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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkFloatBits.h"
      9 #include "SkMathPriv.h"
     10 
     11 /******************************************************************************
     12     SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they
     13     do right before they return ... >> exp;
     14     Floor - adds nothing
     15     Round - adds 1 << (exp - 1)
     16     Ceil - adds (1 << exp) - 1
     17 
     18     Floor and Cast are very similar, but Cast applies its sign after all other
     19     computations on value. Also, Cast does not need to check for negative zero,
     20     as that value (0x80000000) "does the right thing" for Ceil. Note that it
     21     doesn't for Floor/Round/Ceil, hence the explicit check.
     22 ******************************************************************************/
     23 
     24 #define EXP_BIAS            (127+23)
     25 #define MATISSA_MAGIC_BIG   (1 << 23)
     26 
     27 static inline int unpack_exp(uint32_t packed) {
     28     return (packed << 1 >> 24);
     29 }
     30 
     31 #if 0
     32 // the ARM compiler generates an extra BIC, so I use the dirty version instead
     33 static inline int unpack_matissa(uint32_t packed) {
     34     // we could mask with 0x7FFFFF, but that is harder for ARM to encode
     35     return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG;
     36 }
     37 #endif
     38 
     39 // returns the low 24-bits, so we need to OR in the magic_bit afterwards
     40 static inline int unpack_matissa_dirty(uint32_t packed) {
     41     return packed & ~0xFF000000;
     42 }
     43 
     44 // same as (int)float
     45 int32_t SkFloatBits_toIntCast(int32_t packed) {
     46     int exp = unpack_exp(packed) - EXP_BIAS;
     47     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
     48 
     49     if (exp >= 0) {
     50         if (exp > 7) {    // overflow
     51             value = SK_MaxS32;
     52         } else {
     53             value <<= exp;
     54         }
     55     } else {
     56         exp = -exp;
     57         if (exp > 25) {   // underflow
     58             exp = 25;
     59         }
     60         value >>= exp;
     61     }
     62     return SkApplySign(value, SkExtractSign(packed));
     63 }
     64 
     65 // same as (int)floor(float)
     66 int32_t SkFloatBits_toIntFloor(int32_t packed) {
     67     // curse you negative 0
     68     if ((packed << 1) == 0) {
     69         return 0;
     70     }
     71 
     72     int exp = unpack_exp(packed) - EXP_BIAS;
     73     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
     74 
     75     if (exp >= 0) {
     76         if (exp > 7) {    // overflow
     77             value = SK_MaxS32;
     78         } else {
     79             value <<= exp;
     80         }
     81         // apply the sign after we check for overflow
     82         return SkApplySign(value, SkExtractSign(packed));
     83     } else {
     84         // apply the sign before we right-shift
     85         value = SkApplySign(value, SkExtractSign(packed));
     86         exp = -exp;
     87         if (exp > 25) {   // underflow
     88             exp = 25;
     89         }
     90         // int add = 0;
     91         return value >> exp;
     92     }
     93 }
     94 
     95 // same as (int)floor(float + 0.5)
     96 int32_t SkFloatBits_toIntRound(int32_t packed) {
     97     // curse you negative 0
     98     if ((packed << 1) == 0) {
     99         return 0;
    100     }
    101 
    102     int exp = unpack_exp(packed) - EXP_BIAS;
    103     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
    104 
    105     if (exp >= 0) {
    106         if (exp > 7) {    // overflow
    107             value = SK_MaxS32;
    108         } else {
    109             value <<= exp;
    110         }
    111         // apply the sign after we check for overflow
    112         return SkApplySign(value, SkExtractSign(packed));
    113     } else {
    114         // apply the sign before we right-shift
    115         value = SkApplySign(value, SkExtractSign(packed));
    116         exp = -exp;
    117         if (exp > 25) {   // underflow
    118             exp = 25;
    119         }
    120         int add = 1 << (exp - 1);
    121         return (value + add) >> exp;
    122     }
    123 }
    124 
    125 // same as (int)ceil(float)
    126 int32_t SkFloatBits_toIntCeil(int32_t packed) {
    127     // curse you negative 0
    128     if ((packed << 1) == 0) {
    129         return 0;
    130     }
    131 
    132     int exp = unpack_exp(packed) - EXP_BIAS;
    133     int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG;
    134 
    135     if (exp >= 0) {
    136         if (exp > 7) {    // overflow
    137             value = SK_MaxS32;
    138         } else {
    139             value <<= exp;
    140         }
    141         // apply the sign after we check for overflow
    142         return SkApplySign(value, SkExtractSign(packed));
    143     } else {
    144         // apply the sign before we right-shift
    145         value = SkApplySign(value, SkExtractSign(packed));
    146         exp = -exp;
    147         if (exp > 25) {   // underflow
    148             exp = 25;
    149         }
    150         int add = (1 << exp) - 1;
    151         return (value + add) >> exp;
    152     }
    153 }
    154 
    155 float SkIntToFloatCast(int32_t value) {
    156     if (0 == value) {
    157         return 0;
    158     }
    159 
    160     int shift = EXP_BIAS;
    161 
    162     // record the sign and make value positive
    163     int sign = SkExtractSign(value);
    164     value = SkApplySign(value, sign);
    165 
    166     if (value >> 24) {    // value is too big (has more than 24 bits set)
    167         int bias = 8 - SkCLZ(value);
    168         SkDebugf("value = %d, bias = %d\n", value, bias);
    169         SkASSERT(bias > 0 && bias < 8);
    170         value >>= bias; // need to round?
    171         shift += bias;
    172     } else {
    173         int zeros = SkCLZ(value << 8);
    174         SkASSERT(zeros >= 0 && zeros <= 23);
    175         value <<= zeros;
    176         shift -= zeros;
    177     }
    178 
    179     // now value is left-aligned to 24 bits
    180     SkASSERT((value >> 23) == 1);
    181     SkASSERT(shift >= 0 && shift <= 255);
    182 
    183     SkFloatIntUnion data;
    184     data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
    185     return data.fFloat;
    186 }
    187 
    188 float SkIntToFloatCast_NoOverflowCheck(int32_t value) {
    189     if (0 == value) {
    190         return 0;
    191     }
    192 
    193     int shift = EXP_BIAS;
    194 
    195     // record the sign and make value positive
    196     int sign = SkExtractSign(value);
    197     value = SkApplySign(value, sign);
    198 
    199     int zeros = SkCLZ(value << 8);
    200     value <<= zeros;
    201     shift -= zeros;
    202 
    203     SkFloatIntUnion data;
    204     data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG);
    205     return data.fFloat;
    206 }
    207