/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadowPSSM.frag | 48 const vec2 pixSize2 = vec2(pixSize);
50 float Shadow_DoShadowCompareOffset(in SHADOWMAP tex, in vec4 projCoord, in vec2 offset){
59 float Shadow_BorderCheck(in vec2 coord){
68 vec2 o = mod(floor(gl_FragCoord.xy), 2.0);
69 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o);
70 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o);
71 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o);
72 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, -0.5) + o);
79 gather.x = Shadow_DoShadowCompareOffset(tex, projCoord, vec2(0.0, 0.0)); [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
LightScattering.frag | 9 varying vec2 lightPos;
10 varying vec2 texCoord;
19 vec2 texCoo=texCoord-lightPos;
20 vec2 scaledCoord;
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LightScattering15.frag | 12 in vec2 lightPos;
13 in vec2 texCoord;
22 vec2 texCoo=texCoord-lightPos;
23 vec2 scaledCoord;
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bloomFinal.frag | 5 varying vec2 texCoord;
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bloomFinal15.frag | 8 in vec2 texCoord;
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DepthOfField.frag | 3 varying vec2 texCoord;
10 vec2 m_NearFar = vec2( 0.1, 1000.0 );
69 sum += texture2D( m_Texture, vec2(x - 2.0 * xScale, y - 2.0 * yScale) );
70 sum += texture2D( m_Texture, vec2(x - 0.0 * xScale, y - 2.0 * yScale) );
71 sum += texture2D( m_Texture, vec2(x + 2.0 * xScale, y - 2.0 * yScale) );
72 sum += texture2D( m_Texture, vec2(x - 1.0 * xScale, y - 1.0 * yScale) );
73 sum += texture2D( m_Texture, vec2(x + 1.0 * xScale, y - 1.0 * yScale) );
74 sum += texture2D( m_Texture, vec2(x - 2.0 * xScale, y - 0.0 * yScale) );
75 sum += texture2D( m_Texture, vec2(x + 2.0 * xScale, y - 0.0 * yScale) ); [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
normal.vert | 9 varying vec2 texCoord;
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/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
NiftyQuadGrad.vert | 10 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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/external/mesa3d/src/glsl/builtins/ir/ |
distance.ir | 10 (declare (in) vec2 p0) 11 (declare (in) vec2 p1)) 12 ((declare () vec2 p) 13 (assign (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
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dot.ir | 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1))
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outerProduct.ir | 4 (declare (in) vec2 u) 5 (declare (in) vec2 v)) 7 (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) 8 (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) 14 (declare (in) vec2 v)) 23 (declare (in) vec2 v)) 31 (declare (in) vec2 u) 34 (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) 35 (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) 36 (assign (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))) [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
100.frag | 2 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
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100.vert | 2 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
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ARB_texture_rectangle.glsl | 2 vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
singletexfm.glsl | 1 varying vec2 varTex0;
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multitexf.glsl | 1 varying vec2 varTex0; 4 vec2 t0 = varTex0.xy;
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shaderf.glsl | 6 varying vec2 varTex0; 9 vec2 t0 = varTex0.xy;
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/frameworks/base/tests/RenderScriptTests/ShadersTest/res/raw/ |
vignette_fs.glsl | 3 varying vec2 varTex0; 8 vec2 powers = pow(abs((gl_FragCoord.xy / vec2(UNI_width, UNI_height)) - 0.5), vec2(2.0));
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
dot.ir | 10 (declare (in) vec2 arg0) 11 (declare (in) vec2 arg1))
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outerProduct.ir | 4 (declare (in) vec2 u) 5 (declare (in) vec2 v)) 7 (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) 8 (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) 14 (declare (in) vec2 v)) 23 (declare (in) vec2 v)) 31 (declare (in) vec2 u) 34 (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) 35 (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) 36 (assign (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))) [all...] |
/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
multitexf.glsl | 1 varying vec2 varTex0; 4 vec2 t0 = varTex0.xy;
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shaderarrayf.glsl | 6 varying vec2 varTex0; 9 vec2 t0 = varTex0.xy;
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shaderf.glsl | 6 varying vec2 varTex0; 9 vec2 t0 = varTex0.xy;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
blur_h.glsl | 1 varying vec2 varTex0; 4 vec2 blurCoord = varTex0;
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diffuse.glsl | 3 varying vec2 varTex0; 14 vec2 t0 = varTex0.xy;
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