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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
joystick.html | 167 >Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P
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sdloverlay.html | 227 > is similar to a <A
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/external/qemu/distrib/sdl-1.2.15/src/timer/os2/ |
SDL_systimer.c | 96 /* This is similar to DosSleep(), but has 8ms granularity in time-critical
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/external/qemu/tcg/ |
README | 359 Similar to brcond, except that the 64-bit values T0 and T1 365 Similar to add/sub, except that the 64-bit inputs T1 and T2 are 371 Similar to mul, except two 32-bit (unsigned) inputs T1 and T2 yielding 376 Similar to setcond, except that the 64-bit values T1 and T2 are
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/external/replicaisland/src/com/replica/replicaisland/ |
GameObjectManager.java | 28 * move should have an activation radius that defines a sphere similar to the size of the screen;
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/external/skia/gyp/ |
common_variables.gypi | 36 # which deals with these same constraints in a similar manner.
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libwebp.gyp | 80 # behavior similar dsp_neon.c.neon in an Android.mk
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opts.gyp | 136 # is very similar to the SSSE3 one.
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/external/skia/include/core/ |
SkTSearch.h | 95 // Similar to SkLessFunctionToFunctorAdaptor but makes the functor interface take T* rather than T.
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/external/skia/src/core/ |
SkFloatBits.cpp | 18 Floor and Cast are very similar, but Cast applies its sign after all other
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SkPtrRecorder.h | 121 * Similar to SkFactorySet, but only allows Factorys that have registered names.
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/external/skia/src/gpu/ |
GrClipMaskManager.h | 116 // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
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/external/skia/src/gpu/gl/ |
GrGLEffectMatrix.cpp | 150 * This is similar to emitCode except that it performs perspective division in the FS if the
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GrGLEffectMatrix.h | 97 * This is similar to emitCode except that it performs perspective division in the FS if the
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/external/smali/dexlib/src/main/java/org/jf/dexlib/Util/ |
Input.java | 28 * Interface for a source for binary input. This is similar to
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Output.java | 32 * Interface for a sink for binary output. This is similar to
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/external/sqlite/android/ |
PhoneNumberUtilsTest.cpp | 17 * Note that similar (or almost same) tests exist in Java side (See
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/external/srec/srec/Semproc/include/ |
SR_SemanticGraph.h | 37 * labels which map to script expressions (eScript expressions, similar to JavaScript).
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/external/stlport/doc/ |
README.dmc | 5 Build of STLport with Digital Mars C++ compiler is very similar
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build_system.txt | 35 structured similar to each other and to the common nmake/ dir. In each dir you have
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/external/stlport/src/ |
num_get.cpp | 76 // Similar, except return the character itself instead of the numeric
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/external/stlport/stlport/stl/config/ |
_como.h | 23 // (and SIMILAR NAMES INVOLVING COMO).... no doubt some of this will
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/external/strace/ |
PORTING | 57 every useful call. Some may be similar or identical to like-named
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/external/valgrind/main/helgrind/ |
README_MSMProp2.txt | 145 The effect of a state Write(VTS,LS) is similar, but it applies to all
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/external/valgrind/main/perf/ |
README | 36 - Strengths: A real, widely used program, very similar to the 256.bzip2
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