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  /external/jmonkeyengine/engine/src/core/com/jme3/light/
PointLight.java 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light.
    [all...]
DirectionalLight.java 33 package com.jme3.light;
44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
45 * E.g sun or moon light.
50 public class DirectionalLight extends Light {
60 * Returns the direction vector of the light.
62 * @return The direction vector of the light.
71 * Sets the direction of the light.
73 * Represents the vector direction the light is coming from.
74 * (1, 0, 0) would represent a directional light coming from the X axis.
76 * @param dir the direction of the light
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  /external/mesa3d/src/mesa/tnl/
t_vb_light.c 29 #include "main/light.h"
98 * P = light source position
103 * // light at infinity
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
208 /* recompute derived light/material values */
234 if (ctx->Light.ColorMaterialEnabled) {
235 const GLuint bitmask = ctx->Light._ColorMaterialBitmask;
253 store->mat[j].current = ctx->Light.Material.Attrib[attr];
334 if (!ctx->Light.Enabled || ctx->VertexProgram._Current
    [all...]
t_vb_rendertmp.h 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/
LightHelper.java 35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.Light;
37 import com.jme3.light.PointLight;
38 import com.jme3.light.SpotLight;
50 * A class that is used in light calculations.
69 public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
70 Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
105 throw new BlenderFileException("Unknown light source type: " + type);
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  /external/chromium_org/third_party/mesa/src/src/mesa/x86/
gen_matypes.c 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
  /external/mesa3d/src/mesa/x86/
gen_matypes.c 98 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
99 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
100 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
101 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
102 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
103 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
104 OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
105 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
106 OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_rendertmp.h 85 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
110 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
134 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
141 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
148 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
174 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
181 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
206 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT) {
232 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
268 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT
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  /external/chromium_org/third_party/skia/src/effects/
SkEmbossMaskFilter.cpp 39 SkEmbossMaskFilter::Light light; local
41 memcpy(light.fDirection, direction, sizeof(light.fDirection));
42 light.fAmbient = SkToU8(am);
43 light.fSpecular = SkToU8(sp);
45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
60 : fLight(light), fBlurRadius(blurRadius)
100 Light light = fLight; local
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  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 39 SkEmbossMaskFilter::Light light; local
41 memcpy(light.fDirection, direction, sizeof(light.fDirection));
42 light.fAmbient = SkToU8(am);
43 light.fSpecular = SkToU8(sp);
45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
60 : fLight(light), fBlurRadius(blurRadius)
100 Light light = fLight; local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_clip_state.c 54 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
brw_sf.c 194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
195 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
brw_clip.c 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
152 key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
229 if (ctx->Light.Model.TwoSide &&
238 if (ctx->Light.Model.TwoSide &&
gen7_clip_state.c 81 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_clip_state.c 54 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
brw_sf.c 194 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
195 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
brw_clip.c 151 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
152 key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
229 if (ctx->Light.Model.TwoSide &&
238 if (ctx->Light.Model.TwoSide &&
gen7_clip_state.c 81 if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_unfilled.h 48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_state_init.c 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 )
218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 )
220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 )
221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 )
222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c 217 TCL_CHECK( tcl_lighting, ctx->Light.Enabled, 0 )
218 TCL_CHECK( tcl_lighting_add4, ctx->Light.Enabled, 4 )
219 TCL_CHECK( tcl_eyespace_or_lighting_add4, ctx->_NeedEyeCoords || ctx->Light.Enabled, 4 )
220 TCL_CHECK( tcl_lit0_add6, ctx->Light.Enabled && ctx->Light.Light[0].Enabled, 6 )
221 TCL_CHECK( tcl_lit1_add6, ctx->Light.Enabled && ctx->Light.Light[1].Enabled, 6 )
222 TCL_CHECK( tcl_lit2_add6, ctx->Light.Enabled && ctx->Light.Light[2].Enabled, 6
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
state.c 42 #include "light.h"
330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
331 ctx->Light._ClampVertexColor =
334 ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
361 ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled &&
362 ctx->Light.Model.TwoSide);
435 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
547 * light positions & normal transforms for other reasons
    [all...]
  /external/mesa3d/src/mesa/main/
state.c 42 #include "light.h"
330 if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
331 ctx->Light._ClampVertexColor =
334 ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
361 ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled &&
362 ctx->Light.Model.TwoSide);
435 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
547 * light positions & normal transforms for other reasons
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
AbstractBlenderLoader.java 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
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