/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
OES_standard_derivatives.frag | 8 vec2 dFdx(vec2 p); 13 vec2 dFdy(vec2 p); 18 vec2 fwidth(vec2 p);
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ARB_shader_texture_lod.glsl | 5 vec2 P, float dPdx, float dPdy); 10 vec2 P, vec2 dPdx, vec2 dPdy); 12 vec3 P, vec2 dPdx, vec2 dPdy); 14 vec4 P, vec2 dPdx, vec2 dPdy); 30 vec3 P, vec2 dPdx, vec2 dPdy) [all...] |
100.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle) [all...] |
120.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle) [all...] |
110.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle) [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
FXAA.vert | 2 uniform vec2 g_Resolution;
7 attribute vec2 inTexCoord;
9 varying vec2 texCoord;
15 vec2 rcpFrame = vec2(1.0) / g_Resolution;
17 posPos.zw = inTexCoord.xy - (rcpFrame * vec2(0.5 + m_SubPixelShift));
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Post15.vert | 4 in vec2 inTexCoord;
6 out vec2 texCoord;
9 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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Post.vert | 4 attribute vec2 inTexCoord;
5 varying vec2 texCoord;
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LightScattering.vert | 5 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
7 varying vec2 lightPos;
10 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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LightScattering15.vert | 5 in vec2 inTexCoord;
6 out vec2 texCoord;
7 out vec2 lightPos;
10 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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/external/mesa3d/src/glsl/builtins/profiles/ |
OES_standard_derivatives.frag | 8 vec2 dFdx(vec2 p); 13 vec2 dFdy(vec2 p); 18 vec2 fwidth(vec2 p);
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ARB_shader_texture_lod.glsl | 5 vec2 P, float dPdx, float dPdy); 10 vec2 P, vec2 dPdx, vec2 dPdy); 12 vec3 P, vec2 dPdx, vec2 dPdy); 14 vec4 P, vec2 dPdx, vec2 dPdy); 30 vec3 P, vec2 dPdx, vec2 dPdy) [all...] |
100.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle) [all...] |
120.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle) [all...] |
110.glsl | 6 vec2 radians(vec2 degrees); 11 vec2 degrees(vec2 radians); 16 vec2 sin(vec2 angle); 21 vec2 cos(vec2 angle); 26 vec2 tan(vec2 angle) [all...] |
/external/eigen/doc/snippets/ |
Tutorial_AdvancedInitialization_Join.cpp | 5 RowVectorXd vec2(4); 6 vec2 << 1, 4, 9, 16;; 7 std::cout << "vec2 = " << vec2 << std::endl; 10 joined << vec1, vec2; variable
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.vert | 1 varying vec2 texCoord;
4 attribute vec2 inTexCoord;
9 gl_Position = vec4(sign(pos.xy-vec2(0.5)), 0.0, 1.0);
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/external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/ |
NiftyTex.vert | 4 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
9 vec2 pos = (g_WorldViewProjectionMatrix * inPosition).xy;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
ColoredTextured.vert | 4 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
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SimpleTextured.vert | 4 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PreShadow.vert | 2 attribute vec2 inTexCoord;
7 varying vec2 texCoord;
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
tex3DThumb.vert | 3 attribute vec2 inTexCoord;
6 varying vec2 texCoord;
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao15.frag | 6 uniform vec2 g_Resolution;
7 uniform vec2 m_FrustumNearFar;
15 uniform vec2[4] m_Samples;
17 in vec2 texCoord;
21 vec3 getPosition(in vec2 uv){
33 vec3 getNormal(in vec2 uv){
37 vec2 getRandom(in vec2 uv){
44 float doAmbientOcclusion(in vec2 tc, in vec3 pos, in vec3 norm){
53 vec2 reflection(in vec2 v1,in vec2 v2){ [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
blur_vertex.glsl | 1 varying vec2 varTex0;
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/ |
fwidth.ir | 9 (signature vec2 11 (declare (in) vec2 p)) 12 ((return (expression vec2 + 13 (expression vec2 abs (expression vec2 dFdx (var_ref p))) 14 (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
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