1 /* 2 * Copyright (C) 2011, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 23 * DAMAGE. 24 */ 25 26 #ifndef Gamepad_h 27 #define Gamepad_h 28 29 #include "bindings/v8/ScriptWrappable.h" 30 #include "wtf/RefCounted.h" 31 #include "wtf/Vector.h" 32 #include "wtf/text/WTFString.h" 33 34 namespace WebCore { 35 36 class Gamepad: public RefCounted<Gamepad>, public ScriptWrappable { 37 public: 38 static PassRefPtr<Gamepad> create() 39 { 40 return adoptRef(new Gamepad); 41 } 42 ~Gamepad(); 43 44 typedef Vector<float> FloatVector; 45 46 const String& id() const { return m_id; } 47 void id(const String& id) { m_id = id; } 48 49 unsigned index() const { return m_index; } 50 void index(unsigned val) { m_index = val; } 51 52 unsigned long long timestamp() const { return m_timestamp; } 53 void timestamp(unsigned long long val) { m_timestamp = val; } 54 55 const FloatVector& axes() const { return m_axes; } 56 void axes(unsigned count, float* data); 57 58 const FloatVector& buttons() const { return m_buttons; } 59 void buttons(unsigned count, float* data); 60 61 private: 62 Gamepad(); 63 String m_id; 64 unsigned m_index; 65 unsigned long long m_timestamp; 66 FloatVector m_axes; 67 FloatVector m_buttons; 68 }; 69 70 } // namespace WebCore 71 72 #endif // Gamepad_h 73