/external/opencv/cxcore/src/ |
cxlut.cpp | 222 int depth, cn, lut_cn; local 262 depth = CV_MAT_DEPTH( dst->type ); 288 int half_size = CV_ELEM_SIZE1(depth)*cn*128; 298 if( lut_cn == 1 || (lut_cn <= 4 && depth == CV_8U) ) 300 CvLUT_TransformFunc func = depth == CV_8U ? lut_8u_tab[cn-1] : 301 (CvLUT_TransformFunc)(lut_c1_tab.fn_2d[depth]); 312 (CvLUT_TransformCnFunc)(lut_cn_tab.fn_2d[depth]);
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/external/openssl/crypto/asn1/ |
asn1_par.c | 68 int offset, int depth, int indent, int dump); 113 int depth, int indent, int dump) 155 depth,(long)hl,len) <= 0) 161 depth,(long)hl) <= 0) 164 if (!asn1_print_info(bp,tag,xclass,j,(indent)?depth:0)) 182 offset+(p - *pp),depth+1, 192 offset+(p - *pp),depth+1,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
teximage.c | 1012 GLsizei depth) 1031 size = MAX3(width, height, depth); 1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 1054 const GLint numPixels = width * height * depth; 1077 for (h = 0; h < depth; h++) { 1111 img->Depth = 0; 1129 * \param depth image depth. 1135 * Note: width, height and depth include the border. 1140 GLsizei width, GLsizei height, GLsizei depth, [all...] |
/external/mesa3d/src/mesa/main/ |
teximage.c | 1012 GLsizei depth) 1031 size = MAX3(width, height, depth); 1051 make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 1054 const GLint numPixels = width * height * depth; 1077 for (h = 0; h < depth; h++) { 1111 img->Depth = 0; 1129 * \param depth image depth. 1135 * Note: width, height and depth include the border. 1140 GLsizei width, GLsizei height, GLsizei depth, [all...] |
/external/opencv/otherlibs/highgui/ |
grfmt_jpeg2000.cpp | 125 int depth = jas_image_cmptprec( m_image, i ); local 126 if( depth > m_bit_depth ) 127 m_bit_depth = depth; 396 bool GrFmtJpeg2000Writer::IsFormatSupported( int depth ) 398 return depth == IPL_DEPTH_8U || depth == IPL_DEPTH_16U; 403 int width, int height, int depth, int channels ) 417 component_info[i].prec = depth; 434 if( depth == 8 )
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
EglX11Api.cpp | 86 int bSize,red,green,blue,alpha,depth,stencil; local 120 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_DEPTH_SIZE,&depth)); 158 return new EglConfig(red,green,blue,alpha,caveat,configId,depth,level,pMaxWidth,pMaxHeight, 202 unsigned int depth,configDepth,border; local 209 if(!XGetGeometry(dpy,win,&root,&x,&y,width,height,&border,&depth)) return false; 210 return depth >= configDepth; 214 unsigned int depth,configDepth,border; local 221 if(!XGetGeometry(dpy,pix,&root,&x,&y,width,height,&border,&depth)) return false; 222 return depth >= configDepth;
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/art/test/074-gc-thrash/src/ |
Main.java | 253 private String dive(int depth, int iteration) { 293 strong[depth] = funStr; 294 weak[depth] = new WeakReference(funStr); 296 if (depth+1 < MAX_DEPTH) 297 dive(depth+1, iteration+1);
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/dalvik/tests/074-gc-thrash/src/ |
Main.java | 253 private String dive(int depth, int iteration) { 293 strong[depth] = funStr; 294 weak[depth] = new WeakReference(funStr); 296 if (depth+1 < MAX_DEPTH) 297 dive(depth+1, iteration+1);
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 118 const unsigned char* buffer = 0; // Chromium doesn't allow init data for depth/stencil tetxures. 130 Platform3DObject depth = 0; local 132 depth = context->createTexture(); 133 context->bindTexture(GraphicsContext3D::TEXTURE_2D, depth); 151 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0); 174 context->deleteTexture(depth);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_tex_validate.c | 45 int width, height, depth; local 80 &width, &height, &depth); 89 depth, 137 for (int i = 0; i < mt->level[level].depth; i++) 148 for (i = 0; i < mt->level[level].depth; i++) { 157 assert(intel_image->base.Base.Depth == 1);
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/external/chromium_org/tools/grit/grit/ |
grd_reader.py | 111 self.depth = 0 114 if self.depth: 122 self.depth += 1 125 self.depth -= 1 126 if self.depth:
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/internal/performance/results/db/ |
DB_Results.java | 293 int depth = -1, max = -1; field in class:DB_Results.LogWriter 298 if (++this.depth >= this.buffers.length) { 299 System.arraycopy(this.times, 0, this.times = new long[this.depth+10], 0, this.depth); 300 System.arraycopy(this.buffers, 0, this.buffers= new StringBuffer[this.depth+10], 0, this.depth); 302 StringBuffer buffer = this.buffers[this.depth]; 303 if (this.buffers[this.depth] == null) buffer = this.buffers[this.depth] = new StringBuffer(); 305 this.starts[this.depth] = System.currentTimeMillis() [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderAWT.java | 50 int depth = texture.getImage().getDepth();
local 51 if (depth == 0) {
52 depth = 1;
54 ByteBuffer newData = BufferUtils.createByteBuffer(width * height * depth * 4);
71 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray));
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_tex_validate.c | 45 int width, height, depth; local 80 &width, &height, &depth); 89 depth, 137 for (int i = 0; i < mt->level[level].depth; i++) 148 for (i = 0; i < mt->level[level].depth; i++) { 157 assert(intel_image->base.Base.Depth == 1);
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/ |
FakeExpandableAdapter.java | 56 final int repeatCount, List<ResourceReference> types, int depth) { 89 createItems(dataBindingItem, depth + 1); 96 private void createItems(DataBindingItem item, int depth) { 97 if (depth == 2) { 98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) 6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) 7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) 9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) 10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) 11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) 12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) 109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) [all...] |
/libcore/dalvik/src/main/java/dalvik/system/profiler/ |
HprofData.java | 250 * stack sampling depth 252 private int depth; field in class:HprofData 310 * Get the stack sampling depth 313 return depth; 317 * Set the stack sampling depth 319 public void setDepth(int depth) { 320 this.depth = depth;
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/external/chromium_org/v8/test/mjsunit/ |
array-sort.js | 270 function TestInheritedElementSort(depth) { 271 var length = depth * 2 + 3; 273 obj[depth * 2 + 1] = 0; 274 for (var i = 0; i < depth; i++) { 278 obj[i + depth + 1] = depth - i; 281 // expected (inherited) object: [undef1,...undefdepth,hole,1,...,depth,0,hole] 284 // expected result: [0,1,...,depth,undef1,...,undefdepth,undef,hole] 285 var name = "SortInherit("+depth+")-"; 288 for (var i = 0; i <= depth; i++) [all...] |
/external/v8/test/mjsunit/ |
array-sort.js | 270 function TestInheritedElementSort(depth) { 271 var length = depth * 2 + 3; 273 obj[depth * 2 + 1] = 0; 274 for (var i = 0; i < depth; i++) { 278 obj[i + depth + 1] = depth - i; 281 // expected (inherited) object: [undef1,...undefdepth,hole,1,...,depth,0,hole] 284 // expected result: [0,1,...,depth,undef1,...,undefdepth,undef,hole] 285 var name = "SortInherit("+depth+")-"; 288 for (var i = 0; i <= depth; i++) [all...] |
/external/libpng/contrib/gregbook/ |
rpng2-x.c | 275 static int depth; variable 846 depth = DisplayPlanes(display, screen); 853 if (depth != 16 && depth != 24 && depth != 32) { 856 Trace((stderr, "default depth is %d: checking other visuals\n", 857 depth)) 861 visual_info.depth = 24; 866 fprintf(stderr, "default screen depth %d not supported, and no [all...] |
/frameworks/native/opengl/libagl/ |
egl.cpp | 171 GGLSurface depth; member in struct:android::egl_surface_t 179 depth.version = sizeof(GGLSurface); 180 depth.data = 0; 181 depth.format = depthFormat; 186 free(depth.data); 390 // allocate a corresponding depth-buffer 393 if (depth.format) { 394 depth.width = width; 395 depth.height = height; 396 depth.stride = depth.width; // use the width her [all...] |
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/ |
FlameChart.js | 227 * @param {!number} depth 232 WebInspector.FlameChart.Entry = function(colorPair, depth, duration, startTime, node) 235 this.depth = depth; 377 var depth = 0; 383 while (depth < openIntervals.length) { 384 intervalIndex = openIntervals[depth].index; 386 ++depth; 395 while (node && depth < openIntervals.length && node === openIntervals[depth].node) [all...] |
/art/runtime/native/ |
dalvik_system_VMStack.cc | 62 int32_t depth; local 63 Thread::InternalStackTraceToStackTraceElementArray(env, trace, javaSteArray, &depth); 64 return depth;
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/bootable/recovery/edify/ |
main.c | 162 void ExprDump(int depth, Expr* n, char* script) { 163 printf("%*s", depth*2, ""); 172 ExprDump(depth+1, n->argv[i], script);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
SensorTest.java | 64 final int depth = mDepth; local 67 for (int i = 0; i < depth; i++) { 71 index = depth - 1;
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