1 /* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkDisplacementMapEffect.h" 9 #include "SkFlattenableBuffers.h" 10 #include "SkUnPreMultiply.h" 11 #include "SkColorPriv.h" 12 #if SK_SUPPORT_GPU 13 #include "GrContext.h" 14 #include "gl/GrGLEffect.h" 15 #include "gl/GrGLEffectMatrix.h" 16 #include "GrTBackendEffectFactory.h" 17 #include "SkImageFilterUtils.h" 18 #endif 19 20 namespace { 21 22 template<SkDisplacementMapEffect::ChannelSelectorType type> 23 uint32_t getValue(SkColor, const SkUnPreMultiply::Scale*) { 24 SkASSERT(!"Unknown channel selector"); 25 return 0; 26 } 27 28 template<> uint32_t getValue<SkDisplacementMapEffect::kR_ChannelSelectorType>( 29 SkColor l, const SkUnPreMultiply::Scale* table) { 30 return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedR32(l)); 31 } 32 33 template<> uint32_t getValue<SkDisplacementMapEffect::kG_ChannelSelectorType>( 34 SkColor l, const SkUnPreMultiply::Scale* table) { 35 return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedG32(l)); 36 } 37 38 template<> uint32_t getValue<SkDisplacementMapEffect::kB_ChannelSelectorType>( 39 SkColor l, const SkUnPreMultiply::Scale* table) { 40 return SkUnPreMultiply::ApplyScale(table[SkGetPackedA32(l)], SkGetPackedB32(l)); 41 } 42 43 template<> uint32_t getValue<SkDisplacementMapEffect::kA_ChannelSelectorType>( 44 SkColor l, const SkUnPreMultiply::Scale*) { 45 return SkGetPackedA32(l); 46 } 47 48 template<SkDisplacementMapEffect::ChannelSelectorType typeX, 49 SkDisplacementMapEffect::ChannelSelectorType typeY> 50 void computeDisplacement(SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src) 51 { 52 static const SkScalar Inv8bit = SkScalarDiv(SK_Scalar1, SkFloatToScalar(255.0f)); 53 const int dstW = displ->width(); 54 const int dstH = displ->height(); 55 const int srcW = src->width(); 56 const int srcH = src->height(); 57 const SkScalar scaleForColor = SkScalarMul(scale, Inv8bit); 58 const SkScalar scaleAdj = SK_ScalarHalf - SkScalarMul(scale, SK_ScalarHalf); 59 const SkUnPreMultiply::Scale* table = SkUnPreMultiply::GetScaleTable(); 60 for (int y = 0; y < dstH; ++y) { 61 const SkPMColor* displPtr = displ->getAddr32(0, y); 62 SkPMColor* dstPtr = dst->getAddr32(0, y); 63 for (int x = 0; x < dstW; ++x, ++displPtr, ++dstPtr) { 64 const SkScalar displX = SkScalarMul(scaleForColor, 65 SkIntToScalar(getValue<typeX>(*displPtr, table))) + scaleAdj; 66 const SkScalar displY = SkScalarMul(scaleForColor, 67 SkIntToScalar(getValue<typeY>(*displPtr, table))) + scaleAdj; 68 // Truncate the displacement values 69 const int srcX = x + SkScalarTruncToInt(displX); 70 const int srcY = y + SkScalarTruncToInt(displY); 71 *dstPtr = ((srcX < 0) || (srcX >= srcW) || (srcY < 0) || (srcY >= srcH)) ? 72 0 : *(src->getAddr32(srcX, srcY)); 73 } 74 } 75 } 76 77 template<SkDisplacementMapEffect::ChannelSelectorType typeX> 78 void computeDisplacement(SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, 79 SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src) 80 { 81 switch (yChannelSelector) { 82 case SkDisplacementMapEffect::kR_ChannelSelectorType: 83 computeDisplacement<typeX, SkDisplacementMapEffect::kR_ChannelSelectorType>( 84 scale, dst, displ, src); 85 break; 86 case SkDisplacementMapEffect::kG_ChannelSelectorType: 87 computeDisplacement<typeX, SkDisplacementMapEffect::kG_ChannelSelectorType>( 88 scale, dst, displ, src); 89 break; 90 case SkDisplacementMapEffect::kB_ChannelSelectorType: 91 computeDisplacement<typeX, SkDisplacementMapEffect::kB_ChannelSelectorType>( 92 scale, dst, displ, src); 93 break; 94 case SkDisplacementMapEffect::kA_ChannelSelectorType: 95 computeDisplacement<typeX, SkDisplacementMapEffect::kA_ChannelSelectorType>( 96 scale, dst, displ, src); 97 break; 98 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 99 default: 100 SkASSERT(!"Unknown Y channel selector"); 101 } 102 } 103 104 void computeDisplacement(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, 105 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, 106 SkScalar scale, SkBitmap* dst, SkBitmap* displ, SkBitmap* src) 107 { 108 switch (xChannelSelector) { 109 case SkDisplacementMapEffect::kR_ChannelSelectorType: 110 computeDisplacement<SkDisplacementMapEffect::kR_ChannelSelectorType>( 111 yChannelSelector, scale, dst, displ, src); 112 break; 113 case SkDisplacementMapEffect::kG_ChannelSelectorType: 114 computeDisplacement<SkDisplacementMapEffect::kG_ChannelSelectorType>( 115 yChannelSelector, scale, dst, displ, src); 116 break; 117 case SkDisplacementMapEffect::kB_ChannelSelectorType: 118 computeDisplacement<SkDisplacementMapEffect::kB_ChannelSelectorType>( 119 yChannelSelector, scale, dst, displ, src); 120 break; 121 case SkDisplacementMapEffect::kA_ChannelSelectorType: 122 computeDisplacement<SkDisplacementMapEffect::kA_ChannelSelectorType>( 123 yChannelSelector, scale, dst, displ, src); 124 break; 125 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 126 default: 127 SkASSERT(!"Unknown X channel selector"); 128 } 129 } 130 131 } // end namespace 132 133 /////////////////////////////////////////////////////////////////////////////// 134 135 SkDisplacementMapEffect::SkDisplacementMapEffect(ChannelSelectorType xChannelSelector, 136 ChannelSelectorType yChannelSelector, 137 SkScalar scale, 138 SkImageFilter* displacement, 139 SkImageFilter* color) 140 : INHERITED(displacement, color) 141 , fXChannelSelector(xChannelSelector) 142 , fYChannelSelector(yChannelSelector) 143 , fScale(scale) 144 { 145 } 146 147 SkDisplacementMapEffect::~SkDisplacementMapEffect() { 148 } 149 150 SkDisplacementMapEffect::SkDisplacementMapEffect(SkFlattenableReadBuffer& buffer) 151 : INHERITED(buffer) 152 { 153 fXChannelSelector = (SkDisplacementMapEffect::ChannelSelectorType) buffer.readInt(); 154 fYChannelSelector = (SkDisplacementMapEffect::ChannelSelectorType) buffer.readInt(); 155 fScale = buffer.readScalar(); 156 } 157 158 void SkDisplacementMapEffect::flatten(SkFlattenableWriteBuffer& buffer) const { 159 this->INHERITED::flatten(buffer); 160 buffer.writeInt((int) fXChannelSelector); 161 buffer.writeInt((int) fYChannelSelector); 162 buffer.writeScalar(fScale); 163 } 164 165 bool SkDisplacementMapEffect::onFilterImage(Proxy* proxy, 166 const SkBitmap& src, 167 const SkMatrix& ctm, 168 SkBitmap* dst, 169 SkIPoint* offset) { 170 SkBitmap displ, color = src; 171 SkImageFilter* colorInput = getColorInput(); 172 SkImageFilter* displacementInput = getDisplacementInput(); 173 SkASSERT(NULL != displacementInput); 174 if ((colorInput && !colorInput->filterImage(proxy, src, ctm, &color, offset)) || 175 !displacementInput->filterImage(proxy, src, ctm, &displ, offset)) { 176 return false; 177 } 178 if ((displ.config() != SkBitmap::kARGB_8888_Config) || 179 (color.config() != SkBitmap::kARGB_8888_Config)) { 180 return false; 181 } 182 183 SkAutoLockPixels alp_displacement(displ), alp_color(color); 184 if (!displ.getPixels() || !color.getPixels()) { 185 return false; 186 } 187 dst->setConfig(displ.config(), displ.width(), displ.height()); 188 dst->allocPixels(); 189 if (!dst->getPixels()) { 190 return false; 191 } 192 193 computeDisplacement(fXChannelSelector, fYChannelSelector, fScale, dst, &displ, &color); 194 195 return true; 196 } 197 198 /////////////////////////////////////////////////////////////////////////////// 199 200 #if SK_SUPPORT_GPU 201 class GrGLDisplacementMapEffect : public GrGLEffect { 202 public: 203 GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, 204 const GrDrawEffect& drawEffect); 205 virtual ~GrGLDisplacementMapEffect(); 206 207 virtual void emitCode(GrGLShaderBuilder*, 208 const GrDrawEffect&, 209 EffectKey, 210 const char* outputColor, 211 const char* inputColor, 212 const TextureSamplerArray&) SK_OVERRIDE; 213 214 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 215 216 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; 217 218 private: 219 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType; 220 221 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; 222 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; 223 GrGLEffectMatrix fDisplacementEffectMatrix; 224 GrGLEffectMatrix fColorEffectMatrix; 225 GrGLUniformManager::UniformHandle fScaleUni; 226 227 typedef GrGLEffect INHERITED; 228 }; 229 230 /////////////////////////////////////////////////////////////////////////////// 231 232 class GrDisplacementMapEffect : public GrEffect { 233 public: 234 static GrEffectRef* Create(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, 235 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, 236 SkScalar scale, GrTexture* displacement, GrTexture* color) { 237 AutoEffectUnref effect(SkNEW_ARGS(GrDisplacementMapEffect, (xChannelSelector, 238 yChannelSelector, 239 scale, 240 displacement, 241 color))); 242 return CreateEffectRef(effect); 243 } 244 245 virtual ~GrDisplacementMapEffect(); 246 247 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 248 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const 249 { return fXChannelSelector; } 250 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const 251 { return fYChannelSelector; } 252 SkScalar scale() const { return fScale; } 253 254 typedef GrGLDisplacementMapEffect GLEffect; 255 static const char* Name() { return "DisplacementMap"; } 256 257 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; 258 259 private: 260 261 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; 262 263 GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, 264 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, 265 SkScalar scale, GrTexture* displacement, GrTexture* color); 266 267 GR_DECLARE_EFFECT_TEST; 268 269 GrTextureAccess fDisplacementAccess; 270 GrTextureAccess fColorAccess; 271 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; 272 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; 273 SkScalar fScale; 274 275 typedef GrEffect INHERITED; 276 }; 277 278 bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, 279 SkBitmap* result, SkIPoint* offset) { 280 SkBitmap colorBM; 281 SkIPoint colorOffset = SkIPoint::Make(0, 0); 282 if (!SkImageFilterUtils::GetInputResultGPU(getColorInput(), proxy, src, ctm, &colorBM, 283 &colorOffset)) { 284 return false; 285 } 286 GrTexture* color = colorBM.getTexture(); 287 SkBitmap displacementBM; 288 SkIPoint displacementOffset = SkIPoint::Make(0, 0); 289 if (!SkImageFilterUtils::GetInputResultGPU(getDisplacementInput(), proxy, src, ctm, 290 &displacementBM, &displacementOffset)) { 291 return false; 292 } 293 GrTexture* displacement = displacementBM.getTexture(); 294 GrContext* context = color->getContext(); 295 296 GrTextureDesc desc; 297 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; 298 desc.fWidth = src.width(); 299 desc.fHeight = src.height(); 300 desc.fConfig = kSkia8888_GrPixelConfig; 301 302 GrAutoScratchTexture ast(context, desc); 303 SkAutoTUnref<GrTexture> dst(ast.detach()); 304 305 GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); 306 307 GrPaint paint; 308 paint.addColorEffect( 309 GrDisplacementMapEffect::Create(fXChannelSelector, 310 fYChannelSelector, 311 fScale, 312 displacement, 313 color))->unref(); 314 SkRect srcRect; 315 src.getBounds(&srcRect); 316 SkRect dstRect = srcRect; 317 dstRect.offset(SkIntToScalar(colorOffset.fX), SkIntToScalar(colorOffset.fY)); 318 context->drawRectToRect(paint, srcRect, dstRect); 319 return SkImageFilterUtils::WrapTexture(dst, src.width(), src.height(), result); 320 } 321 322 /////////////////////////////////////////////////////////////////////////////// 323 324 GrDisplacementMapEffect::GrDisplacementMapEffect( 325 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, 326 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, 327 SkScalar scale, 328 GrTexture* displacement, 329 GrTexture* color) 330 : fDisplacementAccess(displacement) 331 , fColorAccess(color) 332 , fXChannelSelector(xChannelSelector) 333 , fYChannelSelector(yChannelSelector) 334 , fScale(scale) { 335 this->addTextureAccess(&fDisplacementAccess); 336 this->addTextureAccess(&fColorAccess); 337 } 338 339 GrDisplacementMapEffect::~GrDisplacementMapEffect() { 340 } 341 342 bool GrDisplacementMapEffect::onIsEqual(const GrEffect& sBase) const { 343 const GrDisplacementMapEffect& s = CastEffect<GrDisplacementMapEffect>(sBase); 344 return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture() && 345 fColorAccess.getTexture() == s.fColorAccess.getTexture() && 346 fXChannelSelector == s.fXChannelSelector && 347 fYChannelSelector == s.fYChannelSelector && 348 fScale == s.fScale; 349 } 350 351 const GrBackendEffectFactory& GrDisplacementMapEffect::getFactory() const { 352 return GrTBackendEffectFactory<GrDisplacementMapEffect>::getInstance(); 353 } 354 355 void GrDisplacementMapEffect::getConstantColorComponents(GrColor*, 356 uint32_t* validFlags) const { 357 // Any displacement offset bringing a pixel out of bounds will output a color of (0,0,0,0), 358 // so the only way we'd get a constant alpha is if the input color image has a constant alpha 359 // and no displacement offset push any texture coordinates out of bounds OR if the constant 360 // alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is 361 // not of constant color when a displacement effect is applied. 362 *validFlags = 0; 363 } 364 365 /////////////////////////////////////////////////////////////////////////////// 366 367 GR_DEFINE_EFFECT_TEST(GrDisplacementMapEffect); 368 369 GrEffectRef* GrDisplacementMapEffect::TestCreate(SkMWCRandom* random, 370 GrContext*, 371 const GrDrawTargetCaps&, 372 GrTexture* textures[]) { 373 int texIdxDispl = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 374 GrEffectUnitTest::kAlphaTextureIdx; 375 int texIdxColor = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 376 GrEffectUnitTest::kAlphaTextureIdx; 377 static const int kMaxComponent = 4; 378 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector = 379 static_cast<SkDisplacementMapEffect::ChannelSelectorType>( 380 random->nextRangeU(1, kMaxComponent)); 381 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector = 382 static_cast<SkDisplacementMapEffect::ChannelSelectorType>( 383 random->nextRangeU(1, kMaxComponent)); 384 SkScalar scale = random->nextRangeScalar(0, SkFloatToScalar(100.0f)); 385 386 return GrDisplacementMapEffect::Create(xChannelSelector, yChannelSelector, scale, 387 textures[texIdxDispl], textures[texIdxColor]); 388 } 389 390 /////////////////////////////////////////////////////////////////////////////// 391 392 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory, 393 const GrDrawEffect& drawEffect) 394 : INHERITED(factory) 395 , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChannelSelector()) 396 , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChannelSelector()) 397 , fDisplacementEffectMatrix(kCoordsType) 398 , fColorEffectMatrix(kCoordsType) { 399 } 400 401 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { 402 } 403 404 void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, 405 const GrDrawEffect&, 406 EffectKey key, 407 const char* outputColor, 408 const char* inputColor, 409 const TextureSamplerArray& samplers) { 410 sk_ignore_unused_variable(inputColor); 411 412 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 413 kVec2f_GrSLType, "Scale"); 414 const char* scaleUni = builder->getUniformCStr(fScaleUni); 415 416 const char* dCoordsIn; 417 GrSLType dCoordsType = fDisplacementEffectMatrix.emitCode( 418 builder, key, &dCoordsIn, NULL, "DISPL"); 419 const char* cCoordsIn; 420 GrSLType cCoordsType = fColorEffectMatrix.emitCode( 421 builder, key, &cCoordsIn, NULL, "COLOR"); 422 423 const char* dColor = "dColor"; 424 const char* cCoords = "cCoords"; 425 const char* outOfBounds = "outOfBounds"; 426 const char* nearZero = "1e-6"; // Since 6.10352e5 is the smallest half float, use 427 // a number smaller than that to approximate 0, but 428 // leave room for 32-bit float GPU rounding errors. 429 430 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); 431 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, 432 samplers[0], 433 dCoordsIn, 434 dCoordsType); 435 builder->fsCodeAppend(";\n"); 436 437 // Unpremultiply the displacement 438 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", 439 dColor, dColor, nearZero, dColor, dColor); 440 441 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", 442 cCoords, cCoordsIn, scaleUni, dColor); 443 444 switch (fXChannelSelector) { 445 case SkDisplacementMapEffect::kR_ChannelSelectorType: 446 builder->fsCodeAppend("r"); 447 break; 448 case SkDisplacementMapEffect::kG_ChannelSelectorType: 449 builder->fsCodeAppend("g"); 450 break; 451 case SkDisplacementMapEffect::kB_ChannelSelectorType: 452 builder->fsCodeAppend("b"); 453 break; 454 case SkDisplacementMapEffect::kA_ChannelSelectorType: 455 builder->fsCodeAppend("a"); 456 break; 457 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 458 default: 459 SkASSERT(!"Unknown X channel selector"); 460 } 461 462 switch (fYChannelSelector) { 463 case SkDisplacementMapEffect::kR_ChannelSelectorType: 464 builder->fsCodeAppend("r"); 465 break; 466 case SkDisplacementMapEffect::kG_ChannelSelectorType: 467 builder->fsCodeAppend("g"); 468 break; 469 case SkDisplacementMapEffect::kB_ChannelSelectorType: 470 builder->fsCodeAppend("b"); 471 break; 472 case SkDisplacementMapEffect::kA_ChannelSelectorType: 473 builder->fsCodeAppend("a"); 474 break; 475 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 476 default: 477 SkASSERT(!"Unknown Y channel selector"); 478 } 479 builder->fsCodeAppend("-vec2(0.5));\t\t"); 480 481 // FIXME : This can be achieved with a "clamp to border" texture repeat mode and 482 // a 0 border color instead of computing if cCoords is out of bounds here. 483 builder->fsCodeAppendf( 484 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t", 485 outOfBounds, cCoords, cCoords, cCoords, cCoords); 486 builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); 487 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, 488 samplers[1], 489 cCoords, 490 cCoordsType); 491 builder->fsCodeAppend(";\n"); 492 } 493 494 void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman, 495 const GrDrawEffect& drawEffect) { 496 const GrDisplacementMapEffect& displacementMap = 497 drawEffect.castEffect<GrDisplacementMapEffect>(); 498 GrTexture* displTex = displacementMap.texture(0); 499 GrTexture* colorTex = displacementMap.texture(1); 500 fDisplacementEffectMatrix.setData(uman, 501 GrEffect::MakeDivByTextureWHMatrix(displTex), 502 drawEffect, 503 displTex); 504 fColorEffectMatrix.setData(uman, 505 GrEffect::MakeDivByTextureWHMatrix(colorTex), 506 drawEffect, 507 colorTex); 508 509 SkScalar scaleX = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTex->width())); 510 SkScalar scaleY = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTex->height())); 511 uman.set2f(fScaleUni, SkScalarToFloat(scaleX), 512 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? 513 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); 514 } 515 516 GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect, 517 const GrGLCaps&) { 518 const GrDisplacementMapEffect& displacementMap = 519 drawEffect.castEffect<GrDisplacementMapEffect>(); 520 521 GrTexture* displTex = displacementMap.texture(0); 522 GrTexture* colorTex = displacementMap.texture(1); 523 524 EffectKey displKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(displTex), 525 drawEffect, 526 kCoordsType, 527 displTex); 528 529 EffectKey colorKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(colorTex), 530 drawEffect, 531 kCoordsType, 532 colorTex); 533 534 colorKey <<= GrGLEffectMatrix::kKeyBits; 535 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits); 536 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix::kKeyBits + 537 SkDisplacementMapEffect::kKeyBits); 538 539 return xKey | yKey | displKey | colorKey; 540 } 541 #endif 542