1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. See the AUTHORS file for names of contributors. 4 5 #include "util/arena.h" 6 7 #include "util/random.h" 8 #include "util/testharness.h" 9 10 namespace leveldb { 11 12 class ArenaTest { }; 13 14 TEST(ArenaTest, Empty) { 15 Arena arena; 16 } 17 18 TEST(ArenaTest, Simple) { 19 std::vector<std::pair<size_t, char*> > allocated; 20 Arena arena; 21 const int N = 100000; 22 size_t bytes = 0; 23 Random rnd(301); 24 for (int i = 0; i < N; i++) { 25 size_t s; 26 if (i % (N / 10) == 0) { 27 s = i; 28 } else { 29 s = rnd.OneIn(4000) ? rnd.Uniform(6000) : 30 (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20)); 31 } 32 if (s == 0) { 33 // Our arena disallows size 0 allocations. 34 s = 1; 35 } 36 char* r; 37 if (rnd.OneIn(10)) { 38 r = arena.AllocateAligned(s); 39 } else { 40 r = arena.Allocate(s); 41 } 42 43 for (int b = 0; b < s; b++) { 44 // Fill the "i"th allocation with a known bit pattern 45 r[b] = i % 256; 46 } 47 bytes += s; 48 allocated.push_back(std::make_pair(s, r)); 49 ASSERT_GE(arena.MemoryUsage(), bytes); 50 if (i > N/10) { 51 ASSERT_LE(arena.MemoryUsage(), bytes * 1.10); 52 } 53 } 54 for (int i = 0; i < allocated.size(); i++) { 55 size_t num_bytes = allocated[i].first; 56 const char* p = allocated[i].second; 57 for (int b = 0; b < num_bytes; b++) { 58 // Check the "i"th allocation for the known bit pattern 59 ASSERT_EQ(int(p[b]) & 0xff, i % 256); 60 } 61 } 62 } 63 64 } // namespace leveldb 65 66 int main(int argc, char** argv) { 67 return leveldb::test::RunAllTests(); 68 } 69