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      1 /*
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     30 
     31 #include "config.h"
     32 #include "core/platform/graphics/chromium/TransparencyWin.h"
     33 
     34 #include "core/platform/graphics/GraphicsContext.h"
     35 #include "core/platform/graphics/ImageBuffer.h"
     36 #include "core/platform/graphics/transforms/AffineTransform.h"
     37 #include "skia/ext/platform_canvas.h"
     38 
     39 #include <windows.h>
     40 #include <gtest/gtest.h>
     41 
     42 namespace WebCore {
     43 
     44 static FloatRect RECTToFloatRect(const RECT* rect)
     45 {
     46     return FloatRect(static_cast<float>(rect->left),
     47                      static_cast<float>(rect->top),
     48                      static_cast<float>(rect->right - rect->left),
     49                      static_cast<float>(rect->bottom - rect->top));
     50 }
     51 
     52 static void drawNativeRect(GraphicsContext* context,
     53                            int x, int y, int w, int h)
     54 {
     55     SkCanvas* canvas = context->canvas();
     56     HDC dc = skia::BeginPlatformPaint(canvas);
     57 
     58     RECT innerRc;
     59     innerRc.left = x;
     60     innerRc.top = y;
     61     innerRc.right = x + w;
     62     innerRc.bottom = y + h;
     63     FillRect(dc, &innerRc,
     64              reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
     65 
     66     skia::EndPlatformPaint(canvas);
     67 }
     68 
     69 static Color getPixelAt(GraphicsContext* context, int x, int y)
     70 {
     71     const SkBitmap& bitmap = context->layerBitmap();
     72     return Color(*reinterpret_cast<const RGBA32*>(bitmap.getAddr32(x, y)));
     73 }
     74 
     75 // Resets the top layer's alpha channel to 0 for each pixel. This simulates
     76 // Windows messing it up.
     77 static void clearTopLayerAlphaChannel(GraphicsContext* context)
     78 {
     79     SkBitmap& bitmap = const_cast<SkBitmap&>(context->layerBitmap());
     80     for (int y = 0; y < bitmap.height(); y++) {
     81         uint32_t* row = bitmap.getAddr32(0, y);
     82         for (int x = 0; x < bitmap.width(); x++)
     83             row[x] &= 0x00FFFFFF;
     84     }
     85 }
     86 
     87 // Clears the alpha channel on the specified pixel.
     88 static void clearTopLayerAlphaPixel(GraphicsContext* context, int x, int y)
     89 {
     90     SkBitmap& bitmap = const_cast<SkBitmap&>(context->layerBitmap());
     91     *bitmap.getAddr32(x, y) &= 0x00FFFFFF;
     92 }
     93 
     94 static std::ostream& operator<<(std::ostream& out, const Color& c)
     95 {
     96     std::ios_base::fmtflags oldFlags = out.flags(std::ios_base::hex |
     97                                                  std::ios_base::showbase);
     98     out << c.rgb();
     99     out.flags(oldFlags);
    100     return out;
    101 }
    102 
    103 TEST(TransparencyWin, NoLayer)
    104 {
    105     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(17, 16), 1));
    106 
    107     // KeepTransform
    108     {
    109         TransparencyWin helper;
    110         helper.init(src->context(),
    111                     TransparencyWin::NoLayer,
    112                     TransparencyWin::KeepTransform,
    113                     IntRect(1, 1, 14, 12));
    114 
    115         EXPECT_TRUE(src->context() == helper.context());
    116         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    117         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    118     }
    119 
    120     // Untransform is not allowed for NoLayer.
    121 
    122     // ScaleTransform
    123     src->context()->save();
    124     src->context()->scale(FloatSize(2.0, 0.5));
    125     {
    126         TransparencyWin helper;
    127         helper.init(src->context(),
    128                     TransparencyWin::NoLayer,
    129                     TransparencyWin::ScaleTransform,
    130                     IntRect(2, 2, 6, 6));
    131         helper.composite();
    132 
    133         // The coordinate system should be based in the upper left of our box.
    134         // It should be post-transformed.
    135         EXPECT_TRUE(src->context() == helper.context());
    136         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
    137         EXPECT_TRUE(IntRect(4, 1, 12, 3) == helper.drawRect());
    138     }
    139     src->context()->restore();
    140 }
    141 
    142 TEST(TransparencyWin, WhiteLayer)
    143 {
    144     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    145 
    146     // KeepTransform
    147     {
    148         TransparencyWin helper;
    149         helper.init(src->context(),
    150                     TransparencyWin::WhiteLayer,
    151                     TransparencyWin::KeepTransform,
    152                     IntRect(1, 1, 14, 12));
    153         helper.composite();
    154 
    155         EXPECT_TRUE(src->context() != helper.context());
    156         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    157         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    158     }
    159 
    160     // Untransform
    161     {
    162         TransparencyWin helper;
    163         helper.init(src->context(),
    164                     TransparencyWin::WhiteLayer,
    165                     TransparencyWin::Untransform,
    166                     IntRect(1, 1, 14, 12));
    167         helper.composite();
    168 
    169         EXPECT_TRUE(src->context() != helper.context());
    170         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    171         EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
    172     }
    173 
    174     // ScaleTransform
    175     src->context()->save();
    176     src->context()->scale(FloatSize(2.0, 0.5));
    177     {
    178         TransparencyWin helper;
    179         helper.init(src->context(),
    180                     TransparencyWin::WhiteLayer,
    181                     TransparencyWin::ScaleTransform,
    182                     IntRect(2, 2, 6, 6));
    183         helper.composite();
    184 
    185         // The coordinate system should be based in the upper left of our box.
    186         // It should be post-transformed.
    187         EXPECT_TRUE(src->context() != helper.context());
    188         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
    189         EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
    190     }
    191     src->context()->restore();
    192 }
    193 
    194 TEST(TransparencyWin, TextComposite)
    195 {
    196     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    197 
    198     // KeepTransform is the only valid transform mode for TextComposite.
    199     {
    200         TransparencyWin helper;
    201         helper.init(src->context(),
    202                     TransparencyWin::TextComposite,
    203                     TransparencyWin::KeepTransform,
    204                     IntRect(1, 1, 14, 12));
    205         helper.composite();
    206 
    207         EXPECT_TRUE(src->context() != helper.context());
    208         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    209         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    210     }
    211 }
    212 
    213 TEST(TransparencyWin, OpaqueCompositeLayer)
    214 {
    215     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    216 
    217     // KeepTransform
    218     {
    219         TransparencyWin helper;
    220         helper.init(src->context(),
    221                     TransparencyWin::OpaqueCompositeLayer,
    222                     TransparencyWin::KeepTransform,
    223                     IntRect(1, 1, 14, 12));
    224         helper.composite();
    225 
    226         EXPECT_TRUE(src->context() != helper.context());
    227         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    228         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    229     }
    230 
    231     // KeepTransform with scroll applied.
    232     src->context()->save();
    233     src->context()->translate(0, -1);
    234     {
    235         TransparencyWin helper;
    236         helper.init(src->context(),
    237                     TransparencyWin::OpaqueCompositeLayer,
    238                     TransparencyWin::KeepTransform,
    239                     IntRect(1, 1, 14, 14));
    240         helper.composite();
    241 
    242         EXPECT_TRUE(src->context() != helper.context());
    243         EXPECT_TRUE(IntSize(14, 14) == helper.m_layerSize);
    244         EXPECT_TRUE(IntRect(1, 1, 14, 14) == helper.drawRect());
    245     }
    246     src->context()->restore();
    247 
    248     // Untransform
    249     {
    250         TransparencyWin helper;
    251         helper.init(src->context(),
    252                     TransparencyWin::OpaqueCompositeLayer,
    253                     TransparencyWin::Untransform,
    254                     IntRect(1, 1, 14, 12));
    255         helper.composite();
    256 
    257         EXPECT_TRUE(src->context() != helper.context());
    258         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    259         EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
    260     }
    261 
    262     // ScaleTransform
    263     src->context()->save();
    264     src->context()->scale(FloatSize(2.0, 0.5));
    265     {
    266         TransparencyWin helper;
    267         helper.init(src->context(),
    268                     TransparencyWin::OpaqueCompositeLayer,
    269                     TransparencyWin::ScaleTransform,
    270                     IntRect(2, 2, 6, 6));
    271         helper.composite();
    272 
    273         // The coordinate system should be based in the upper left of our box.
    274         // It should be post-transformed.
    275         EXPECT_TRUE(src->context() != helper.context());
    276         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
    277         EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
    278     }
    279     src->context()->restore();
    280 }
    281 
    282 TEST(TransparencyWin, WhiteLayerPixelTest)
    283 {
    284     // Make a total transparent buffer, and draw the white layer inset by 1 px.
    285     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    286 
    287     {
    288         TransparencyWin helper;
    289         helper.init(src->context(),
    290                     TransparencyWin::WhiteLayer,
    291                     TransparencyWin::KeepTransform,
    292                     IntRect(1, 1, 14, 14));
    293 
    294         // Coordinates should be in the original space, not the layer.
    295         drawNativeRect(helper.context(), 3, 3, 1, 1);
    296         clearTopLayerAlphaChannel(helper.context());
    297         helper.composite();
    298     }
    299 
    300     // The final image should be transparent around the edges for 1 px, white
    301     // in the middle, with (3,3) (what we drew above) being opaque black.
    302     EXPECT_EQ(Color(Color::transparent), getPixelAt(src->context(), 0, 0));
    303     EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
    304     EXPECT_EQ(Color(Color::black), getPixelAt(src->context(), 3, 3));
    305     EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 4, 4));
    306 }
    307 
    308 TEST(TransparencyWin, OpaqueCompositeLayerPixel)
    309 {
    310     Color red(0xFFFF0000), darkRed(0xFFBF0000);
    311     Color green(0xFF00FF00);
    312 
    313     // Make a red bottom layer, followed by a half green next layer @ 50%.
    314     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    315 
    316     FloatRect fullRect(0, 0, 16, 16);
    317     src->context()->fillRect(fullRect, red);
    318     src->context()->beginTransparencyLayer(0.5);
    319     FloatRect rightHalf(8, 0, 8, 16);
    320     src->context()->fillRect(rightHalf, green);
    321 
    322     // Make a transparency layer inset by one pixel, and fill it inset by
    323     // another pixel with 50% black.
    324     {
    325         TransparencyWin helper;
    326         helper.init(src->context(),
    327                     TransparencyWin::OpaqueCompositeLayer,
    328                     TransparencyWin::KeepTransform,
    329                     IntRect(1, 1, 14, 14));
    330 
    331         FloatRect inner(2, 2, 12, 12);
    332         helper.context()->fillRect(inner, Color(0x7f000000));
    333         // These coordinates are relative to the layer, whish is inset by 1x1
    334         // pixels from the top left. So we're actually clearing (2, 2) and
    335         // (13,13), which are the extreme corners of the black area (and which
    336         // we check below).
    337         clearTopLayerAlphaPixel(helper.context(), 1, 1);
    338         clearTopLayerAlphaPixel(helper.context(), 12, 12);
    339         helper.composite();
    340     }
    341 
    342     // Finish the compositing.
    343     src->context()->endTransparencyLayer();
    344 
    345     // Check that we got the right values, it should be like the rectangle was
    346     // drawn with half opacity even though the alpha channel got messed up.
    347     EXPECT_EQ(red, getPixelAt(src->context(), 0, 0));
    348     EXPECT_EQ(red, getPixelAt(src->context(), 1, 1));
    349     EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
    350 
    351     // The dark result is:
    352     //   (black @ 50% atop green) @ 50% atop red = 0xFF804000
    353     // which is 0xFFA02000 (Skia computes 0xFFA11F00 due to rounding).
    354     Color darkGreenRed(0xFF803f00);
    355     EXPECT_EQ(darkGreenRed, getPixelAt(src->context(), 13, 13));
    356 
    357     // 50% green on top of red = FF808000 (rounded to what Skia will produce).
    358     Color greenRed(0xFF807F00);
    359     EXPECT_EQ(greenRed, getPixelAt(src->context(), 14, 14));
    360     EXPECT_EQ(greenRed, getPixelAt(src->context(), 15, 15));
    361 }
    362 
    363 // Tests that translations are properly handled when using KeepTransform.
    364 TEST(TransparencyWin, TranslateOpaqueCompositeLayer)
    365 {
    366     // Fill with white.
    367     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    368     Color white(0xFFFFFFFF);
    369     FloatRect fullRect(0, 0, 16, 16);
    370     src->context()->fillRect(fullRect, white);
    371 
    372     // Scroll down by 8 (coordinate system goes up).
    373     src->context()->save();
    374     src->context()->translate(0, -8);
    375 
    376     Color red(0xFFFF0000);
    377     Color green(0xFF00FF00);
    378     {
    379         // Make the transparency layer after translation will be @ (0, -8) with
    380         // size 16x16.
    381         TransparencyWin helper;
    382         helper.init(src->context(),
    383                     TransparencyWin::OpaqueCompositeLayer,
    384                     TransparencyWin::KeepTransform,
    385                     IntRect(0, 0, 16, 16));
    386 
    387         // Draw a red pixel at (15, 15). This should be the at (15, 7) after
    388         // the transform.
    389         FloatRect bottomRight(15, 15, 1, 1);
    390         helper.context()->fillRect(bottomRight, green);
    391         helper.composite();
    392     }
    393 
    394     src->context()->restore();
    395 
    396     // Check the pixel we wrote.
    397     EXPECT_EQ(green, getPixelAt(src->context(), 15, 7));
    398 }
    399 
    400 static void testClippedLayerKeepTransform(TransparencyWin::LayerMode layerMode)
    401 {
    402     // Fill with white.
    403     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    404     Color white(0xFFFFFFFF);
    405     FloatRect fullRect(0, 0, 16, 16);
    406     src->context()->fillRect(fullRect, white);
    407 
    408     IntRect clipRect(IntPoint(11, 5), IntSize(1, 1));
    409     src->context()->clip(clipRect);
    410 
    411     // Scroll down by 6 (coordinate system goes up).
    412     src->context()->save();
    413     src->context()->translate(0, -6);
    414 
    415     Color red(0xFFFF0000);
    416     Color green(0xFF00FF00);
    417     {
    418         // The transparency layer after translation will be @ (0, -6) with
    419         // a size that would be too large to handle unclipped.
    420         TransparencyWin helper;
    421         helper.init(src->context(),
    422                     layerMode,
    423                     TransparencyWin::KeepTransform,
    424                     IntRect(0, 0, INT_MAX, INT_MAX));
    425 
    426         // Draw a green pixel at (11, 11). This should be within the clip rect
    427         // and at (11, 5) after the transform.
    428         FloatRect greenRect(11, 11, 1, 1);
    429         helper.context()->fillRect(greenRect, green);
    430 
    431         // Draw a red pixel at (9, 9). This should be outside the clip rect
    432         // and not drawn.
    433         FloatRect redRect(9, 9, 1, 1);
    434         helper.context()->fillRect(redRect, red);
    435         helper.composite();
    436     }
    437 
    438     src->context()->restore();
    439 
    440     // Verify green pixel got drawn in clip rect and red pixel got clipped.
    441     EXPECT_EQ(green, getPixelAt(src->context(), 11, 5));
    442     EXPECT_EQ(white, getPixelAt(src->context(), 9, 3));
    443 }
    444 
    445 TEST(TransparencyWin, ClippedKeepTransformNoLayer)
    446 {
    447     testClippedLayerKeepTransform(TransparencyWin::NoLayer);
    448 }
    449 
    450 TEST(TransparencyWin, ClippedKeepTransformOpaqueCompositeLayer)
    451 {
    452     testClippedLayerKeepTransform(TransparencyWin::OpaqueCompositeLayer);
    453 }
    454 
    455 TEST(TransparencyWin, ClippedKeepTransformWhiteLayer)
    456 {
    457     testClippedLayerKeepTransform(TransparencyWin::WhiteLayer);
    458 }
    459 
    460 // Same as OpaqueCompositeLayer, but the canvas has a rotation applied. This
    461 // tests that the propert transform is applied to the copied layer.
    462 TEST(TransparencyWin, RotateOpaqueCompositeLayer)
    463 {
    464     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    465 
    466     // The background is white.
    467     Color white(0xFFFFFFFF);
    468     FloatRect fullRect(0, 0, 16, 16);
    469     src->context()->fillRect(fullRect, white);
    470 
    471     // Rotate the image by 90 degrees. This matrix is the same as
    472     // cw90.rotate(90); but avoids rounding errors. Rounding errors can cause
    473     // Skia to think that !rectStaysRect() and it will fall through to path
    474     // drawing mode, which in turn gives us antialiasing. We want no
    475     // antialiasing or other rounding problems since we're testing exact pixel
    476     // values.
    477     src->context()->save();
    478     AffineTransform cw90(0, 1, -1, 0, 0, 0);
    479     src->context()->concatCTM(cw90);
    480 
    481     // Make a transparency layer consisting of a horizontal line of 50% black.
    482     // Since the rotation is applied, this will actually be a vertical line
    483     // down the middle of the image.
    484     src->context()->beginTransparencyLayer(0.5);
    485     FloatRect blackRect(0, -9, 16, 2);
    486     Color black(0xFF000000);
    487     src->context()->fillRect(blackRect, black);
    488 
    489     // Now draw 50% red square.
    490     {
    491         // Create a transparency helper inset one pixel in the buffer. The
    492         // coordinates are before transforming into this space, and maps to
    493         // IntRect(1, 1, 14, 14).
    494         TransparencyWin helper;
    495         helper.init(src->context(),
    496                     TransparencyWin::OpaqueCompositeLayer,
    497                     TransparencyWin::Untransform,
    498                     IntRect(1, -15, 14, 14));
    499 
    500         // Fill with red.
    501         helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000));
    502         clearTopLayerAlphaChannel(helper.context());
    503         helper.composite();
    504     }
    505 
    506     // Finish the compositing.
    507     src->context()->endTransparencyLayer();
    508 
    509     // Top corner should be the original background.
    510     EXPECT_EQ(white, getPixelAt(src->context(), 0, 0));
    511 
    512     // Check the stripe down the middle, first at the top...
    513     Color gray(0xFF808080);
    514     EXPECT_EQ(white, getPixelAt(src->context(), 6, 0));
    515     EXPECT_EQ(gray, getPixelAt(src->context(), 7, 0));
    516     EXPECT_EQ(gray, getPixelAt(src->context(), 8, 0));
    517     EXPECT_EQ(white, getPixelAt(src->context(), 9, 0));
    518 
    519     // ...now at the bottom.
    520     EXPECT_EQ(white, getPixelAt(src->context(), 6, 15));
    521     EXPECT_EQ(gray, getPixelAt(src->context(), 7, 15));
    522     EXPECT_EQ(gray, getPixelAt(src->context(), 8, 15));
    523     EXPECT_EQ(white, getPixelAt(src->context(), 9, 15));
    524 
    525     // Our red square should be 25% red over the top of those two.
    526     Color redwhite(0xFFdfbfbf);
    527     Color redgray(0xFF9f8080);
    528     EXPECT_EQ(white, getPixelAt(src->context(), 0, 1));
    529     EXPECT_EQ(redwhite, getPixelAt(src->context(), 1, 1));
    530     EXPECT_EQ(redwhite, getPixelAt(src->context(), 6, 1));
    531     EXPECT_EQ(redgray, getPixelAt(src->context(), 7, 1));
    532     EXPECT_EQ(redgray, getPixelAt(src->context(), 8, 1));
    533     EXPECT_EQ(redwhite, getPixelAt(src->context(), 9, 1));
    534     EXPECT_EQ(redwhite, getPixelAt(src->context(), 14, 1));
    535     EXPECT_EQ(white, getPixelAt(src->context(), 15, 1));
    536 
    537     // Complete the 50% transparent layer.
    538     src->context()->restore();
    539 }
    540 
    541 TEST(TransparencyWin, DISABLED_TranslateScaleOpaqueCompositeLayer)
    542 {
    543     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    544 
    545     // The background is white on top with red on bottom.
    546     Color white(0xFFFFFFFF);
    547     FloatRect topRect(0, 0, 16, 8);
    548     src->context()->fillRect(topRect, white);
    549     Color red(0xFFFF0000);
    550     FloatRect bottomRect(0, 8, 16, 8);
    551     src->context()->fillRect(bottomRect, red);
    552 
    553     src->context()->save();
    554 
    555     // Translate left by one pixel.
    556     AffineTransform left;
    557     left.translate(-1, 0);
    558 
    559     // Scale by 2x.
    560     AffineTransform scale;
    561     scale.scale(2.0);
    562     src->context()->concatCTM(scale);
    563 
    564     // Then translate up by one pixel (which will actually be 2 due to scaling).
    565     AffineTransform up;
    566     up.translate(0, -1);
    567     src->context()->concatCTM(up);
    568 
    569     // Now draw 50% red square.
    570     {
    571         // Create a transparency helper inset one pixel in the buffer. The
    572         // coordinates are before transforming into this space, and maps to
    573         // IntRect(1, 1, 14, 14).
    574         TransparencyWin helper;
    575         helper.init(src->context(),
    576                     TransparencyWin::OpaqueCompositeLayer,
    577                     TransparencyWin::KeepTransform,
    578                     IntRect(1, -15, 14, 14));
    579 
    580         // Fill with red.
    581         helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000));
    582         clearTopLayerAlphaChannel(helper.context());
    583         helper.composite();
    584     }
    585 }
    586 
    587 // Tests scale mode with no additional copy.
    588 TEST(TransparencyWin, Scale)
    589 {
    590     // Create an opaque white buffer.
    591     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    592     FloatRect fullBuffer(0, 0, 16, 16);
    593     src->context()->fillRect(fullBuffer, Color::white);
    594 
    595     // Scale by 2x.
    596     src->context()->save();
    597     AffineTransform scale;
    598     scale.scale(2.0);
    599     src->context()->concatCTM(scale);
    600 
    601     // Start drawing a rectangle from 1->4. This should get scaled to 2->8.
    602     {
    603         TransparencyWin helper;
    604         helper.init(src->context(),
    605                     TransparencyWin::NoLayer,
    606                     TransparencyWin::ScaleTransform,
    607                     IntRect(1, 1, 3, 3));
    608 
    609         // The context should now have the identity transform and the returned
    610         // rect should be scaled.
    611         EXPECT_TRUE(helper.context()->getCTM().isIdentity());
    612         EXPECT_EQ(2, helper.drawRect().x());
    613         EXPECT_EQ(2, helper.drawRect().y());
    614         EXPECT_EQ(8, helper.drawRect().maxX());
    615         EXPECT_EQ(8, helper.drawRect().maxY());
    616 
    617         // Set the pixel at (2, 2) to be transparent. This should be fixed when
    618         // the helper goes out of scope. We don't want to call
    619         // clearTopLayerAlphaChannel because that will actually clear the whole
    620         // canvas (since we have no extra layer!).
    621         SkBitmap& bitmap = const_cast<SkBitmap&>(helper.context()->layerBitmap());
    622         *bitmap.getAddr32(2, 2) &= 0x00FFFFFF;
    623         helper.composite();
    624     }
    625 
    626     src->context()->restore();
    627 
    628     // Check the pixel we previously made transparent, it should have gotten
    629     // fixed back up to white.
    630 
    631     // The current version doesn't fixup transparency when there is no layer.
    632     // This seems not to be necessary, so we don't bother, but if it becomes
    633     // necessary, this line should be uncommented.
    634     // EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
    635 }
    636 
    637 // Tests scale mode with an additional copy for transparency. This will happen
    638 // if we have a scaled textbox, for example. WebKit will create a new
    639 // transparency layer, draw the text field, then draw the text into it, then
    640 // composite this down with an opacity.
    641 TEST(TransparencyWin, ScaleTransparency)
    642 {
    643     // Create an opaque white buffer.
    644     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    645     FloatRect fullBuffer(0, 0, 16, 16);
    646     src->context()->fillRect(fullBuffer, Color::white);
    647 
    648     // Make another layer (which duplicates how WebKit will make this). We fill
    649     // the top half with red, and have the layer be 50% opaque.
    650     src->context()->beginTransparencyLayer(0.5);
    651     FloatRect topHalf(0, 0, 16, 8);
    652     src->context()->fillRect(topHalf, Color(0xFFFF0000));
    653 
    654     // Scale by 2x.
    655     src->context()->save();
    656     AffineTransform scale;
    657     scale.scale(2.0);
    658     src->context()->concatCTM(scale);
    659 
    660     // Make a layer inset two pixels (because of scaling, this is 2->14). And
    661     // will it with 50% black.
    662     {
    663         TransparencyWin helper;
    664         helper.init(src->context(),
    665                     TransparencyWin::OpaqueCompositeLayer,
    666                     TransparencyWin::ScaleTransform,
    667                     IntRect(1, 1, 6, 6));
    668 
    669         helper.context()->fillRect(helper.drawRect(), Color(0x7f000000));
    670         clearTopLayerAlphaChannel(helper.context());
    671         helper.composite();
    672     }
    673 
    674     // Finish the layer.
    675     src->context()->restore();
    676     src->context()->endTransparencyLayer();
    677 
    678     Color redBackground(0xFFFF8080); // 50% red composited on white.
    679     EXPECT_EQ(redBackground, getPixelAt(src->context(), 0, 0));
    680     EXPECT_EQ(redBackground, getPixelAt(src->context(), 1, 1));
    681 
    682     // Top half (minus two pixel border) should be 50% gray atop opaque
    683     // red = 0xFF804141. Then that's composited with 50% transparency on solid
    684     // white = 0xFFC0A1A1.
    685     Color darkRed(0xFFBF8080);
    686     EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
    687     EXPECT_EQ(darkRed, getPixelAt(src->context(), 7, 7));
    688 
    689     // Bottom half (minus a two pixel border) should be a layer with 5% gray
    690     // with another 50% opacity composited atop white.
    691     Color darkWhite(0xFFBFBFBF);
    692     EXPECT_EQ(darkWhite, getPixelAt(src->context(), 8, 8));
    693     EXPECT_EQ(darkWhite, getPixelAt(src->context(), 13, 13));
    694 
    695     Color white(0xFFFFFFFF); // Background in the lower-right.
    696     EXPECT_EQ(white, getPixelAt(src->context(), 14, 14));
    697     EXPECT_EQ(white, getPixelAt(src->context(), 15, 15));
    698 }
    699 
    700 TEST(TransparencyWin, Text)
    701 {
    702     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));
    703 
    704     // Our text should end up 50% transparent blue-green.
    705     Color fullResult(0x80008080);
    706 
    707     {
    708         TransparencyWin helper;
    709         helper.init(src->context(),
    710                     TransparencyWin::TextComposite,
    711                     TransparencyWin::KeepTransform,
    712                     IntRect(0, 0, 16, 16));
    713         helper.setTextCompositeColor(fullResult);
    714 
    715         // Write several different squares to simulate ClearType. These should
    716         // all reduce to 2/3 coverage.
    717         FloatRect pixel(0, 0, 1, 1);
    718         helper.context()->fillRect(pixel, 0xFFFF0000);
    719         pixel.move(1.0f, 0.0f);
    720         helper.context()->fillRect(pixel, 0xFF00FF00);
    721         pixel.move(1.0f, 0.0f);
    722         helper.context()->fillRect(pixel, 0xFF0000FF);
    723         pixel.move(1.0f, 0.0f);
    724         helper.context()->fillRect(pixel, 0xFF008080);
    725         pixel.move(1.0f, 0.0f);
    726         helper.context()->fillRect(pixel, 0xFF800080);
    727         pixel.move(1.0f, 0.0f);
    728         helper.context()->fillRect(pixel, 0xFF808000);
    729 
    730         // Try one with 100% coverage (opaque black).
    731         pixel.move(1.0f, 0.0f);
    732         helper.context()->fillRect(pixel, 0xFF000000);
    733 
    734         // Now mess with the alpha channel.
    735         clearTopLayerAlphaChannel(helper.context());
    736         helper.composite();
    737     }
    738 
    739     Color oneThirdResult(0x55005555); // = fullResult * 2 / 3
    740     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 0, 0));
    741     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 1, 0));
    742     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 2, 0));
    743     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 3, 0));
    744     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 4, 0));
    745     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 5, 0));
    746     EXPECT_EQ(fullResult, getPixelAt(src->context(), 6, 0));
    747     EXPECT_EQ(Color::transparent, getPixelAt(src->context(), 7, 0));
    748 }
    749 
    750 } // namespace WebCore
    751