| /external/jmonkeyengine/engine/src/core/com/jme3/light/ |
| PointLight.java | 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light. [all...] |
| DirectionalLight.java | 33 package com.jme3.light; 44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space. 45 * E.g sun or moon light. 50 public class DirectionalLight extends Light { 60 * Returns the direction vector of the light. 62 * @return The direction vector of the light. 71 * Sets the direction of the light. 73 * Represents the vector direction the light is coming from. 74 * (1, 0, 0) would represent a directional light coming from the X axis. 76 * @param dir the direction of the light [all...] |
| /external/mesa3d/src/mesa/tnl/ |
| t_vb_light.c | 29 #include "main/light.h" 98 * P = light source position 103 * // light at infinity 178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; 182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; 208 /* recompute derived light/material values */ 234 if (ctx->Light.ColorMaterialEnabled) { 235 const GLuint bitmask = ctx->Light._ColorMaterialBitmask; 253 store->mat[j].current = ctx->Light.Material.Attrib[attr]; 334 if (!ctx->Light.Enabled || ctx->VertexProgram._Current [all...] |
| t_vb_rendertmp.h | 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) { 232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT [all...] |
| /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
| LightHelper.java | 35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.Light;
37 import com.jme3.light.PointLight;
38 import com.jme3.light.SpotLight;
50 * A class that is used in light calculations.
69 public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
70 Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
105 throw new BlenderFileException("Unknown light source type: " + type); [all...] |
| /external/chromium_org/third_party/mesa/src/src/mesa/x86/ |
| gen_matypes.c | 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); 99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); 100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); 101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); 102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); 103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); 104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); 105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); 106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
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| /external/mesa3d/src/mesa/x86/ |
| gen_matypes.c | 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled ); 99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); 100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); 101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); 102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); 103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); 104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); 105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); 106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
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| /external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
| t_vb_rendertmp.h | 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) { 232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) 268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT [all...] |
| /external/chromium_org/third_party/skia/src/effects/ |
| SkEmbossMaskFilter.cpp | 39 SkEmbossMaskFilter::Light light; local 41 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 42 light.fAmbient = SkToU8(am); 43 light.fSpecular = SkToU8(sp); 45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 60 : fLight(light), fBlurRadius(blurRadius) 100 Light light = fLight; local [all...] |
| /external/skia/src/effects/ |
| SkEmbossMaskFilter.cpp | 39 SkEmbossMaskFilter::Light light; local 41 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 42 light.fAmbient = SkToU8(am); 43 light.fSpecular = SkToU8(sp); 45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 60 : fLight(light), fBlurRadius(blurRadius) 100 Light light = fLight; local [all...] |
| /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
| gen6_clip_state.c | 54 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
|
| brw_sf.c | 194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); 195 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
|
| brw_clip.c | 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); 152 key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION); 229 if (ctx->Light.Model.TwoSide && 238 if (ctx->Light.Model.TwoSide &&
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| gen7_clip_state.c | 81 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
|
| /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
| t_dd_unfilled.h | 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
|
| /external/mesa3d/src/mesa/drivers/dri/i965/ |
| gen6_clip_state.c | 54 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
|
| brw_sf.c | 194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); 195 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
|
| brw_clip.c | 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); 152 key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION); 229 if (ctx->Light.Model.TwoSide && 238 if (ctx->Light.Model.TwoSide &&
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| gen7_clip_state.c | 81 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
|
| /external/mesa3d/src/mesa/tnl_dd/ |
| t_dd_unfilled.h | 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) { 149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
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| /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
| radeon_state_init.c | 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 ) 218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 ) 219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 ) 220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 ) 221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 ) 222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 [all...] |
| /external/mesa3d/src/mesa/drivers/dri/radeon/ |
| radeon_state_init.c | 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 ) 218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 ) 219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 ) 220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 ) 221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 ) 222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6 [all...] |
| /external/chromium_org/third_party/mesa/src/src/mesa/main/ |
| state.c | 42 #include "light.h" 330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) 331 ctx->Light._ClampVertexColor = 334 ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; 361 ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled && 362 ctx->Light.Model.TwoSide); 435 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) 547 * light positions & normal transforms for other reasons [all...] |
| /external/mesa3d/src/mesa/main/ |
| state.c | 42 #include "light.h" 330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) 331 ctx->Light._ClampVertexColor = 334 ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; 361 ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled && 362 ctx->Light.Model.TwoSide); 435 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) 547 * light positions & normal transforms for other reasons [all...] |
| /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
| AbstractBlenderLoader.java | 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
[all...] |