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  /external/opencv/cxcore/src/
cxlut.cpp 222 int depth, cn, lut_cn; local
262 depth = CV_MAT_DEPTH( dst->type );
288 int half_size = CV_ELEM_SIZE1(depth)*cn*128;
298 if( lut_cn == 1 || (lut_cn <= 4 && depth == CV_8U) )
300 CvLUT_TransformFunc func = depth == CV_8U ? lut_8u_tab[cn-1] :
301 (CvLUT_TransformFunc)(lut_c1_tab.fn_2d[depth]);
312 (CvLUT_TransformCnFunc)(lut_cn_tab.fn_2d[depth]);
  /external/openssl/crypto/asn1/
asn1_par.c 68 int offset, int depth, int indent, int dump);
113 int depth, int indent, int dump)
155 depth,(long)hl,len) <= 0)
161 depth,(long)hl) <= 0)
164 if (!asn1_print_info(bp,tag,xclass,j,(indent)?depth:0))
182 offset+(p - *pp),depth+1,
192 offset+(p - *pp),depth+1,
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
teximage.c 1012 GLsizei depth)
1031 size = MAX3(width, height, depth);
1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1054 const GLint numPixels = width * height * depth;
1077 for (h = 0; h < depth; h++) {
1111 img->Depth = 0;
1129 * \param depth image depth.
1135 * Note: width, height and depth include the border.
1140 GLsizei width, GLsizei height, GLsizei depth,
    [all...]
  /external/mesa3d/src/mesa/main/
teximage.c 1012 GLsizei depth)
1031 size = MAX3(width, height, depth);
1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
1054 const GLint numPixels = width * height * depth;
1077 for (h = 0; h < depth; h++) {
1111 img->Depth = 0;
1129 * \param depth image depth.
1135 * Note: width, height and depth include the border.
1140 GLsizei width, GLsizei height, GLsizei depth,
    [all...]
  /external/opencv/otherlibs/highgui/
grfmt_jpeg2000.cpp 125 int depth = jas_image_cmptprec( m_image, i ); local
126 if( depth > m_bit_depth )
127 m_bit_depth = depth;
396 bool GrFmtJpeg2000Writer::IsFormatSupported( int depth )
398 return depth == IPL_DEPTH_8U || depth == IPL_DEPTH_16U;
403 int width, int height, int depth, int channels )
417 component_info[i].prec = depth;
434 if( depth == 8 )
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglX11Api.cpp 86 int bSize,red,green,blue,alpha,depth,stencil; local
120 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_DEPTH_SIZE,&depth));
158 return new EglConfig(red,green,blue,alpha,caveat,configId,depth,level,pMaxWidth,pMaxHeight,
202 unsigned int depth,configDepth,border; local
209 if(!XGetGeometry(dpy,win,&root,&x,&y,width,height,&border,&depth)) return false;
210 return depth >= configDepth;
214 unsigned int depth,configDepth,border; local
221 if(!XGetGeometry(dpy,pix,&root,&x,&y,width,height,&border,&depth)) return false;
222 return depth >= configDepth;
  /art/test/074-gc-thrash/src/
Main.java 253 private String dive(int depth, int iteration) {
293 strong[depth] = funStr;
294 weak[depth] = new WeakReference(funStr);
296 if (depth+1 < MAX_DEPTH)
297 dive(depth+1, iteration+1);
  /dalvik/tests/074-gc-thrash/src/
Main.java 253 private String dive(int depth, int iteration) {
293 strong[depth] = funStr;
294 weak[depth] = new WeakReference(funStr);
296 if (depth+1 < MAX_DEPTH)
297 dive(depth+1, iteration+1);
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 118 const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures.
130 Platform3DObject depth = 0; local
132 depth = context->createTexture();
133 context->bindTexture(GraphicsContext3D::TEXTURE_2D, depth);
151 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0);
174 context->deleteTexture(depth);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_tex_validate.c 45 int width, height, depth; local
80 &width, &height, &depth);
89 depth,
137 for (int i = 0; i < mt->level[level].depth; i++)
148 for (i = 0; i < mt->level[level].depth; i++) {
157 assert(intel_image->base.Base.Depth == 1);
  /external/chromium_org/tools/grit/grit/
grd_reader.py 111 self.depth = 0
114 if self.depth:
122 self.depth += 1
125 self.depth -= 1
126 if self.depth:
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/db/
DB_Results.java 293 int depth = -1, max = -1; field in class:DB_Results.LogWriter
298 if (++this.depth >= this.buffers.length) {
299 System.arraycopy(this.times, 0, this.times = new long[this.depth+10], 0, this.depth);
300 System.arraycopy(this.buffers, 0, this.buffers= new StringBuffer[this.depth+10], 0, this.depth);
302 StringBuffer buffer = this.buffers[this.depth];
303 if (this.buffers[this.depth] == null) buffer = this.buffers[this.depth] = new StringBuffer();
305 this.starts[this.depth] = System.currentTimeMillis()
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderAWT.java 50 int depth = texture.getImage().getDepth(); local
51 if (depth == 0) {
52 depth = 1;
54 ByteBuffer newData = BufferUtils.createByteBuffer(width * height * depth * 4);
71 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_tex_validate.c 45 int width, height, depth; local
80 &width, &height, &depth);
89 depth,
137 for (int i = 0; i < mt->level[level].depth; i++)
148 for (i = 0; i < mt->level[level].depth; i++) {
157 assert(intel_image->base.Base.Depth == 1);
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/
FakeExpandableAdapter.java 56 final int repeatCount, List<ResourceReference> types, int depth) {
89 createItems(dataBindingItem, depth + 1);
96 private void createItems(DataBindingItem item, int depth) {
97 if (depth == 2) {
98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES30.spec 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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  /libcore/dalvik/src/main/java/dalvik/system/profiler/
HprofData.java 250 * stack sampling depth
252 private int depth; field in class:HprofData
310 * Get the stack sampling depth
313 return depth;
317 * Set the stack sampling depth
319 public void setDepth(int depth) {
320 this.depth = depth;
  /external/chromium_org/v8/test/mjsunit/
array-sort.js 270 function TestInheritedElementSort(depth) {
271 var length = depth * 2 + 3;
273 obj[depth * 2 + 1] = 0;
274 for (var i = 0; i < depth; i++) {
278 obj[i + depth + 1] = depth - i;
281 // expected (inherited) object: [undef1,...undefdepth,hole,1,...,depth,0,hole]
284 // expected result: [0,1,...,depth,undef1,...,undefdepth,undef,hole]
285 var name = "SortInherit("+depth+")-";
288 for (var i = 0; i <= depth; i++)
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  /external/v8/test/mjsunit/
array-sort.js 270 function TestInheritedElementSort(depth) {
271 var length = depth * 2 + 3;
273 obj[depth * 2 + 1] = 0;
274 for (var i = 0; i < depth; i++) {
278 obj[i + depth + 1] = depth - i;
281 // expected (inherited) object: [undef1,...undefdepth,hole,1,...,depth,0,hole]
284 // expected result: [0,1,...,depth,undef1,...,undefdepth,undef,hole]
285 var name = "SortInherit("+depth+")-";
288 for (var i = 0; i <= depth; i++)
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  /external/libpng/contrib/gregbook/
rpng2-x.c 275 static int depth; variable
846 depth = DisplayPlanes(display, screen);
853 if (depth != 16 && depth != 24 && depth != 32) {
856 Trace((stderr, "default depth is %d: checking other visuals\n",
857 depth))
861 visual_info.depth = 24;
866 fprintf(stderr, "default screen depth %d not supported, and no
    [all...]
  /frameworks/native/opengl/libagl/
egl.cpp 171 GGLSurface depth; member in struct:android::egl_surface_t
179 depth.version = sizeof(GGLSurface);
180 depth.data = 0;
181 depth.format = depthFormat;
186 free(depth.data);
390 // allocate a corresponding depth-buffer
393 if (depth.format) {
394 depth.width = width;
395 depth.height = height;
396 depth.stride = depth.width; // use the width her
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  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/
FlameChart.js 227 * @param {!number} depth
232 WebInspector.FlameChart.Entry = function(colorPair, depth, duration, startTime, node)
235 this.depth = depth;
377 var depth = 0;
383 while (depth < openIntervals.length) {
384 intervalIndex = openIntervals[depth].index;
386 ++depth;
395 while (node && depth < openIntervals.length && node === openIntervals[depth].node)
    [all...]
  /art/runtime/native/
dalvik_system_VMStack.cc 62 int32_t depth; local
63 Thread::InternalStackTraceToStackTraceElementArray(env, trace, javaSteArray, &depth);
64 return depth;
  /bootable/recovery/edify/
main.c 162 void ExprDump(int depth, Expr* n, char* script) {
163 printf("%*s", depth*2, "");
172 ExprDump(depth+1, n->argv[i], script);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
SensorTest.java 64 final int depth = mDepth; local
67 for (int i = 0; i < depth; i++) {
71 index = depth - 1;

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