1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "chrome/test/webdriver/keycode_text_conversion.h" 6 7 #import <Carbon/Carbon.h> 8 9 #include <cctype> 10 11 #include "base/mac/scoped_cftyperef.h" 12 #include "base/strings/utf_string_conversions.h" 13 #include "chrome/common/automation_constants.h" 14 #include "ui/base/keycodes/keyboard_code_conversion_mac.h" 15 16 namespace webdriver { 17 18 std::string ConvertKeyCodeToText(ui::KeyboardCode key_code, int modifiers) { 19 int mac_key_code = 0; 20 { 21 unichar character, unmodified_character; 22 mac_key_code = ui::MacKeyCodeForWindowsKeyCode( 23 key_code, 24 0, 25 &character, 26 &unmodified_character); 27 } 28 if (mac_key_code < 0) 29 return ""; 30 31 int mac_modifiers = 0; 32 if (modifiers & automation::kShiftKeyMask) 33 mac_modifiers |= shiftKey; 34 if (modifiers & automation::kControlKeyMask) 35 mac_modifiers |= controlKey; 36 if (modifiers & automation::kAltKeyMask) 37 mac_modifiers |= optionKey; 38 if (modifiers & automation::kMetaKeyMask) 39 mac_modifiers |= cmdKey; 40 // Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs 41 // on UCKeyTranslate for more info. 42 UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF; 43 44 base::ScopedCFTypeRef<TISInputSourceRef> input_source_copy( 45 TISCopyCurrentKeyboardLayoutInputSource()); 46 CFDataRef layout_data = static_cast<CFDataRef>(TISGetInputSourceProperty( 47 input_source_copy, kTISPropertyUnicodeKeyLayoutData)); 48 49 UInt32 dead_key_state = 0; 50 UniCharCount char_count = 0; 51 UniChar character = 0; 52 OSStatus status = UCKeyTranslate( 53 reinterpret_cast<const UCKeyboardLayout*>(CFDataGetBytePtr(layout_data)), 54 static_cast<UInt16>(mac_key_code), 55 kUCKeyActionDown, 56 modifier_key_state, 57 LMGetKbdLast(), 58 kUCKeyTranslateNoDeadKeysBit, 59 &dead_key_state, 60 1, 61 &char_count, 62 &character); 63 if (status == noErr && char_count == 1 && !std::iscntrl(character)) { 64 string16 text; 65 text.push_back(character); 66 return UTF16ToUTF8(text); 67 } else { 68 return ""; 69 } 70 } 71 72 bool ConvertCharToKeyCode( 73 char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers) { 74 string16 key_string; 75 key_string.push_back(key); 76 std::string key_string_utf8 = UTF16ToUTF8(key_string); 77 bool found_code = false; 78 // There doesn't seem to be a way to get a mac key code for a given unicode 79 // character. So here we check every key code to see if it produces the 80 // right character. We could cache the results and regenerate everytime the 81 // language changes, but this brute force technique has negligble performance 82 // effects (on my laptop it is a submillisecond difference). 83 for (int i = 0; i < 256; ++i) { 84 ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i); 85 // Skip the numpad keys. 86 if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE) 87 continue; 88 found_code = key_string_utf8 == ConvertKeyCodeToText(code, 0); 89 if (!found_code && key_string_utf8 == ConvertKeyCodeToText( 90 code, automation::kShiftKeyMask)) { 91 *necessary_modifiers = automation::kShiftKeyMask; 92 found_code = true; 93 } 94 if (found_code) { 95 *key_code = code; 96 break; 97 } 98 } 99 return found_code; 100 } 101 102 } // namespace webdriver 103