary buffer to hold GLX
rendering
commands. The size
381
** of the buffer is selected so that the maximum number of GLX
rendering
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
xm_api.c
420
* Setup RGB
rendering
for a window with a True/DirectColor visual.
553
* \param window the window/pixmap we're
rendering
into
572
* We support RGB
rendering
into almost any kind of visual.
578
_mesa_warning(NULL, "XMesa: RGB mode
rendering
not supported in given visual.\n");
769
/* Color-index
rendering
not supported. */
914
* with software
rendering
.
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java
290
* Override this method if you want to make a pre pass, before the actual
rendering
of the frame
298
* Override this method if you want to modify parameters according to tpf before the
rendering
of the frame.
307
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter
rendering
/external/jsilver/src/com/google/clearsilver/jsilver/
JSilverOptions.java
144
* Initial buffer size used when
rendering
directly to a string.
329
* Allowing global data modification during
rendering
is not compatible with the recently fixed
335
* that all writes to it during
rendering
are prevented and throw an exception.
/external/mesa3d/docs/
README.CYGWIN
85
Mesa supports RGB(A)
rendering
into almost any X visual type and depth.
119
XImage is faster when Mesa has to do pixel-by-pixel
rendering
. If you
207
Since Mesa supports RGB
rendering
into any X visual, not just True-
VERSIONS
101
- Faster
rendering
of smooth-shaded, RGBA, depth-buffered polygons.
102
- Faster
rendering
of lines when width=2.0
147
- glGetError() can be called without a current
rendering
context
154
- Window system and OS-independent off-screen
rendering
190
- faster line and polygon
rendering
under certain conditions. See
210
- faster 16-bit TrueColor
rendering
on Linux
211
- faster 32-bit TrueColor
rendering
on Linux, HP, IBM
243
- a few small speed optimizations in polygon
rendering
304
- using 24-bit color on some X servers resulted in garbage
rendering
308
- 8-bit TrueColor GLXPixmap
rendering
incorrectly required a colorma
[
all
...]
/external/mesa3d/src/glx/
indirect_glx.c
39
** All indirect
rendering
contexts will share the same indirect dispatch table.
380
** Create a temporary buffer to hold GLX
rendering
commands. The size
381
** of the buffer is selected so that the maximum number of GLX
rendering
/external/mesa3d/src/mesa/drivers/x11/
xm_api.c
420
* Setup RGB
rendering
for a window with a True/DirectColor visual.
553
* \param window the window/pixmap we're
rendering
into
572
* We support RGB
rendering
into almost any kind of visual.
578
_mesa_warning(NULL, "XMesa: RGB mode
rendering
not supported in given visual.\n");
769
/* Color-index
rendering
not supported. */
914
* with software
rendering
.
[
all
...]
/external/qemu/distrib/sdl-1.2.15/src/video/picogui/
SDL_pgvideo.c
221
/* 0. Set the source position during incremental
rendering
226
/* 1. Incremental bitmap
rendering
232
/* 2. Normal bitmap
rendering
/frameworks/av/libvideoeditor/vss/common/inc/
M4DECODER_Common.h
40
* Warning: there is no new decoded frame to render since the last
rendering
103
Set the conversion filter to use at
rendering
311
* -the conversion filter to use at
rendering
/frameworks/base/core/java/android/view/
SurfaceHolder.java
72
* Implementations of this should start up whatever
rendering
code
75
* if your normal
rendering
will be in another thread.
98
* surface. If you have a
rendering
thread that directly accesses
/sdk/eclipse/
changes.txt
172
not be dragged into the layout. Also fix preview
rendering
for
248
- Ability to suppress
rendering
fidelity warnings.
271
- Improved error messages and links for
rendering
errors, including
296
- Improved "
rendering
fidelity": The layout preview has been
297
improved and should more closely match the
rendering
on actual
377
- A new Palette with categories and
rendering
previews.
380
- When the Android 3.0
rendering
library is selected, layouts render
381
more like they do on devices. This includes
rendering
of status
388
- Improved
rendering
error diagnostics.
394
-
Rendering
target can now be changed from the default (projec
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/resources/manager/
ProjectResources.java
21
import com.android.ide.common.
rendering
.api.ResourceValue;
48
*<li>handles resource integer for non existing values of type ID. This is used when
rendering
.</li>
103
// so that they are accessible to the layout
rendering
.
/build/target/board/generic/
BoardConfig.mk
50
#
rendering
. This value is the number of nanoseconds after the hardware vsync
/cts/tests/tests/graphics/src/android/graphics/drawable/cts/
PictureDrawableTest.java
45
// Create drawable bitmap for
rendering
into
/cts/tests/tests/openglperf/src/android/openglperf/cts/
GlAppSwitchTest.java
30
* Tests OpenGl
rendering
after task switching to other GL-using application
/development/ndk/platforms/android-4/samples/san-angeles/src/com/example/SanAngeles/
DemoActivity.java
22
* along with native OpenGL calls to perform frame
rendering
.
Completed in 1278 milliseconds
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