HomeSort by relevance Sort by last modified time
    Searched full:pose (Results 1 - 25 of 127) sorted by null

1 2 3 4 5 6

  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshAnimationLoader.java 53 // public static void loadMeshAnimations(Node animationsNode, List<Pose> poseList, OgreMesh sharedgeom, List<OgreMesh> submeshes, Map<String, Animation> animations){
71 //// Map<TriMesh, List<Pose>> trimeshPoses = new HashMap<TriMesh, List<Pose>>();
74 //// for (Pose p : poses){
75 //// List<Pose> poseList = trimeshPoses.get(p.getTarget());
77 //// poseList = new ArrayList<Pose>();
84 //// for (Map.Entry<TriMesh, List<Pose>> poseEntry: trimeshPoses){
89 // public static MeshAnimation loadMeshAnimation(Node animationNode, List<Pose> poseList, OgreMesh sharedgeom, List<OgreMesh> submeshes){
111 // if (XMLUtil.getAttribute(trackNode, "type").equals("pose")){
128 // public static List<Pose> loadPoses(Node posesNode, OgreMesh sharedgeom, List<OgreMesh> submeshes)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Pose.java 42 * A pose is a list of offsets that say where a mesh vertices should be for this pose.
44 public final class Pose implements Savable, Cloneable {
55 public Pose(String name, int targetMeshIndex, Vector3f[] offsets, int[] indices){
68 * Applies the offsets of this pose to the vertex buffer given by the blend factor.
71 * @param vertbuf Vertex buffer to apply this pose to
95 public Pose clone() {
97 Pose result = (Pose) super.clone();
Bone.java 114 * Only copies the name and bind pose from the original.
116 * WARNING: Local bind pose and world inverse bind pose transforms shallow
228 * Returns the inverse world bind pose position.
230 * The bind pose transform of the bone is its "default"
233 * @return the inverse world bind pose position.
240 * Returns the inverse world bind pose rotation.
242 * The bind pose transform of the bone is its "default"
245 * @return the inverse world bind pose rotation.
252 * Returns the inverse world bind pose scale
    [all...]
PoseTrack.java 44 * A single track of pose animation associated with a certain mesh.
55 Pose[] poses;
58 public PoseFrame(Pose[] poses, float[] weights) {
73 result.poses = new Pose[this.poses.length];
92 poses = (Pose[]) in.readSavableArray("poses", null);
107 Pose pose = frame.poses[i]; local
110 pose.apply(poseWeight, (FloatBuffer) pb.getData());
package.html 62 The bones additionally have a bind pose transformation, which describes
63 the transformations for bones when no animated pose is applied to the skeleton.
64 All bones <em>must</em> have a bind pose transformation before they can be
65 animated. To set the bind pose for the skeleton, set the local (relative
Skeleton.java 64 * to have their bind pose recomputed based on their local transforms.
92 * Shallow copies bind pose data from the source skeleton, does not
153 * Saves the current skeleton state as it's binding pose.
162 * Reset the skeleton to bind pose.
171 * Reset the skeleton to bind pose and updates the bones
SkeletonControl.java 132 resetToBind(); // reset morph meshes to bind pose
305 // NOTE: This code assumes the vertex buffer is in bind pose
408 // NOTE: This code assumes the vertex buffer is in bind pose
AnimControl.java 61 * 2) Morph/Pose animation
325 skeleton.reset(); // reset skeleton to bind pose
  /cts/tests/tests/media/src/android/media/cts/
FaceDetector_FaceTest.java 66 face.pose(FaceDetector.Face.EULER_X);
67 face.pose(FaceDetector.Face.EULER_Y);
68 face.pose(FaceDetector.Face.EULER_Z);
72 face.pose(ErrorEuler);
  /external/llvm/lib/TableGen/
TableGenBackend.cpp 39 size_t PosE;
44 PosE = Pos + ((MAX_LINE_LEN > (Desc.size() - PSLen)) ?
47 printLine(OS, Prefix + Desc.slice(Pos, PosE), ' ', Suffix);
48 Pos = PosE;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
BoneContext.java 26 /** Bone's pose channel structure. */
40 /** Bone's pose transform (available after calling 'buildBone' method). */
57 * a map of pose channels for each bone OMA
78 * a map of pose channels for each bone OMA
130 * This method computes the pose transform for the bone.
174 Matrix4f pose = this.restMatrix.clone(); local
177 Vector3f poseLocation = pose.toTranslationVector();
178 Quaternion rotation = pose.toRotationQuat();
179 Vector3f scale = objectHelper.getScale(pose);
192 * @return bone's pose transformation
    [all...]
  /frameworks/base/media/java/android/media/
FaceDetector.java 69 * Returns the face's pose. That is, the rotations around either
77 public float pose(int euler) { method in class:FaceDetector.Face
  /external/ceres-solver/docs/source/
introduction.rst 48 to estimate the pose of Street View cars, aircrafts, and satellites;
  /external/ceres-solver/examples/
bal_problem.h 61 // Perturb the camera pose and the geometry with random normal
  /external/chromium_org/chrome/browser/policy/
policy_statistics_collector.cc 70 // pose a problem.
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 103 Structure pose = ((Pointer) armatureObject.getFieldValue("pose")).fetchData(blenderContext.getInputStream()).get(0); local
104 List<Structure> chanbase = ((Structure) pose.getFieldValue("chanbase")).evaluateListBase(blenderContext);
  /external/ceres-solver/scripts/
ceres-solver.spec 50 vehicle pose in Google Street View.
  /external/compiler-rt/lib/
extendsfdf2.c 26 // are available on the target platform; this may pose a problem when trying
truncdfsf2.c 27 // are available on the target platform; this may pose a problem when trying
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestCustomAnim.java 88 // Create bind pose buffers
  /external/llvm/docs/
Lexicon.rst 70 derived pointers pose an additional hazard that they may be invalidated at
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 475 * animated mesh, (bind pose is set) then the positions
501 * animated mesh, (bind pose is set) then the positions
  /external/clang/www/
get_involved.html 67 (particularly language extensions) pose a long-term maintenance burden
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintHelper.java 107 Pointer pPose = (Pointer) objectStructure.getFieldValue("pose");
  /external/chromium_org/chrome/common/extensions/docs/templates/articles/
sandboxingEval.html 182 of the extension's UI. Inserting it via <code>innerHTML</code> doesn't pose a

Completed in 549 milliseconds

1 2 3 4 5 6