1 #include "main/mtypes.h" 2 #include "main/macros.h" 3 #include "main/samplerobj.h" 4 #include "main/texobj.h" 5 6 #include "intel_context.h" 7 #include "intel_mipmap_tree.h" 8 #include "intel_blit.h" 9 #include "intel_tex.h" 10 #include "intel_tex_layout.h" 11 12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE 13 14 /** 15 * When validating, we only care about the texture images that could 16 * be seen, so for non-mipmapped modes we want to ignore everything 17 * but BaseLevel. 18 */ 19 static void 20 intel_update_max_level(struct intel_texture_object *intelObj, 21 struct gl_sampler_object *sampler) 22 { 23 struct gl_texture_object *tObj = &intelObj->base; 24 25 if (sampler->MinFilter == GL_NEAREST || 26 sampler->MinFilter == GL_LINEAR) { 27 intelObj->_MaxLevel = tObj->BaseLevel; 28 } else { 29 intelObj->_MaxLevel = tObj->_MaxLevel; 30 } 31 } 32 33 /* 34 */ 35 GLuint 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) 37 { 38 struct gl_context *ctx = &intel->ctx; 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 40 struct intel_texture_object *intelObj = intel_texture_object(tObj); 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); 42 GLuint face, i; 43 GLuint nr_faces = 0; 44 struct intel_texture_image *firstImage; 45 int width, height, depth; 46 47 /* TBOs require no validation -- they always just point to their BO. */ 48 if (tObj->Target == GL_TEXTURE_BUFFER) 49 return true; 50 51 /* We know/require this is true by now: 52 */ 53 assert(intelObj->base._BaseComplete); 54 55 /* What levels must the tree include at a minimum? 56 */ 57 intel_update_max_level(intelObj, sampler); 58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]); 59 60 /* Check tree can hold all active levels. Check tree matches 61 * target, imageFormat, etc. 62 * 63 * For pre-gen4, we have to match first_level == tObj->BaseLevel, 64 * because we don't have the control that gen4 does to make min/mag 65 * determination happen at a nonzero (hardware) baselevel. Because 66 * of that, we just always relayout on baselevel change. 67 */ 68 if (intelObj->mt && 69 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) || 70 intelObj->mt->first_level != tObj->BaseLevel || 71 intelObj->mt->last_level < intelObj->_MaxLevel)) { 72 intel_miptree_release(&intelObj->mt); 73 } 74 75 76 /* May need to create a new tree: 77 */ 78 if (!intelObj->mt) { 79 intel_miptree_get_dimensions_for_image(&firstImage->base.Base, 80 &width, &height, &depth); 81 82 intelObj->mt = intel_miptree_create(intel, 83 intelObj->base.Target, 84 firstImage->base.Base.TexFormat, 85 tObj->BaseLevel, 86 intelObj->_MaxLevel, 87 width, 88 height, 89 depth, 90 true, 91 0 /* num_samples */, 92 INTEL_MSAA_LAYOUT_NONE); 93 if (!intelObj->mt) 94 return false; 95 } 96 97 /* Pull in any images not in the object's tree: 98 */ 99 nr_faces = _mesa_num_tex_faces(intelObj->base.Target); 100 for (face = 0; face < nr_faces; face++) { 101 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) { 102 struct intel_texture_image *intelImage = 103 intel_texture_image(intelObj->base.Image[face][i]); 104 /* skip too small size mipmap */ 105 if (intelImage == NULL) 106 break; 107 108 if (intelObj->mt != intelImage->mt) { 109 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt); 110 } 111 } 112 } 113 114 return true; 115 } 116 117 /** 118 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT 119 */ 120 static void 121 intel_tex_map_image_for_swrast(struct intel_context *intel, 122 struct intel_texture_image *intel_image, 123 GLbitfield mode) 124 { 125 int level; 126 int face; 127 struct intel_mipmap_tree *mt; 128 unsigned int x, y; 129 130 if (!intel_image || !intel_image->mt) 131 return; 132 133 level = intel_image->base.Base.Level; 134 face = intel_image->base.Base.Face; 135 mt = intel_image->mt; 136 137 for (int i = 0; i < mt->level[level].depth; i++) 138 intel_miptree_slice_resolve_depth(intel, mt, level, i); 139 140 if (mt->target == GL_TEXTURE_3D || 141 mt->target == GL_TEXTURE_2D_ARRAY || 142 mt->target == GL_TEXTURE_1D_ARRAY) { 143 int i; 144 145 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't 146 * share code with the normal path. 147 */ 148 for (i = 0; i < mt->level[level].depth; i++) { 149 intel_miptree_get_image_offset(mt, level, face, i, &x, &y); 150 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch; 151 } 152 153 DBG("%s \n", __FUNCTION__); 154 155 intel_image->base.Map = intel_region_map(intel, mt->region, mode); 156 } else { 157 assert(intel_image->base.Base.Depth == 1); 158 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y); 159 160 DBG("%s: (%d,%d) -> (%d, %d)/%d\n", 161 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp); 162 163 intel_image->base.Map = intel_region_map(intel, mt->region, mode) + 164 (x + y * mt->region->pitch) * mt->cpp; 165 } 166 167 intel_image->base.RowStride = mt->region->pitch; 168 } 169 170 static void 171 intel_tex_unmap_image_for_swrast(struct intel_context *intel, 172 struct intel_texture_image *intel_image) 173 { 174 if (intel_image && intel_image->mt) { 175 intel_region_unmap(intel, intel_image->mt->region); 176 intel_image->base.Map = NULL; 177 } 178 } 179 180 /** 181 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT 182 */ 183 void 184 intel_tex_map_images(struct intel_context *intel, 185 struct intel_texture_object *intelObj, 186 GLbitfield mode) 187 { 188 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target); 189 int i, face; 190 191 DBG("%s\n", __FUNCTION__); 192 193 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) { 194 for (face = 0; face < nr_faces; face++) { 195 struct intel_texture_image *intel_image = 196 intel_texture_image(intelObj->base.Image[face][i]); 197 198 intel_tex_map_image_for_swrast(intel, intel_image, mode); 199 } 200 } 201 } 202 203 void 204 intel_tex_unmap_images(struct intel_context *intel, 205 struct intel_texture_object *intelObj) 206 { 207 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target); 208 int i, face; 209 210 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) { 211 for (face = 0; face < nr_faces; face++) { 212 struct intel_texture_image *intel_image = 213 intel_texture_image(intelObj->base.Image[face][i]); 214 215 intel_tex_unmap_image_for_swrast(intel, intel_image); 216 } 217 } 218 } 219