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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // Audio rendering unit utilizing an AudioRendererSink to output data.
      6 //
      7 // This class lives inside three threads during it's lifetime, namely:
      8 // 1. Render thread
      9 //    Where the object is created.
     10 // 2. Media thread (provided via constructor)
     11 //    All AudioDecoder methods are called on this thread.
     12 // 3. Audio thread created by the AudioRendererSink.
     13 //    Render() is called here where audio data is decoded into raw PCM data.
     14 //
     15 // AudioRendererImpl talks to an AudioRendererAlgorithm that takes care of
     16 // queueing audio data and stretching/shrinking audio data when playback rate !=
     17 // 1.0 or 0.0.
     18 
     19 #ifndef MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_
     20 #define MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_
     21 
     22 #include <deque>
     23 
     24 #include "base/gtest_prod_util.h"
     25 #include "base/memory/weak_ptr.h"
     26 #include "base/synchronization/lock.h"
     27 #include "media/base/audio_decoder.h"
     28 #include "media/base/audio_renderer.h"
     29 #include "media/base/audio_renderer_sink.h"
     30 #include "media/base/decryptor.h"
     31 #include "media/filters/audio_renderer_algorithm.h"
     32 
     33 namespace base {
     34 class MessageLoopProxy;
     35 }
     36 
     37 namespace media {
     38 
     39 class AudioBus;
     40 class AudioDecoderSelector;
     41 class AudioSplicer;
     42 class DecryptingDemuxerStream;
     43 
     44 class MEDIA_EXPORT AudioRendererImpl
     45     : public AudioRenderer,
     46       NON_EXPORTED_BASE(public AudioRendererSink::RenderCallback) {
     47  public:
     48   // |message_loop| is the thread on which AudioRendererImpl will execute.
     49   //
     50   // |sink| is used as the destination for the rendered audio.
     51   //
     52   // |decoders| contains the AudioDecoders to use when initializing.
     53   //
     54   // |set_decryptor_ready_cb| is fired when the audio decryptor is available
     55   // (only applicable if the stream is encrypted and we have a decryptor).
     56   //
     57   // |increase_preroll_on_underflow| Set to true if the preroll duration
     58   // should be increased when ResumeAfterUnderflow() is called.
     59   AudioRendererImpl(const scoped_refptr<base::MessageLoopProxy>& message_loop,
     60                     AudioRendererSink* sink,
     61                     ScopedVector<AudioDecoder> decoders,
     62                     const SetDecryptorReadyCB& set_decryptor_ready_cb,
     63                     bool increase_preroll_on_underflow);
     64   virtual ~AudioRendererImpl();
     65 
     66   // AudioRenderer implementation.
     67   virtual void Initialize(DemuxerStream* stream,
     68                           const PipelineStatusCB& init_cb,
     69                           const StatisticsCB& statistics_cb,
     70                           const base::Closure& underflow_cb,
     71                           const TimeCB& time_cb,
     72                           const base::Closure& ended_cb,
     73                           const base::Closure& disabled_cb,
     74                           const PipelineStatusCB& error_cb) OVERRIDE;
     75   virtual void Play(const base::Closure& callback) OVERRIDE;
     76   virtual void Pause(const base::Closure& callback) OVERRIDE;
     77   virtual void Flush(const base::Closure& callback) OVERRIDE;
     78   virtual void Stop(const base::Closure& callback) OVERRIDE;
     79   virtual void SetPlaybackRate(float rate) OVERRIDE;
     80   virtual void Preroll(base::TimeDelta time,
     81                        const PipelineStatusCB& cb) OVERRIDE;
     82   virtual void ResumeAfterUnderflow() OVERRIDE;
     83   virtual void SetVolume(float volume) OVERRIDE;
     84 
     85   // Disables underflow support.  When used, |state_| will never transition to
     86   // kUnderflow resulting in Render calls that underflow returning 0 frames
     87   // instead of some number of silence frames.  Must be called prior to
     88   // Initialize().
     89   void DisableUnderflowForTesting();
     90 
     91   // Allows injection of a custom time callback for non-realtime testing.
     92   typedef base::Callback<base::TimeTicks()> NowCB;
     93   void set_now_cb_for_testing(const NowCB& now_cb) {
     94     now_cb_ = now_cb;
     95   }
     96 
     97  private:
     98   friend class AudioRendererImplTest;
     99 
    100   // Callback from the audio decoder delivering decoded audio samples.
    101   void DecodedAudioReady(AudioDecoder::Status status,
    102                          const scoped_refptr<AudioBuffer>& buffer);
    103 
    104   // Handles buffers that come out of |splicer_|.
    105   // Returns true if more buffers are needed.
    106   bool HandleSplicerBuffer(const scoped_refptr<AudioBuffer>& buffer);
    107 
    108   // Helper functions for AudioDecoder::Status values passed to
    109   // DecodedAudioReady().
    110   void HandleAbortedReadOrDecodeError(bool is_decode_error);
    111 
    112   // Fills the given buffer with audio data by delegating to its |algorithm_|.
    113   // FillBuffer() also takes care of updating the clock. Returns the number of
    114   // frames copied into |dest|, which may be less than or equal to
    115   // |requested_frames|.
    116   //
    117   // If this method returns fewer frames than |requested_frames|, it could
    118   // be a sign that the pipeline is stalled or unable to stream the data fast
    119   // enough.  In such scenarios, the callee should zero out unused portions
    120   // of their buffer to playback silence.
    121   //
    122   // FillBuffer() updates the pipeline's playback timestamp. If FillBuffer() is
    123   // not called at the same rate as audio samples are played, then the reported
    124   // timestamp in the pipeline will be ahead of the actual audio playback. In
    125   // this case |playback_delay| should be used to indicate when in the future
    126   // should the filled buffer be played.
    127   //
    128   // Safe to call on any thread.
    129   uint32 FillBuffer(AudioBus* dest,
    130                     uint32 requested_frames,
    131                     int audio_delay_milliseconds);
    132 
    133   // Estimate earliest time when current buffer can stop playing.
    134   void UpdateEarliestEndTime_Locked(int frames_filled,
    135                                     const base::TimeDelta& playback_delay,
    136                                     const base::TimeTicks& time_now);
    137 
    138   void DoPlay();
    139   void DoPause();
    140 
    141   // AudioRendererSink::RenderCallback implementation.
    142   //
    143   // NOTE: These are called on the audio callback thread!
    144   virtual int Render(AudioBus* audio_bus,
    145                      int audio_delay_milliseconds) OVERRIDE;
    146   virtual void OnRenderError() OVERRIDE;
    147 
    148   // Helper methods that schedule an asynchronous read from the decoder as long
    149   // as there isn't a pending read.
    150   //
    151   // Must be called on |message_loop_|.
    152   void AttemptRead();
    153   void AttemptRead_Locked();
    154   bool CanRead_Locked();
    155 
    156   // Returns true if the data in the buffer is all before
    157   // |preroll_timestamp_|. This can only return true while
    158   // in the kPrerolling state.
    159   bool IsBeforePrerollTime(const scoped_refptr<AudioBuffer>& buffer);
    160 
    161   // Called when |decoder_selector_| has selected |decoder| or is null if no
    162   // decoder could be selected.
    163   //
    164   // |decrypting_demuxer_stream| is non-null if a DecryptingDemuxerStream was
    165   // created to help decrypt the encrypted stream.
    166   void OnDecoderSelected(
    167       scoped_ptr<AudioDecoder> decoder,
    168       scoped_ptr<DecryptingDemuxerStream> decrypting_demuxer_stream);
    169 
    170   void ResetDecoder(const base::Closure& callback);
    171 
    172   scoped_refptr<base::MessageLoopProxy> message_loop_;
    173   base::WeakPtrFactory<AudioRendererImpl> weak_factory_;
    174   base::WeakPtr<AudioRendererImpl> weak_this_;
    175 
    176   scoped_ptr<AudioSplicer> splicer_;
    177 
    178   // The sink (destination) for rendered audio. |sink_| must only be accessed
    179   // on |message_loop_|. |sink_| must never be called under |lock_| or else we
    180   // may deadlock between |message_loop_| and the audio callback thread.
    181   scoped_refptr<media::AudioRendererSink> sink_;
    182 
    183   scoped_ptr<AudioDecoderSelector> decoder_selector_;
    184 
    185   // These two will be set by AudioDecoderSelector::SelectAudioDecoder().
    186   scoped_ptr<AudioDecoder> decoder_;
    187   scoped_ptr<DecryptingDemuxerStream> decrypting_demuxer_stream_;
    188 
    189   // AudioParameters constructed during Initialize() based on |decoder_|.
    190   AudioParameters audio_parameters_;
    191 
    192   // Callbacks provided during Initialize().
    193   PipelineStatusCB init_cb_;
    194   StatisticsCB statistics_cb_;
    195   base::Closure underflow_cb_;
    196   TimeCB time_cb_;
    197   base::Closure ended_cb_;
    198   base::Closure disabled_cb_;
    199   PipelineStatusCB error_cb_;
    200 
    201   // Callback provided to Pause().
    202   base::Closure pause_cb_;
    203 
    204   // Callback provided to Preroll().
    205   PipelineStatusCB preroll_cb_;
    206 
    207   // Typically calls base::TimeTicks::Now() but can be overridden by a test.
    208   NowCB now_cb_;
    209 
    210   // After Initialize() has completed, all variables below must be accessed
    211   // under |lock_|. ------------------------------------------------------------
    212   base::Lock lock_;
    213 
    214   // Algorithm for scaling audio.
    215   scoped_ptr<AudioRendererAlgorithm> algorithm_;
    216 
    217   // Simple state tracking variable.
    218   enum State {
    219     kUninitialized,
    220     kPaused,
    221     kPrerolling,
    222     kPlaying,
    223     kStopped,
    224     kUnderflow,
    225     kRebuffering,
    226   };
    227   State state_;
    228 
    229   // Keep track of whether or not the sink is playing.
    230   bool sink_playing_;
    231 
    232   // Keep track of our outstanding read to |decoder_|.
    233   bool pending_read_;
    234 
    235   // Keeps track of whether we received and rendered the end of stream buffer.
    236   bool received_end_of_stream_;
    237   bool rendered_end_of_stream_;
    238 
    239   // The timestamp of the last frame (i.e. furthest in the future) buffered as
    240   // well as the current time that takes current playback delay into account.
    241   base::TimeDelta audio_time_buffered_;
    242   base::TimeDelta current_time_;
    243 
    244   base::TimeDelta preroll_timestamp_;
    245 
    246   // We're supposed to know amount of audio data OS or hardware buffered, but
    247   // that is not always so -- on my Linux box
    248   // AudioBuffersState::hardware_delay_bytes never reaches 0.
    249   //
    250   // As a result we cannot use it to find when stream ends. If we just ignore
    251   // buffered data we will notify host that stream ended before it is actually
    252   // did so, I've seen it done ~140ms too early when playing ~150ms file.
    253   //
    254   // Instead of trying to invent OS-specific solution for each and every OS we
    255   // are supporting, use simple workaround: every time we fill the buffer we
    256   // remember when it should stop playing, and do not assume that buffer is
    257   // empty till that time. Workaround is not bulletproof, as we don't exactly
    258   // know when that particular data would start playing, but it is much better
    259   // than nothing.
    260   base::TimeTicks earliest_end_time_;
    261   size_t total_frames_filled_;
    262 
    263   bool underflow_disabled_;
    264   bool increase_preroll_on_underflow_;
    265 
    266   // True if the renderer receives a buffer with kAborted status during preroll,
    267   // false otherwise. This flag is cleared on the next Preroll() call.
    268   bool preroll_aborted_;
    269 
    270   // End variables which must be accessed under |lock_|. ----------------------
    271 
    272   DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl);
    273 };
    274 
    275 }  // namespace media
    276 
    277 #endif  // MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_
    278