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/external/eigen/test/ |
eigensolver_complex.cpp | 19 void verify_is_approx_upto_permutation(const VectorType& vec1, const VectorType& vec2) 24 VERIFY(vec2.cols() == 1); 25 VERIFY(vec1.rows() == vec2.rows()); 28 VERIFY_IS_APPROX(vec1.array().pow(RealScalar(k)).sum(), vec2.array().pow(RealScalar(k)).sum());
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/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
shader2movev.glsl | 3 varying vec2 varTex0;
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shaderv.glsl | 5 varying vec2 varTex0;
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
shader2movev.glsl | 3 varying vec2 varTex0;
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shaderv.glsl | 5 varying vec2 varTex0;
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/frameworks/native/services/surfaceflinger/ |
Transform.h | 25 #include <ui/vec2.h> 80 vec2 transform(int x, int y) const; 100 vec2 transform(const vec2& v) const;
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/external/clang/test/Sema/ |
ext_vector_casts.c | 10 float2 vec2; local 32 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' and 'float2'}}
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
LomoishFilter.java | 49 "uniform vec2 seed;\n" + 53 "uniform vec2 scale;\n" + 55 "varying vec2 v_texcoord;\n" + 56 "float rand(vec2 loc) {\n" + 57 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" + 58 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" + 70 " vec2 coord;\n" + 117 " coord = v_texcoord - vec2(0.5, 0.5);\n" +
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FisheyeFilter.java | 61 "uniform vec2 scale;\n" + 65 "varying vec2 v_texcoord;\n" + 68 " vec2 coord = v_texcoord - vec2(0.5, 0.5);\n" + 72 " vec2 new_coord = coord * scalar + vec2(0.5, 0.5);\n" +
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BlackWhiteFilter.java | 53 "uniform vec2 seed;\n" + 57 "varying vec2 v_texcoord;\n" + 58 "float rand(vec2 loc) {\n" + 63 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" + 64 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
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/cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 43 "attribute vec2 a_TexCoord;" 44 "varying vec2 v_TexCoord;" 52 "uniform vec2 u_Seed;" 54 "varying vec2 v_TexCoord;" 62 " vec2 z;" 75 " gl_FragColor = texture2D(u_Texture, vec2(u, 0.0));"
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/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/ |
ball_physics.rs | 60 float2 vec2 = vec * vec; 61 float len2 = vec2.x + vec2.y; 79 float2 vec2 = vec * vec; 80 float len2 = max(2.f, vec2.x + vec2.y);
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/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 46 "attribute vec2 texCoords;\n"; 60 "uniform mediump vec2 textureDimension;\n"; 62 "varying vec2 outTexCoords;\n"; 68 "varying highp vec2 outBitmapTexCoords;\n"; 71 "varying highp vec2 linear;\n" 72 "varying vec2 ditherTexCoords;\n", 74 "varying vec2 ditherTexCoords;\n", 77 "varying highp vec2 circular;\n" 78 "varying vec2 ditherTexCoords;\n", 79 "varying highp vec2 circular;\n [all...] |
/external/chromium_org/content/common/gpu/client/ |
gl_helper_scaling.cc | 545 "attribute vec2 a_position;\n" 546 "attribute vec2 a_texcoord;\n"); 554 "uniform vec2 src_pixelsize;\n" 555 "uniform vec2 dst_pixelsize;\n" 556 "uniform vec2 scaling_vector;\n"); 560 " vec2 texcoord = src_subrect.xy + a_texcoord * src_subrect.zw;\n"); 564 shared_variables.append("varying vec2 v_texcoord;\n"); 577 " vec2 step = scaling_vector * src_subrect.zw / dst_pixelsize;\n" 592 "varying vec2 v_texcoords2;\n"); 594 " vec2 step = scaling_vector * src_subrect.zw / dst_pixelsize;\n [all...] |
/external/eigen/test/eigen2/ |
eigen2_sparse_solvers.cpp | 47 DenseVector vec2 = vec1, vec3 = vec1; local 53 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().solveTriangular(vec2), 58 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().transpose().solveTriangular(vec2), 63 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().solveTriangular(vec2), 68 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().transpose().solveTriangular(vec2),
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/cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/ |
PixelOutputRenderer.cpp | 38 "attribute vec2 a_TexCoord;" 39 "varying vec2 v_TexCoord;" 48 "varying vec2 v_TexCoord;"
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 43 "attribute vec2 a_texcoord;\n" + 44 "varying vec2 v_texcoord;\n" + 53 "varying vec2 v_texcoord;\n" +
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/external/chromium_org/content/test/data/gpu/ |
mem_webgl.html | 7 attribute vec2 a_position; 8 varying vec2 v_position; 18 varying vec2 v_position;
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/external/chromium_org/media/tools/shader_bench/ |
gpu_color_painter.cc | 27 "varying vec2 interp_tc;\n" 30 "attribute vec2 in_tc;\n" 42 "varying vec2 interp_tc;\n"
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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/ |
Simple_Texture2D.c | 83 "attribute vec2 a_texCoord; \n" 84 "varying vec2 v_texCoord; \n" 93 "varying vec2 v_texCoord; \n"
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
UniformBinding.java | 113 * Type: vec2
119 * Type: vec2
125 * Type: vec2
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 165 "attribute vec2 a_texCoord; \n" 166 "varying vec2 v_texCoord; \n" 180 "varying vec2 v_texCoord; \n"
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YVURenderer.cpp | 128 "attribute vec2 a_texCoord;\n" 129 "varying vec2 v_texCoord;\n" 146 "varying vec2 v_texCoord;\n"
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 165 "attribute vec2 a_texCoord; \n" 166 "varying vec2 v_texCoord; \n" 180 "varying vec2 v_texCoord; \n"
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YVURenderer.cpp | 128 "attribute vec2 a_texCoord;\n" 129 "varying vec2 v_texCoord;\n" 146 "varying vec2 v_texCoord;\n"
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