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  /external/qemu/distrib/sdl-1.2.15/docs/html/
joystick.html 167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P
sdloverlay.html 227 > is similar to a <A
  /external/qemu/distrib/sdl-1.2.15/src/timer/os2/
SDL_systimer.c 96 /* This is similar to DosSleep(), but has 8ms granularity in time-critical
  /external/qemu/tcg/
README 359 Similar to brcond, except that the 64-bit values T0 and T1
365 Similar to add/sub, except that the 64-bit inputs T1 and T2 are
371 Similar to mul, except two 32-bit (unsigned) inputs T1 and T2 yielding
376 Similar to setcond, except that the 64-bit values T1 and T2 are
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 28 * move should have an activation radius that defines a sphere similar to the size of the screen;
  /external/skia/gyp/
common_variables.gypi 36 # which deals with these same constraints in a similar manner.
libwebp.gyp 80 # behavior similar dsp_neon.c.neon in an Android.mk
opts.gyp 136 # is very similar to the SSSE3 one.
  /external/skia/include/core/
SkTSearch.h 95 // Similar to SkLessFunctionToFunctorAdaptor but makes the functor interface take T* rather than T.
  /external/skia/src/core/
SkFloatBits.cpp 18 Floor and Cast are very similar, but Cast applies its sign after all other
SkPtrRecorder.h 121 * Similar to SkFactorySet, but only allows Factorys that have registered names.
  /external/skia/src/gpu/
GrClipMaskManager.h 116 // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
  /external/skia/src/gpu/gl/
GrGLEffectMatrix.cpp 150 * This is similar to emitCode except that it performs perspective division in the FS if the
GrGLEffectMatrix.h 97 * This is similar to emitCode except that it performs perspective division in the FS if the
  /external/smali/dexlib/src/main/java/org/jf/dexlib/Util/
Input.java 28 * Interface for a source for binary input. This is similar to
Output.java 32 * Interface for a sink for binary output. This is similar to
  /external/sqlite/android/
PhoneNumberUtilsTest.cpp 17 * Note that similar (or almost same) tests exist in Java side (See
  /external/srec/srec/Semproc/include/
SR_SemanticGraph.h 37 * labels which map to script expressions (eScript expressions, similar to JavaScript).
  /external/stlport/doc/
README.dmc 5 Build of STLport with Digital Mars C++ compiler is very similar
build_system.txt 35 structured similar to each other and to the common nmake/ dir. In each dir you have
  /external/stlport/src/
num_get.cpp 76 // Similar, except return the character itself instead of the numeric
  /external/stlport/stlport/stl/config/
_como.h 23 // (and SIMILAR NAMES INVOLVING COMO).... no doubt some of this will
  /external/strace/
PORTING 57 every useful call. Some may be similar or identical to like-named
  /external/valgrind/main/helgrind/
README_MSMProp2.txt 145 The effect of a state Write(VTS,LS) is similar, but it applies to all
  /external/valgrind/main/perf/
README 36 - Strengths: A real, widely used program, very similar to the 256.bzip2

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