1 # config.mk 2 # 3 # Product-specific compile-time definitions. 4 # 5 6 # The generic product target doesn't have any hardware-specific pieces. 7 TARGET_NO_BOOTLOADER := true 8 TARGET_NO_KERNEL := true 9 TARGET_ARCH := arm 10 11 # Note: we build the platform images for ARMv7-A _without_ NEON. 12 # 13 # Technically, the emulator supports ARMv7-A _and_ NEON instructions, but 14 # emulated NEON code paths typically ends up 2x slower than the normal C code 15 # it is supposed to replace (unlike on real devices where it is 2x to 3x 16 # faster). 17 # 18 # What this means is that the platform image will not use NEON code paths 19 # that are slower to emulate. On the other hand, it is possible to emulate 20 # application code generated with the NDK that uses NEON in the emulator. 21 # 22 TARGET_ARCH_VARIANT := armv7-a 23 TARGET_CPU_VARIANT := generic 24 TARGET_CPU_ABI := armeabi-v7a 25 TARGET_CPU_ABI2 := armeabi 26 27 HAVE_HTC_AUDIO_DRIVER := true 28 BOARD_USES_GENERIC_AUDIO := true 29 30 # no hardware camera 31 USE_CAMERA_STUB := true 32 33 # Enable dex-preoptimization to speed up the first boot sequence 34 # of an SDK AVD. Note that this operation only works on Linux for now 35 ifeq ($(HOST_OS),linux) 36 ifeq ($(WITH_DEXPREOPT),) 37 WITH_DEXPREOPT := true 38 endif 39 endif 40 41 # Build OpenGLES emulation guest and host libraries 42 BUILD_EMULATOR_OPENGL := true 43 44 # Build and enable the OpenGL ES View renderer. When running on the emulator, 45 # the GLES renderer disables itself if host GL acceleration isn't available. 46 USE_OPENGL_RENDERER := true 47 48 # Set the phase offset of the system's vsync event relative to the hardware 49 # vsync. The system's vsync event drives Choreographer and SurfaceFlinger's 50 # rendering. This value is the number of nanoseconds after the hardware vsync 51 # that the system vsync event will occur. 52 # 53 # This phase offset allows adjustment of the minimum latency from application 54 # wake-up (by Choregographer) time to the time at which the resulting window 55 # image is displayed. This value may be either positive (after the HW vsync) 56 # or negative (before the HW vsync). Setting it to 0 will result in a 57 # minimum latency of two vsync periods because the app and SurfaceFlinger 58 # will run just after the HW vsync. Setting it to a positive number will 59 # result in the minimum latency being: 60 # 61 # (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) 62 # 63 # Note that reducing this latency makes it more likely for the applications 64 # to not have their window content image ready in time. When this happens 65 # the latency will end up being an additional vsync period, and animations 66 # will hiccup. Therefore, this latency should be tuned somewhat 67 # conservatively (or at least with awareness of the trade-off being made). 68 VSYNC_EVENT_PHASE_OFFSET_NS := 0 69 70 TARGET_USERIMAGES_USE_EXT4 := true 71 BOARD_SYSTEMIMAGE_PARTITION_SIZE := 576716800 72 BOARD_USERDATAIMAGE_PARTITION_SIZE := 209715200 73 BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016 74 BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4 75 BOARD_FLASH_BLOCK_SIZE := 512 76 TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true 77