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      1 // Copyright 2008, Google Inc.
      2 // All rights reserved.
      3 //
      4 // Redistribution and use in source and binary forms, with or without
      5 // modification, are permitted provided that the following conditions are
      6 // met:
      7 //
      8 //     * Redistributions of source code must retain the above copyright
      9 // notice, this list of conditions and the following disclaimer.
     10 //     * Redistributions in binary form must reproduce the above
     11 // copyright notice, this list of conditions and the following disclaimer
     12 // in the documentation and/or other materials provided with the
     13 // distribution.
     14 //     * Neither the name of Google Inc. nor the names of its
     15 // contributors may be used to endorse or promote products derived from
     16 // this software without specific prior written permission.
     17 //
     18 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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     24 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29 //
     30 // Authors: keith.ray (at) gmail.com (Keith Ray)
     31 
     32 #include <gtest/internal/gtest-filepath.h>
     33 #include <gtest/internal/gtest-port.h>
     34 
     35 #ifdef _WIN32
     36 #include <direct.h>
     37 #include <io.h>
     38 #endif  // _WIN32
     39 
     40 #include <sys/stat.h>
     41 
     42 #include <gtest/internal/gtest-string.h>
     43 
     44 namespace testing {
     45 namespace internal {
     46 
     47 #ifdef GTEST_OS_WINDOWS
     48 const char kPathSeparator = '\\';
     49 const char kPathSeparatorString[] = "\\";
     50 const char kCurrentDirectoryString[] = ".\\";
     51 #else
     52 const char kPathSeparator = '/';
     53 const char kPathSeparatorString[] = "/";
     54 const char kCurrentDirectoryString[] = "./";
     55 #endif  // GTEST_OS_WINDOWS
     56 
     57 // Returns a copy of the FilePath with the case-insensitive extension removed.
     58 // Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
     59 // FilePath("dir/file"). If a case-insensitive extension is not
     60 // found, returns a copy of the original FilePath.
     61 FilePath FilePath::RemoveExtension(const char* extension) const {
     62   String dot_extension(String::Format(".%s", extension));
     63   if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) {
     64     return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4));
     65   }
     66   return *this;
     67 }
     68 
     69 // Returns a copy of the FilePath with the directory part removed.
     70 // Example: FilePath("path/to/file").RemoveDirectoryName() returns
     71 // FilePath("file"). If there is no directory part ("just_a_file"), it returns
     72 // the FilePath unmodified. If there is no file part ("just_a_dir/") it
     73 // returns an empty FilePath ("").
     74 // On Windows platform, '\' is the path separator, otherwise it is '/'.
     75 FilePath FilePath::RemoveDirectoryName() const {
     76   const char* const last_sep = strrchr(c_str(), kPathSeparator);
     77   return last_sep ? FilePath(String(last_sep + 1)) : *this;
     78 }
     79 
     80 // RemoveFileName returns the directory path with the filename removed.
     81 // Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
     82 // If the FilePath is "a_file" or "/a_file", RemoveFileName returns
     83 // FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
     84 // not have a file, like "just/a/dir/", it returns the FilePath unmodified.
     85 // On Windows platform, '\' is the path separator, otherwise it is '/'.
     86 FilePath FilePath::RemoveFileName() const {
     87   const char* const last_sep = strrchr(c_str(), kPathSeparator);
     88   return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str())
     89                            : String(kCurrentDirectoryString));
     90 }
     91 
     92 // Helper functions for naming files in a directory for xml output.
     93 
     94 // Given directory = "dir", base_name = "test", number = 0,
     95 // extension = "xml", returns "dir/test.xml". If number is greater
     96 // than zero (e.g., 12), returns "dir/test_12.xml".
     97 // On Windows platform, uses \ as the separator rather than /.
     98 FilePath FilePath::MakeFileName(const FilePath& directory,
     99                                 const FilePath& base_name,
    100                                 int number,
    101                                 const char* extension) {
    102   FilePath dir(directory.RemoveTrailingPathSeparator());
    103   if (number == 0) {
    104     return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator,
    105                                    base_name.c_str(), extension));
    106   }
    107   return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator,
    108                                  base_name.c_str(), number, extension));
    109 }
    110 
    111 // Returns true if pathname describes something findable in the file-system,
    112 // either a file, directory, or whatever.
    113 bool FilePath::FileOrDirectoryExists() const {
    114 #ifdef GTEST_OS_WINDOWS
    115   struct _stat file_stat;
    116   return _stat(pathname_.c_str(), &file_stat) == 0;
    117 #else
    118   struct stat file_stat;
    119   return stat(pathname_.c_str(), &file_stat) == 0;
    120 #endif  // GTEST_OS_WINDOWS
    121 }
    122 
    123 // Returns true if pathname describes a directory in the file-system
    124 // that exists.
    125 bool FilePath::DirectoryExists() const {
    126   bool result = false;
    127 #ifdef _WIN32
    128   FilePath removed_sep(this->RemoveTrailingPathSeparator());
    129   struct _stat file_stat;
    130   file_stat.st_mode = 0;
    131   result = _stat(removed_sep.c_str(), &file_stat) == 0 &&
    132       (_S_IFDIR & file_stat.st_mode) != 0;
    133 #else
    134   struct stat file_stat;
    135   file_stat.st_mode = 0;
    136   result = stat(pathname_.c_str(), &file_stat) == 0 &&
    137       S_ISDIR(file_stat.st_mode);
    138 #endif  // _WIN32
    139   return result;
    140 }
    141 
    142 // Returns a pathname for a file that does not currently exist. The pathname
    143 // will be directory/base_name.extension or
    144 // directory/base_name_<number>.extension if directory/base_name.extension
    145 // already exists. The number will be incremented until a pathname is found
    146 // that does not already exist.
    147 // Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
    148 // There could be a race condition if two or more processes are calling this
    149 // function at the same time -- they could both pick the same filename.
    150 FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
    151                                           const FilePath& base_name,
    152                                           const char* extension) {
    153   FilePath full_pathname;
    154   int number = 0;
    155   do {
    156     full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
    157   } while (full_pathname.FileOrDirectoryExists());
    158   return full_pathname;
    159 }
    160 
    161 // Returns true if FilePath ends with a path separator, which indicates that
    162 // it is intended to represent a directory. Returns false otherwise.
    163 // This does NOT check that a directory (or file) actually exists.
    164 bool FilePath::IsDirectory() const {
    165   return pathname_.EndsWith(kPathSeparatorString);
    166 }
    167 
    168 // Create directories so that path exists. Returns true if successful or if
    169 // the directories already exist; returns false if unable to create directories
    170 // for any reason.
    171 bool FilePath::CreateDirectoriesRecursively() const {
    172   if (!this->IsDirectory()) {
    173     return false;
    174   }
    175 
    176   if (pathname_.GetLength() == 0 || this->DirectoryExists()) {
    177     return true;
    178   }
    179 
    180   const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
    181   return parent.CreateDirectoriesRecursively() && this->CreateFolder();
    182 }
    183 
    184 // Create the directory so that path exists. Returns true if successful or
    185 // if the directory already exists; returns false if unable to create the
    186 // directory for any reason, including if the parent directory does not
    187 // exist. Not named "CreateDirectory" because that's a macro on Windows.
    188 bool FilePath::CreateFolder() const {
    189 #ifdef _WIN32
    190   int result = _mkdir(pathname_.c_str());
    191 #else
    192   int result = mkdir(pathname_.c_str(), 0777);
    193 #endif  // _WIN32
    194   if (result == -1) {
    195     return this->DirectoryExists();  // An error is OK if the directory exists.
    196   }
    197   return true;  // No error.
    198 }
    199 
    200 // If input name has a trailing separator character, remove it and return the
    201 // name, otherwise return the name string unmodified.
    202 // On Windows platform, uses \ as the separator, other platforms use /.
    203 FilePath FilePath::RemoveTrailingPathSeparator() const {
    204   return pathname_.EndsWith(kPathSeparatorString)
    205       ? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1))
    206       : *this;
    207 }
    208 
    209 }  // namespace internal
    210 }  // namespace testing
    211