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  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_exec.h 55 /** Current vertex program mode */
58 VP_NV, /**< NV vertex program */
59 VP_ARB /**< ARB vertex program or GLSL vertex shader */
98 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ member in struct:vbo_exec_context::__anon15315
113 * vertex program below:
127 * mode, etc. These are the attributes as seen by vertex
vbo_save.h 51 * starting on the first vertex and ending at the last. Vertex
58 * the values of the final vertex, and often no fixup of the start of
59 * the vertex list is required.
61 * Eval and other commands that don't fit into these vertex lists are
69 /* Copy of the final vertex from node->vertex_store->bufferobj.
77 GLuint count; /**< vertex count */
149 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ member in struct:vbo_save_context
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_push.c 218 ctx.translate = nv50->vertex->translate;
219 ctx.packet_vertex_limit = nv50->vertex->packet_vertex_limit;
220 ctx.vertex_words = nv50->vertex->vertex_size;
232 if (apply_bias && likely(!(nv50->vertex->instance_bufs & (1 << i))))
  /external/mesa3d/src/mesa/vbo/
vbo_exec.h 55 /** Current vertex program mode */
58 VP_NV, /**< NV vertex program */
59 VP_ARB /**< ARB vertex program or GLSL vertex shader */
98 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ member in struct:vbo_exec_context::__anon25680
113 * vertex program below:
127 * mode, etc. These are the attributes as seen by vertex
vbo_save.h 51 * starting on the first vertex and ending at the last. Vertex
58 * the values of the final vertex, and often no fixup of the start of
59 * the vertex list is required.
61 * Eval and other commands that don't fit into these vertex lists are
69 /* Copy of the final vertex from node->vertex_store->bufferobj.
77 GLuint count; /**< vertex count */
149 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ member in struct:vbo_save_context
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_clip_tri.c 73 c->reg.vertex[j] = brw_vec4_grf(i, 0);
84 brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
155 brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[1]) );
156 brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[0]) );
162 brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[0]) );
163 brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[1]) );
169 brw_MOV(p, get_element(c->reg.inlist, 2), brw_address(c->reg.vertex[2]) );
238 brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
243 brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );
490 brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]))
    [all...]
brw_clip.h 79 struct brw_reg vertex[MAX_VERTS]; member in struct:brw_clip_compile::__anon15057
119 * True if the given vert_result is one of the outputs of the vertex shader.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip_tri.c 73 c->reg.vertex[j] = brw_vec4_grf(i, 0);
84 brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
155 brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[1]) );
156 brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[0]) );
162 brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[0]) );
163 brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[1]) );
169 brw_MOV(p, get_element(c->reg.inlist, 2), brw_address(c->reg.vertex[2]) );
238 brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
243 brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );
490 brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]))
    [all...]
brw_clip.h 79 struct brw_reg vertex[MAX_VERTS]; member in struct:brw_clip_compile::__anon25422
119 * True if the given vert_result is one of the outputs of the vertex shader.
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
vs-test.c 53 struct vertex { struct
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
151 ve[0].src_offset = Offset(struct vertex, position);
153 ve[1].src_offset = Offset(struct vertex, color);
173 vbuf.stride = sizeof( struct vertex );
  /external/mesa3d/src/gallium/tests/graw/
vs-test.c 53 struct vertex { struct
61 static struct vertex vertices[MESH_SZ * MESH_SZ];
151 ve[0].src_offset = Offset(struct vertex, position);
153 ve[1].src_offset = Offset(struct vertex, color);
173 vbuf.stride = sizeof( struct vertex );
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 81 /** Return offset in bytes of the field within a vertex struct */
82 #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
716 /* set 1:1 vertex:pixel coordinate transform */
741 /* save vertex array object state */
784 /* Generally in here we never want vertex color clamping --
1501 struct vertex { struct
1588 struct vertex { struct
1758 struct vertex { struct
1997 struct vertex { struct
2107 struct vertex { struct
2361 struct vertex { struct
2630 struct vertex { struct
3009 struct vertex { struct
3086 struct vertex { struct
3237 struct vertex { struct
3610 struct vertex { struct
3849 struct vertex { struct
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 81 /** Return offset in bytes of the field within a vertex struct */
82 #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
716 /* set 1:1 vertex:pixel coordinate transform */
741 /* save vertex array object state */
784 /* Generally in here we never want vertex color clamping --
1501 struct vertex { struct
1588 struct vertex { struct
1758 struct vertex { struct
1997 struct vertex { struct
2107 struct vertex { struct
2361 struct vertex { struct
2630 struct vertex { struct
3009 struct vertex { struct
3086 struct vertex { struct
3237 struct vertex { struct
3610 struct vertex { struct
3849 struct vertex { struct
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
rbug_context.c 238 rbug_shader_t vertex,
252 LEN(8); /* vertex */
268 WRITE(8, rbug_shader_t, vertex); /* vertex */
371 rbug_shader_t vertex,
389 LEN(8); /* vertex */
407 WRITE(8, rbug_shader_t, vertex); /* vertex */
624 READ(8, rbug_shader_t, vertex); /* vertex */
    [all...]
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_context.c 238 rbug_shader_t vertex,
252 LEN(8); /* vertex */
268 WRITE(8, rbug_shader_t, vertex); /* vertex */
371 rbug_shader_t vertex,
389 LEN(8); /* vertex */
407 WRITE(8, rbug_shader_t, vertex); /* vertex */
624 READ(8, rbug_shader_t, vertex); /* vertex */
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_push.c 205 ctx.translate = nv30->vertex->translate;
206 ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
207 ctx.vertex_words = nv30->vertex->vtx_size;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
polygon.c 147 debug_printf("Append vertex [%f, %f]\n", x, y);
177 float *vertex)
187 vertex[0] = vert[0];
188 vertex[1] = vert[1];
281 /* tell renderer about the vertex attributes */
288 /* tell renderer about the vertex buffer */
291 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size */
322 /* tell renderer about the vertex attributes */
329 /* tell renderer about the vertex buffer */
331 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size *
    [all...]
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/
Stripifier.java 289 // Returns vertex of the input face which is "next" in the input index list
430 // Returns the vertex unique to faceB
458 static void getSharedVertices(FaceInfo faceA, FaceInfo faceB, int[] vertex) {
459 vertex[0] = -1;
460 vertex[1] = -1;
465 if (vertex[0] == -1)
466 vertex[0] = facev0;
468 vertex[1] = facev0;
476 if (vertex[0] == -1)
477 vertex[0] = facev1;
    [all...]
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_push.c 205 ctx.translate = nv30->vertex->translate;
206 ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max;
207 ctx.vertex_words = nv30->vertex->vtx_size;
  /external/mesa3d/src/gallium/state_trackers/vega/
polygon.c 147 debug_printf("Append vertex [%f, %f]\n", x, y);
177 float *vertex)
187 vertex[0] = vert[0];
188 vertex[1] = vert[1];
281 /* tell renderer about the vertex attributes */
288 /* tell renderer about the vertex buffer */
291 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size */
322 /* tell renderer about the vertex attributes */
329 /* tell renderer about the vertex buffer */
331 vbuffer.stride = COMPONENTS * sizeof(float); /* vertex size *
    [all...]
  /frameworks/rs/
rsProgramVertex.cpp 30 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec 34 coordinates at each vertex. This extension effectively turns points
124 counter-clockwise around the quadrilateral, then the vertex and
127 vertex window coordinate texture coordinate
135 size. The other vertex attributes (such as the color and fog coordinate)
136 are simply duplicated from the original point vertex.
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vertex.h 89 /* Copy colors from one vertex to another:
94 /* Extract a named attribute from a hardware vertex. Will have to
98 extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 34 coordinates at each vertex. This extension effectively turns points
124 counter-clockwise around the quadrilateral, then the vertex and
127 vertex window coordinate texture coordinate
135 size. The other vertex attributes (such as the color and fog coordinate)
136 are simply duplicated from the original point vertex.
  /external/mesa3d/src/mesa/tnl/
t_vertex.h 89 /* Copy colors from one vertex to another:
94 /* Extract a named attribute from a hardware vertex. Will have to
98 extern void _tnl_get_attr( struct gl_context *ctx, const void *vertex, GLenum attrib,

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