1 /* 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com) 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. 4 * Copyright (C) 2008-2009 Torch Mobile, Inc. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef BitmapImage_h 29 #define BitmapImage_h 30 31 #include "core/platform/graphics/Color.h" 32 #include "core/platform/graphics/FrameData.h" 33 #include "core/platform/graphics/Image.h" 34 #include "core/platform/graphics/ImageOrientation.h" 35 #include "core/platform/graphics/ImageSource.h" 36 #include "core/platform/graphics/IntSize.h" 37 #include "wtf/Forward.h" 38 39 namespace WebCore { 40 41 class NativeImageSkia; 42 template <typename T> class Timer; 43 44 class BitmapImage : public Image { 45 friend class GeneratedImage; 46 friend class CrossfadeGeneratedImage; 47 friend class GeneratorGeneratedImage; 48 friend class GraphicsContext; 49 public: 50 static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer = 0) 51 { 52 return adoptRef(new BitmapImage(nativeImage, observer)); 53 } 54 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) 55 { 56 return adoptRef(new BitmapImage(observer)); 57 } 58 virtual ~BitmapImage(); 59 60 virtual bool isBitmapImage() const OVERRIDE; 61 62 virtual bool hasSingleSecurityOrigin() const OVERRIDE; 63 64 virtual IntSize size() const OVERRIDE; 65 IntSize sizeRespectingOrientation() const; 66 IntSize currentFrameSize() const; 67 virtual bool getHotSpot(IntPoint&) const OVERRIDE; 68 69 virtual bool dataChanged(bool allDataReceived) OVERRIDE; 70 virtual String filenameExtension() const OVERRIDE; 71 72 // It may look unusual that there is no start animation call as public API. This is because 73 // we start and stop animating lazily. Animation begins whenever someone draws the image. It will 74 // automatically pause once all observers no longer want to render the image anywhere. 75 virtual void stopAnimation() OVERRIDE; 76 virtual void resetAnimation() OVERRIDE; 77 78 virtual unsigned decodedSize() const OVERRIDE; 79 80 virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE; 81 virtual bool currentFrameKnownToBeOpaque() OVERRIDE; 82 83 ImageOrientation currentFrameOrientation(); 84 85 #if !ASSERT_DISABLED 86 virtual bool notSolidColor() OVERRIDE; 87 #endif 88 89 private: 90 friend class BitmapImageTest; 91 92 void updateSize() const; 93 94 protected: 95 enum RepetitionCountStatus { 96 Unknown, // We haven't checked the source's repetition count. 97 Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). 98 Certain // The repetition count is known to be correct. 99 }; 100 101 BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0); 102 BitmapImage(ImageObserver* = 0); 103 104 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, BlendMode) OVERRIDE; 105 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, BlendMode, RespectImageOrientationEnum) OVERRIDE; 106 107 size_t currentFrame() const { return m_currentFrame; } 108 size_t frameCount(); 109 PassRefPtr<NativeImageSkia> frameAtIndex(size_t); 110 bool frameIsCompleteAtIndex(size_t); 111 float frameDurationAtIndex(size_t); 112 bool frameHasAlphaAtIndex(size_t); 113 ImageOrientation frameOrientationAtIndex(size_t); 114 115 // Decodes and caches a frame. Never accessed except internally. 116 void cacheFrame(size_t index); 117 // Called before accessing m_frames[index]. Returns false on index out of bounds. 118 bool ensureFrameIsCached(size_t index); 119 120 // Called to invalidate cached data. When |destroyAll| is true, we wipe out 121 // the entire frame buffer cache and tell the image source to destroy 122 // everything; this is used when e.g. we want to free some room in the image 123 // cache. If |destroyAll| is false, we delete frames except the current 124 // frame; this is used while animating large images to keep memory footprint 125 // low; the decoder should preserve the current frame and may preserve some 126 // other frames to avoid redecoding the whole image on every frame. 127 virtual void destroyDecodedData(bool destroyAll) OVERRIDE; 128 129 // If the image is large enough, calls destroyDecodedData(). 130 void destroyDecodedDataIfNecessary(); 131 132 // Generally called by destroyDecodedData(), destroys whole-image metadata 133 // and notifies observers that the memory footprint has (hopefully) 134 // decreased by |frameBytesCleared|. 135 void destroyMetadataAndNotify(size_t frameBytesCleared); 136 137 // Whether or not size is available yet. 138 bool isSizeAvailable(); 139 140 // Called after asking the source for any information that may require 141 // decoding part of the image (e.g., the image size). We need to report 142 // the partially decoded data to our observer so it has an accurate 143 // account of the BitmapImage's memory usage. 144 void didDecodeProperties() const; 145 146 // Animation. 147 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. 148 bool shouldAnimate(); 149 virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE; 150 void advanceAnimation(Timer<BitmapImage>*); 151 152 // Function that does the real work of advancing the animation. When 153 // skippingFrames is true, we're in the middle of a loop trying to skip over 154 // a bunch of animation frames, so we should not do things like decode each 155 // one or notify our observers. 156 // Returns whether the animation was advanced. 157 bool internalAdvanceAnimation(bool skippingFrames); 158 159 // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. 160 // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have 161 // changed. 162 void checkForSolidColor(); 163 164 virtual bool mayFillWithSolidColor(); 165 virtual Color solidColor() const; 166 167 ImageSource m_source; 168 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). 169 mutable IntSize m_sizeRespectingOrientation; 170 171 size_t m_currentFrame; // The index of the current frame of animation. 172 Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. 173 174 Timer<BitmapImage>* m_frameTimer; 175 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. 176 RepetitionCountStatus m_repetitionCountStatus; 177 int m_repetitionsComplete; // How many repetitions we've finished. 178 double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). 179 180 Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. 181 182 unsigned m_decodedSize; // The current size of all decoded frames. 183 mutable unsigned m_decodedPropertiesSize; // The size of data decoded by the source to determine image properties (e.g. size, frame count, etc). 184 size_t m_frameCount; 185 186 bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image. 187 bool m_checkedForSolidColor : 1; // Whether we've checked the frame for solid color. 188 189 bool m_animationFinished : 1; // Whether or not we've completed the entire animation. 190 191 bool m_allDataReceived : 1; // Whether or not we've received all our data. 192 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet. 193 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the first image frame yet from ImageIO. 194 mutable bool m_hasUniformFrameSize : 1; 195 mutable bool m_haveFrameCount : 1; 196 }; 197 198 } 199 200 #endif 201