1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkFloatBits.h" 9 #include "SkMathPriv.h" 10 11 /****************************************************************************** 12 SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they 13 do right before they return ... >> exp; 14 Floor - adds nothing 15 Round - adds 1 << (exp - 1) 16 Ceil - adds (1 << exp) - 1 17 18 Floor and Cast are very similar, but Cast applies its sign after all other 19 computations on value. Also, Cast does not need to check for negative zero, 20 as that value (0x80000000) "does the right thing" for Ceil. Note that it 21 doesn't for Floor/Round/Ceil, hence the explicit check. 22 ******************************************************************************/ 23 24 #define EXP_BIAS (127+23) 25 #define MATISSA_MAGIC_BIG (1 << 23) 26 27 static inline int unpack_exp(uint32_t packed) { 28 return (packed << 1 >> 24); 29 } 30 31 #if 0 32 // the ARM compiler generates an extra BIC, so I use the dirty version instead 33 static inline int unpack_matissa(uint32_t packed) { 34 // we could mask with 0x7FFFFF, but that is harder for ARM to encode 35 return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG; 36 } 37 #endif 38 39 // returns the low 24-bits, so we need to OR in the magic_bit afterwards 40 static inline int unpack_matissa_dirty(uint32_t packed) { 41 return packed & ~0xFF000000; 42 } 43 44 // same as (int)float 45 int32_t SkFloatBits_toIntCast(int32_t packed) { 46 int exp = unpack_exp(packed) - EXP_BIAS; 47 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; 48 49 if (exp >= 0) { 50 if (exp > 7) { // overflow 51 value = SK_MaxS32; 52 } else { 53 value <<= exp; 54 } 55 } else { 56 exp = -exp; 57 if (exp > 25) { // underflow 58 exp = 25; 59 } 60 value >>= exp; 61 } 62 return SkApplySign(value, SkExtractSign(packed)); 63 } 64 65 // same as (int)floor(float) 66 int32_t SkFloatBits_toIntFloor(int32_t packed) { 67 // curse you negative 0 68 if ((packed << 1) == 0) { 69 return 0; 70 } 71 72 int exp = unpack_exp(packed) - EXP_BIAS; 73 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; 74 75 if (exp >= 0) { 76 if (exp > 7) { // overflow 77 value = SK_MaxS32; 78 } else { 79 value <<= exp; 80 } 81 // apply the sign after we check for overflow 82 return SkApplySign(value, SkExtractSign(packed)); 83 } else { 84 // apply the sign before we right-shift 85 value = SkApplySign(value, SkExtractSign(packed)); 86 exp = -exp; 87 if (exp > 25) { // underflow 88 exp = 25; 89 } 90 // int add = 0; 91 return value >> exp; 92 } 93 } 94 95 // same as (int)floor(float + 0.5) 96 int32_t SkFloatBits_toIntRound(int32_t packed) { 97 // curse you negative 0 98 if ((packed << 1) == 0) { 99 return 0; 100 } 101 102 int exp = unpack_exp(packed) - EXP_BIAS; 103 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; 104 105 if (exp >= 0) { 106 if (exp > 7) { // overflow 107 value = SK_MaxS32; 108 } else { 109 value <<= exp; 110 } 111 // apply the sign after we check for overflow 112 return SkApplySign(value, SkExtractSign(packed)); 113 } else { 114 // apply the sign before we right-shift 115 value = SkApplySign(value, SkExtractSign(packed)); 116 exp = -exp; 117 if (exp > 25) { // underflow 118 exp = 25; 119 } 120 int add = 1 << (exp - 1); 121 return (value + add) >> exp; 122 } 123 } 124 125 // same as (int)ceil(float) 126 int32_t SkFloatBits_toIntCeil(int32_t packed) { 127 // curse you negative 0 128 if ((packed << 1) == 0) { 129 return 0; 130 } 131 132 int exp = unpack_exp(packed) - EXP_BIAS; 133 int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; 134 135 if (exp >= 0) { 136 if (exp > 7) { // overflow 137 value = SK_MaxS32; 138 } else { 139 value <<= exp; 140 } 141 // apply the sign after we check for overflow 142 return SkApplySign(value, SkExtractSign(packed)); 143 } else { 144 // apply the sign before we right-shift 145 value = SkApplySign(value, SkExtractSign(packed)); 146 exp = -exp; 147 if (exp > 25) { // underflow 148 exp = 25; 149 } 150 int add = (1 << exp) - 1; 151 return (value + add) >> exp; 152 } 153 } 154 155 float SkIntToFloatCast(int32_t value) { 156 if (0 == value) { 157 return 0; 158 } 159 160 int shift = EXP_BIAS; 161 162 // record the sign and make value positive 163 int sign = SkExtractSign(value); 164 value = SkApplySign(value, sign); 165 166 if (value >> 24) { // value is too big (has more than 24 bits set) 167 int bias = 8 - SkCLZ(value); 168 SkDebugf("value = %d, bias = %d\n", value, bias); 169 SkASSERT(bias > 0 && bias < 8); 170 value >>= bias; // need to round? 171 shift += bias; 172 } else { 173 int zeros = SkCLZ(value << 8); 174 SkASSERT(zeros >= 0 && zeros <= 23); 175 value <<= zeros; 176 shift -= zeros; 177 } 178 179 // now value is left-aligned to 24 bits 180 SkASSERT((value >> 23) == 1); 181 SkASSERT(shift >= 0 && shift <= 255); 182 183 SkFloatIntUnion data; 184 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); 185 return data.fFloat; 186 } 187 188 float SkIntToFloatCast_NoOverflowCheck(int32_t value) { 189 if (0 == value) { 190 return 0; 191 } 192 193 int shift = EXP_BIAS; 194 195 // record the sign and make value positive 196 int sign = SkExtractSign(value); 197 value = SkApplySign(value, sign); 198 199 int zeros = SkCLZ(value << 8); 200 value <<= zeros; 201 shift -= zeros; 202 203 SkFloatIntUnion data; 204 data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); 205 return data.fFloat; 206 } 207