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  /external/eigen/test/
eigensolver_complex.cpp 19 void verify_is_approx_upto_permutation(const VectorType& vec1, const VectorType& vec2)
24 VERIFY(vec2.cols() == 1);
25 VERIFY(vec1.rows() == vec2.rows());
28 VERIFY_IS_APPROX(vec1.array().pow(RealScalar(k)).sum(), vec2.array().pow(RealScalar(k)).sum());
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2movev.glsl 3 varying vec2 varTex0;
shaderv.glsl 5 varying vec2 varTex0;
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2movev.glsl 3 varying vec2 varTex0;
shaderv.glsl 5 varying vec2 varTex0;
  /frameworks/native/services/surfaceflinger/
Transform.h 25 #include <ui/vec2.h>
80 vec2 transform(int x, int y) const;
100 vec2 transform(const vec2& v) const;
  /external/clang/test/Sema/
ext_vector_casts.c 10 float2 vec2; local
32 vec4 = (float4)vec2; // expected-error {{invalid conversion between ext-vector type 'float4' and 'float2'}}
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
LomoishFilter.java 49 "uniform vec2 seed;\n" +
53 "uniform vec2 scale;\n" +
55 "varying vec2 v_texcoord;\n" +
56 "float rand(vec2 loc) {\n" +
57 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" +
58 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
70 " vec2 coord;\n" +
117 " coord = v_texcoord - vec2(0.5, 0.5);\n" +
FisheyeFilter.java 61 "uniform vec2 scale;\n" +
65 "varying vec2 v_texcoord;\n" +
68 " vec2 coord = v_texcoord - vec2(0.5, 0.5);\n" +
72 " vec2 new_coord = coord * scalar + vec2(0.5, 0.5);\n" +
BlackWhiteFilter.java 53 "uniform vec2 seed;\n" +
57 "varying vec2 v_texcoord;\n" +
58 "float rand(vec2 loc) {\n" +
63 " float theta1 = dot(loc, vec2(0.9898, 0.233));\n" +
64 " float theta2 = dot(loc, vec2(12.0, 78.0));\n" +
  /cts/suite/pts/deviceTests/opengl/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 43 "attribute vec2 a_TexCoord;"
44 "varying vec2 v_TexCoord;"
52 "uniform vec2 u_Seed;"
54 "varying vec2 v_TexCoord;"
62 " vec2 z;"
75 " gl_FragColor = texture2D(u_Texture, vec2(u, 0.0));"
  /frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
ball_physics.rs 60 float2 vec2 = vec * vec;
61 float len2 = vec2.x + vec2.y;
79 float2 vec2 = vec * vec;
80 float len2 = max(2.f, vec2.x + vec2.y);
  /frameworks/base/libs/hwui/
ProgramCache.cpp 46 "attribute vec2 texCoords;\n";
60 "uniform mediump vec2 textureDimension;\n";
62 "varying vec2 outTexCoords;\n";
68 "varying highp vec2 outBitmapTexCoords;\n";
71 "varying highp vec2 linear;\n"
72 "varying vec2 ditherTexCoords;\n",
74 "varying vec2 ditherTexCoords;\n",
77 "varying highp vec2 circular;\n"
78 "varying vec2 ditherTexCoords;\n",
79 "varying highp vec2 circular;\n
    [all...]
  /external/chromium_org/content/common/gpu/client/
gl_helper_scaling.cc 545 "attribute vec2 a_position;\n"
546 "attribute vec2 a_texcoord;\n");
554 "uniform vec2 src_pixelsize;\n"
555 "uniform vec2 dst_pixelsize;\n"
556 "uniform vec2 scaling_vector;\n");
560 " vec2 texcoord = src_subrect.xy + a_texcoord * src_subrect.zw;\n");
564 shared_variables.append("varying vec2 v_texcoord;\n");
577 " vec2 step = scaling_vector * src_subrect.zw / dst_pixelsize;\n"
592 "varying vec2 v_texcoords2;\n");
594 " vec2 step = scaling_vector * src_subrect.zw / dst_pixelsize;\n
    [all...]
  /external/eigen/test/eigen2/
eigen2_sparse_solvers.cpp 47 DenseVector vec2 = vec1, vec3 = vec1; local
53 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().solveTriangular(vec2),
58 VERIFY_IS_APPROX(refMat2.template marked<LowerTriangular>().transpose().solveTriangular(vec2),
63 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().solveTriangular(vec2),
68 VERIFY_IS_APPROX(refMat2.template marked<UpperTriangular>().transpose().solveTriangular(vec2),
  /cts/suite/pts/deviceTests/opengl/jni/primitive/pixeloutput/
PixelOutputRenderer.cpp 38 "attribute vec2 a_TexCoord;"
39 "varying vec2 v_TexCoord;"
48 "varying vec2 v_TexCoord;"
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 43 "attribute vec2 a_texcoord;\n" +
44 "varying vec2 v_texcoord;\n" +
53 "varying vec2 v_texcoord;\n" +
  /external/chromium_org/content/test/data/gpu/
mem_webgl.html 7 attribute vec2 a_position;
8 varying vec2 v_position;
18 varying vec2 v_position;
  /external/chromium_org/media/tools/shader_bench/
gpu_color_painter.cc 27 "varying vec2 interp_tc;\n"
30 "attribute vec2 in_tc;\n"
42 "varying vec2 interp_tc;\n"
  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Simple_Texture2D/
Simple_Texture2D.c 83 "attribute vec2 a_texCoord; \n"
84 "varying vec2 v_texCoord; \n"
93 "varying vec2 v_texCoord; \n"
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
UniformBinding.java 113 * Type: vec2
119 * Type: vec2
125 * Type: vec2
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 165 "attribute vec2 a_texCoord; \n"
166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 128 "attribute vec2 a_texCoord;\n"
129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 165 "attribute vec2 a_texCoord; \n"
166 "varying vec2 v_texCoord; \n"
180 "varying vec2 v_texCoord; \n"
YVURenderer.cpp 128 "attribute vec2 a_texCoord;\n"
129 "varying vec2 v_texCoord;\n"
146 "varying vec2 v_texCoord;\n"

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