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      1 varying vec2 varTex0;
      2 
      3 void main() {
      4    lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
      5    gl_FragColor.xyz = col0 * UNI_modulate.rgb;
      6    gl_FragColor.w = UNI_modulate.a;
      7 }
      8 
      9