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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is auto-generated from
      6 // gpu/command_buffer/build_gles2_cmd_buffer.py
      7 // DO NOT EDIT!
      8 
      9 // This file is included by gles2_interface_stub.h.
     10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
     11 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
     12 
     13 virtual void ActiveTexture(GLenum texture) OVERRIDE;
     14 virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE;
     15 virtual void BindAttribLocation(
     16     GLuint program, GLuint index, const char* name) OVERRIDE;
     17 virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE;
     18 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE;
     19 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE;
     20 virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE;
     21 virtual void BlendColor(
     22     GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
     23 virtual void BlendEquation(GLenum mode) OVERRIDE;
     24 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE;
     25 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE;
     26 virtual void BlendFuncSeparate(
     27     GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE;
     28 virtual void BufferData(
     29     GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE;
     30 virtual void BufferSubData(
     31     GLenum target, GLintptr offset, GLsizeiptr size,
     32     const void* data) OVERRIDE;
     33 virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE;
     34 virtual void Clear(GLbitfield mask) OVERRIDE;
     35 virtual void ClearColor(
     36     GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
     37 virtual void ClearDepthf(GLclampf depth) OVERRIDE;
     38 virtual void ClearStencil(GLint s) OVERRIDE;
     39 virtual void ColorMask(
     40     GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE;
     41 virtual void CompileShader(GLuint shader) OVERRIDE;
     42 virtual void CompressedTexImage2D(
     43     GLenum target, GLint level, GLenum internalformat, GLsizei width,
     44     GLsizei height, GLint border, GLsizei imageSize,
     45     const void* data) OVERRIDE;
     46 virtual void CompressedTexSubImage2D(
     47     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
     48     GLsizei height, GLenum format, GLsizei imageSize,
     49     const void* data) OVERRIDE;
     50 virtual void CopyTexImage2D(
     51     GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
     52     GLsizei width, GLsizei height, GLint border) OVERRIDE;
     53 virtual void CopyTexSubImage2D(
     54     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
     55     GLsizei width, GLsizei height) OVERRIDE;
     56 virtual GLuint CreateProgram() OVERRIDE;
     57 virtual GLuint CreateShader(GLenum type) OVERRIDE;
     58 virtual void CullFace(GLenum mode) OVERRIDE;
     59 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE;
     60 virtual void DeleteFramebuffers(
     61     GLsizei n, const GLuint* framebuffers) OVERRIDE;
     62 virtual void DeleteProgram(GLuint program) OVERRIDE;
     63 virtual void DeleteRenderbuffers(
     64     GLsizei n, const GLuint* renderbuffers) OVERRIDE;
     65 virtual void DeleteShader(GLuint shader) OVERRIDE;
     66 virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE;
     67 virtual void DepthFunc(GLenum func) OVERRIDE;
     68 virtual void DepthMask(GLboolean flag) OVERRIDE;
     69 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE;
     70 virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE;
     71 virtual void Disable(GLenum cap) OVERRIDE;
     72 virtual void DisableVertexAttribArray(GLuint index) OVERRIDE;
     73 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE;
     74 virtual void DrawElements(
     75     GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE;
     76 virtual void Enable(GLenum cap) OVERRIDE;
     77 virtual void EnableVertexAttribArray(GLuint index) OVERRIDE;
     78 virtual void Finish() OVERRIDE;
     79 virtual void Flush() OVERRIDE;
     80 virtual void FramebufferRenderbuffer(
     81     GLenum target, GLenum attachment, GLenum renderbuffertarget,
     82     GLuint renderbuffer) OVERRIDE;
     83 virtual void FramebufferTexture2D(
     84     GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
     85     GLint level) OVERRIDE;
     86 virtual void FrontFace(GLenum mode) OVERRIDE;
     87 virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE;
     88 virtual void GenerateMipmap(GLenum target) OVERRIDE;
     89 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE;
     90 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE;
     91 virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE;
     92 virtual void GetActiveAttrib(
     93     GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
     94     GLenum* type, char* name) OVERRIDE;
     95 virtual void GetActiveUniform(
     96     GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
     97     GLenum* type, char* name) OVERRIDE;
     98 virtual void GetAttachedShaders(
     99     GLuint program, GLsizei maxcount, GLsizei* count,
    100     GLuint* shaders) OVERRIDE;
    101 virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE;
    102 virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE;
    103 virtual void GetBufferParameteriv(
    104     GLenum target, GLenum pname, GLint* params) OVERRIDE;
    105 virtual GLenum GetError() OVERRIDE;
    106 virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE;
    107 virtual void GetFramebufferAttachmentParameteriv(
    108     GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE;
    109 virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE;
    110 virtual void GetProgramiv(
    111     GLuint program, GLenum pname, GLint* params) OVERRIDE;
    112 virtual void GetProgramInfoLog(
    113     GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
    114 virtual void GetRenderbufferParameteriv(
    115     GLenum target, GLenum pname, GLint* params) OVERRIDE;
    116 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE;
    117 virtual void GetShaderInfoLog(
    118     GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
    119 virtual void GetShaderPrecisionFormat(
    120     GLenum shadertype, GLenum precisiontype, GLint* range,
    121     GLint* precision) OVERRIDE;
    122 virtual void GetShaderSource(
    123     GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
    124 virtual const GLubyte* GetString(GLenum name) OVERRIDE;
    125 virtual void GetTexParameterfv(
    126     GLenum target, GLenum pname, GLfloat* params) OVERRIDE;
    127 virtual void GetTexParameteriv(
    128     GLenum target, GLenum pname, GLint* params) OVERRIDE;
    129 virtual void GetUniformfv(
    130     GLuint program, GLint location, GLfloat* params) OVERRIDE;
    131 virtual void GetUniformiv(
    132     GLuint program, GLint location, GLint* params) OVERRIDE;
    133 virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE;
    134 virtual void GetVertexAttribfv(
    135     GLuint index, GLenum pname, GLfloat* params) OVERRIDE;
    136 virtual void GetVertexAttribiv(
    137     GLuint index, GLenum pname, GLint* params) OVERRIDE;
    138 virtual void GetVertexAttribPointerv(
    139     GLuint index, GLenum pname, void** pointer) OVERRIDE;
    140 virtual void Hint(GLenum target, GLenum mode) OVERRIDE;
    141 virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE;
    142 virtual GLboolean IsEnabled(GLenum cap) OVERRIDE;
    143 virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE;
    144 virtual GLboolean IsProgram(GLuint program) OVERRIDE;
    145 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE;
    146 virtual GLboolean IsShader(GLuint shader) OVERRIDE;
    147 virtual GLboolean IsTexture(GLuint texture) OVERRIDE;
    148 virtual void LineWidth(GLfloat width) OVERRIDE;
    149 virtual void LinkProgram(GLuint program) OVERRIDE;
    150 virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE;
    151 virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE;
    152 virtual void ReadPixels(
    153     GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
    154     void* pixels) OVERRIDE;
    155 virtual void ReleaseShaderCompiler() OVERRIDE;
    156 virtual void RenderbufferStorage(
    157     GLenum target, GLenum internalformat, GLsizei width,
    158     GLsizei height) OVERRIDE;
    159 virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE;
    160 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
    161 virtual void ShaderBinary(
    162     GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
    163     GLsizei length) OVERRIDE;
    164 virtual void ShaderSource(
    165     GLuint shader, GLsizei count, const GLchar* const* str,
    166     const GLint* length) OVERRIDE;
    167 virtual void ShallowFinishCHROMIUM() OVERRIDE;
    168 virtual void ShallowFlushCHROMIUM() OVERRIDE;
    169 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE;
    170 virtual void StencilFuncSeparate(
    171     GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE;
    172 virtual void StencilMask(GLuint mask) OVERRIDE;
    173 virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE;
    174 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
    175 virtual void StencilOpSeparate(
    176     GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
    177 virtual void TexImage2D(
    178     GLenum target, GLint level, GLint internalformat, GLsizei width,
    179     GLsizei height, GLint border, GLenum format, GLenum type,
    180     const void* pixels) OVERRIDE;
    181 virtual void TexParameterf(
    182     GLenum target, GLenum pname, GLfloat param) OVERRIDE;
    183 virtual void TexParameterfv(
    184     GLenum target, GLenum pname, const GLfloat* params) OVERRIDE;
    185 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE;
    186 virtual void TexParameteriv(
    187     GLenum target, GLenum pname, const GLint* params) OVERRIDE;
    188 virtual void TexSubImage2D(
    189     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    190     GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE;
    191 virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE;
    192 virtual void Uniform1fv(
    193     GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
    194 virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
    195 virtual void Uniform1iv(
    196     GLint location, GLsizei count, const GLint* v) OVERRIDE;
    197 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE;
    198 virtual void Uniform2fv(
    199     GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
    200 virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
    201 virtual void Uniform2iv(
    202     GLint location, GLsizei count, const GLint* v) OVERRIDE;
    203 virtual void Uniform3f(
    204     GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
    205 virtual void Uniform3fv(
    206     GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
    207 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE;
    208 virtual void Uniform3iv(
    209     GLint location, GLsizei count, const GLint* v) OVERRIDE;
    210 virtual void Uniform4f(
    211     GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
    212 virtual void Uniform4fv(
    213     GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
    214 virtual void Uniform4i(
    215     GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE;
    216 virtual void Uniform4iv(
    217     GLint location, GLsizei count, const GLint* v) OVERRIDE;
    218 virtual void UniformMatrix2fv(
    219     GLint location, GLsizei count, GLboolean transpose,
    220     const GLfloat* value) OVERRIDE;
    221 virtual void UniformMatrix3fv(
    222     GLint location, GLsizei count, GLboolean transpose,
    223     const GLfloat* value) OVERRIDE;
    224 virtual void UniformMatrix4fv(
    225     GLint location, GLsizei count, GLboolean transpose,
    226     const GLfloat* value) OVERRIDE;
    227 virtual void UseProgram(GLuint program) OVERRIDE;
    228 virtual void ValidateProgram(GLuint program) OVERRIDE;
    229 virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
    230 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
    231 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
    232 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
    233 virtual void VertexAttrib3f(
    234     GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
    235 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
    236 virtual void VertexAttrib4f(
    237     GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
    238 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE;
    239 virtual void VertexAttribPointer(
    240     GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
    241     const void* ptr) OVERRIDE;
    242 virtual void Viewport(
    243     GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
    244 virtual void BlitFramebufferEXT(
    245     GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
    246     GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
    247     GLenum filter) OVERRIDE;
    248 virtual void RenderbufferStorageMultisampleEXT(
    249     GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
    250     GLsizei height) OVERRIDE;
    251 virtual void FramebufferTexture2DMultisampleEXT(
    252     GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
    253     GLint level, GLsizei samples) OVERRIDE;
    254 virtual void TexStorage2DEXT(
    255     GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
    256     GLsizei height) OVERRIDE;
    257 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE;
    258 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE;
    259 virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE;
    260 virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE;
    261 virtual void EndQueryEXT(GLenum target) OVERRIDE;
    262 virtual void GetQueryivEXT(
    263     GLenum target, GLenum pname, GLint* params) OVERRIDE;
    264 virtual void GetQueryObjectuivEXT(
    265     GLuint id, GLenum pname, GLuint* params) OVERRIDE;
    266 virtual void InsertEventMarkerEXT(
    267     GLsizei length, const GLchar* marker) OVERRIDE;
    268 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE;
    269 virtual void PopGroupMarkerEXT() OVERRIDE;
    270 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE;
    271 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE;
    272 virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE;
    273 virtual void BindVertexArrayOES(GLuint array) OVERRIDE;
    274 virtual void SwapBuffers() OVERRIDE;
    275 virtual GLuint GetMaxValueInBufferCHROMIUM(
    276     GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE;
    277 virtual void GenSharedIdsCHROMIUM(
    278     GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE;
    279 virtual void DeleteSharedIdsCHROMIUM(
    280     GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
    281 virtual void RegisterSharedIdsCHROMIUM(
    282     GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
    283 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
    284 virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE;
    285 virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE;
    286 virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE;
    287 virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE;
    288 virtual void* MapBufferSubDataCHROMIUM(
    289     GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE;
    290 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE;
    291 virtual void* MapTexSubImage2DCHROMIUM(
    292     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    293     GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE;
    294 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE;
    295 virtual void ResizeCHROMIUM(
    296     GLuint width, GLuint height, GLfloat scale_factor) OVERRIDE;
    297 virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE;
    298 virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE;
    299 virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE;
    300 virtual void GetMultipleIntegervCHROMIUM(
    301     const GLenum* pnames, GLuint count, GLint* results,
    302     GLsizeiptr size) OVERRIDE;
    303 virtual void GetProgramInfoCHROMIUM(
    304     GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE;
    305 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
    306 virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
    307 virtual GLuint CreateImageCHROMIUM(
    308     GLsizei width, GLsizei height, GLenum internalformat) OVERRIDE;
    309 virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE;
    310 virtual void GetImageParameterivCHROMIUM(
    311     GLuint image_id, GLenum pname, GLint* params) OVERRIDE;
    312 virtual void GetTranslatedShaderSourceANGLE(
    313     GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
    314 virtual void PostSubBufferCHROMIUM(
    315     GLint x, GLint y, GLint width, GLint height) OVERRIDE;
    316 virtual void TexImageIOSurface2DCHROMIUM(
    317     GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
    318     GLuint plane) OVERRIDE;
    319 virtual void CopyTextureCHROMIUM(
    320     GLenum target, GLenum source_id, GLenum dest_id, GLint level,
    321     GLint internalformat, GLenum dest_type) OVERRIDE;
    322 virtual void DrawArraysInstancedANGLE(
    323     GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE;
    324 virtual void DrawElementsInstancedANGLE(
    325     GLenum mode, GLsizei count, GLenum type, const void* indices,
    326     GLsizei primcount) OVERRIDE;
    327 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE;
    328 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE;
    329 virtual void ProduceTextureCHROMIUM(
    330     GLenum target, const GLbyte* mailbox) OVERRIDE;
    331 virtual void ConsumeTextureCHROMIUM(
    332     GLenum target, const GLbyte* mailbox) OVERRIDE;
    333 virtual void BindUniformLocationCHROMIUM(
    334     GLuint program, GLint location, const char* name) OVERRIDE;
    335 virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE;
    336 virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE;
    337 virtual void TraceBeginCHROMIUM(const char* name) OVERRIDE;
    338 virtual void TraceEndCHROMIUM() OVERRIDE;
    339 virtual void AsyncTexSubImage2DCHROMIUM(
    340     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    341     GLsizei height, GLenum format, GLenum type, const void* data) OVERRIDE;
    342 virtual void AsyncTexImage2DCHROMIUM(
    343     GLenum target, GLint level, GLint internalformat, GLsizei width,
    344     GLsizei height, GLint border, GLenum format, GLenum type,
    345     const void* pixels) OVERRIDE;
    346 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE;
    347 virtual void DiscardFramebufferEXT(
    348     GLenum target, GLsizei count, const GLenum* attachments) OVERRIDE;
    349 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE;
    350 virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE;
    351 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE;
    352 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) OVERRIDE;
    353 #endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
    354 
    355